Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

Facebook will start a new journey

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

As one of the promoters of the innovative technology industry, Facebook’s actions in the industry have attracted great attention from the industry. At the end of June this year, Facebook CEO Zuckerberg revealed to employees the brand-new plan for metaverse. In the future, it will change the model of developing independent social applications and hardware, and begin to develop a continuous and large-scale series of experiences, just like As described in science fiction.

Zuckerberg: Facebook users constructed, creator of the community, as well as business models, VR platform for future integration in together , combined into a larger metaverse, which is our overall goal. Facebook’s metaverse will expand its original business and apply it to diverse scenarios such as social networking, office work, and entertainment.

Facebook has always had long-term goals for AR/VR. Since acquiring Oculus in 2014, the company has been the most watched “trend leader” in the industry, and its trends often have an important impact on the industry. With Facebook’s large-scale investment, Oculus has established a complete VR all-in-one ecosystem, and next, metaverse seems to be a new direction for Facebook to double its investment.

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

In fact, since Roblox went public this year and wrote the metaverse in the prospectus, this concept has been quickly grasped by the AR/VR industry. Whether it is social applications or hardware manufacturers, it seems that they don’t want to miss the new outlet of Metaverse. In addition, NVIDIA began to explore the application of metaverse in industrial scenes, remote collaboration and other scenes, allowing people to see the potential of related technologies in the future. However, to build a large-scale metaverse infrastructure and ecology, a technology giant is needed to promote it.

At the same time, Facebook has been committed to building a large-scale VR social platform and self-developed operating system, hoping to get rid of the restrictions of Android, Windows, iOS and other platforms in the future. Recently, Facebook also announced the development plan related to metaverse. Judging from the company’s development trajectory in AR/VR, this new direction does not seem surprising. It just chose to announce this plan in the near future. What are the plans behind it? It is worth paying attention to.

So, what is the metaverse in Facebook’s eyes? What are the development plans? Why create a meta universe? Recently, in an interview with foreign media The Verge, Zuckerberg publicly discussed a lot of details about this new direction for the first time, and the following article will focus on the following points:

  • 1) AR/VR is only part of the metaverse, Zuckerberg thinks it is similar to a concrete social platform;
  • 2) Metaverse is the next development direction of Facebook, and it will transform from a social company to a metaverse platform in 5 years;
  • 3) Metaverse will bring new forms of work and opportunities, as well as a virtual economy, and millions of people will work in Metaverse in the future;
  • 4) Metaverse is not a product developed by a company, but will be built by companies, governments, non-profit organizations, developers, and creators;
  • 5) In the future, the metaverse will not only be used for gaming and entertainment, AR/VR, but will also open up platforms and scenarios such as PCs and mobile devices;
  • 6) Metaverse makes network interaction more natural and present;
  • 7) VR office is the transition before office with AR glasses;
  • 8) Facebok will be committed to promoting an open metaverse ecology.

The Verge: What is Facebook’s definition of metaverse? What are the specific plans?

Zuckerberg: You can think of metaverse as the next-generation platform after the mobile Internet, or a concrete Internet. Users will no longer browse the content, but enter the content itself, and can travel to other places to dance or exercise with other people, which is a virtual experience with a sense of existence. Building it will require many companies to become a complete industry. Next, Facebook will work with other companies, creators and developers to jointly build part of the metaverse.

I think that metaverse is not just VR. VR developed by Facebook is only an important part of metaverse. Games and entertainment are also only part of metaverse. The future metaverse will support VR, AR, PC, mobile devices and game consoles. It is characterized by continuous, remotely synchronized content, similar to a concrete social platform.

In terms of expression, the metaverse can be 3D or 2D, and 3D concerts can also be watched on mobile phones.

In short, Facebook has been exploring many directions in the past, such as: community and creator ecology, e-commerce business, AR/VR and other next-generation computing platforms, virtual experiences with presence, etc. These elements are all required for the development of metaverse. part. Facebook has been planning and researching for a long time on the metaverse technology.

I predict that in about 5 years, Facebook will transform from a social company to a metaverse company, and our user and developer base will come from existing applications.

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

The Verge: Do you think the metaverse concept is close to the sci-fi scenes described in “Ready Player One” and “Avalanche” that will connect people’s daily life closely?

Zuckerberg: In terms of existing mobile network technology, people can already use the Internet to do many daily tasks. Therefore, I think the point of metaverse is not to make people use the Internet more frequently, but to make the interaction between people and the Internet more natural, more comfortable, and more present.

I don’t think that interacting with a mobile phone is a natural experience. The rectangular mobile phone screen cannot realize an online meeting with a sense of space and presence. 2D video is not a natural way of socializing, and it is also easy to use a grid of apps. unnatural. And AR/VR and metaverse will provide you with richer and more realistic interactions, allowing you to come to your friends’ homes in the form of holograms, so that natural and realistic social interactions are not restricted by geographic location.

In fact, before I founded Facebook, I thought that metaverse might become the best form of social interaction. Later, as the technology matured, metaverse was getting closer and closer to reality.

The purpose of Facebook’s large-scale investment in AR/VR is to shape the next-generation computing platform, change the unnatural interactive experience of the mobile device platform, and develop a spatial experience with a sense of existence from the user’s perspective.

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

The Verge: First of all, I’m not sure if it is natural to work in VR all day, maybe it will take a while to get used to it. In addition, you have mentioned that metaverse may create new job opportunities and bring about a brand-new economic model. What do you think will be the form of work in metaverse?

Zuckerberg: For the first point, I think VR technology will undergo many revolutions to meet the needs of all-weather office scenarios. This may be achieved before 2030. The existing VR headsets are still bulky, and the weight and resolution still need to be optimized.

Although Quest has only been iterated to the second generation, it has been widely welcomed by consumers, and its application scenarios are sufficiently diversified to exceed my expectations. Initially, Quest 2 is positioned as the main game, and social networking may be an application that will appear later. And now, you can find that many of the popular Quest apps have social elements, and VR is also being used in fitness and other scenarios .

In the office scene, I think AR and VR may be combined at the same time. For example, Quest 2 can become a transition before the advent of AR glasses. It is comfortable enough and acceptable to people. In contrast, AR glasses are currently not suitable for all-weather use, and their appearance is not natural and lightweight. Existing AR glasses need to consider how to integrate a large number of components such as computer chips, network chips, holographic optical waveguides, sensors, measuring instruments, batteries, speakers, etc. into the form of glasses. This may be the industry in the next ten years. A major technical challenge that needs to be solved.

I think that using AR/VR to work can allow you to quickly use and view multiple computer screens of different sizes, regardless of geographic location and time constraints, which is equivalent to taking office equipment with you. In addition, you can use AR/VR to invite friends and colleagues to share 3D scenes and files, and transfer them to you virtually.

In terms of specific office forms, for example, Infinite Office allows you to view multiple tasks and screens at the same time in VR, which is expected to improve work efficiency and enhance multitasking capabilities. In addition, VR can also be used to hold virtual meetings. It is characterized by a sense of space and presence. You can use virtual images to represent yourself. Each participant can move his position and feel the spatial audio changes. Share multiple files, support interactive collaboration and more. Of course, non-AR/VR clients can also join the virtual meeting.

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

Moreover, AR/VR meeting and office scenes will support customization, which can be shaped as a stand-in or continuation of a physical office .

So, what new jobs can AR/VR create? I think one of them is AR/VR designers, artists can design and create spaces suitable for different application scenarios for other users, such as theater performances and so on. Before that, we created a virtual theater performance in “Horizon”. I think it’s fun and interactive.

In addition, you can also design scenes for VR concerts, or design avatars, virtual experiences, virtual costumes and props, etc.

In fact, from the experience I have gained from running Facebook, it is not enough to develop products that consumers like. We also need to consider the positive impact on society, the ecological environment, business opportunities, and inclusiveness.

I hope that in the future, millions of people will work in the metaverse and create content, experience, space, virtual items, virtual clothing, or provide services such as review and supervision. I think that the metaverse must exist, and it will require a trend to drive a large number of practitioners. It is not enough to rely on a certain product.

The Verge: Judging from the metaverse-related materials I have read, it seems that this platform will contain a lot of information, far more than existing social platforms. Therefore, users may not only spend 20 to 30 minutes browsing new things on the metaverse, but may even spend 8 hours working on it.

So, will Facebook’s metaverse platform naturally develop in a safe and healthy direction? In addition, how to regulate a large amount of shared information on the metaverse, such as AR visual content, etc.?

Zuckerberg: Even social apps on the 2D platform need to constantly solve security issues such as user harassment. Therefore, I think it may take 3 to 4 years for Facebook to improve the security system of the metaverse platform, including optimizing the AI ​​detection system, and expanding Manual content review team and so on.

Regarding the second question, I think how to control a large amount of shared information will become one of the most important issues at present. However, there are pros and cons to a large amount of information sharing. The advantage is that it allows you to obtain more information than before, establish connections with more people, and is expected to solve social information and economic inequality.

In addition, shared information will also promote remote office, and holographic, AR, and VR technologies will further enhance the efficiency of remote office. Between the next 5-10 years, Facebook may have a half people achieve home office, so that we can provide location-independent, hiring talent around.

At the same time, I see a good future more open metaverse of Applied Ecology, a company developing content can be run on multiple hardware platforms, related technologies and more flexible interconnect. Therefore, the management of platform content and information will be distributed to multiple companies. In addition, organizations like the World Wide Web Consortium are also needed to formulate general “W3C Standards” specifications for the metaverse platform, such as the XRA Consortium in which companies such as Oculus, Microsoft , and Google participate.

Zuckerberg: From a social transformation to a meta-universe platform, it will take 5 years for Facebook

The Verge: Venture capitalist Matthew Ball pointed out in an article last year: One of the key features of the metaverse is that it will bring unprecedented synergy and interconnection. So, will Facebook build a system that is more collaborative and interconnected than existing technologies?

Zuckerberg: Yes, Facebook’s goal is to help as many people as possible to achieve interconnection, to attract users to use VR through a low-threshold all-in-one machine, and to support more different platforms, to achieve cross-platform communication and so on.

Regarding Matthew Ball’s article, I am optimistic about his description of the various characteristics of metaverse, but I think it is a bit idealistic to assume that metaverse will develop in a certain way. The synergy and interconnection characteristics pointed out by Matthew Ball are also my expectations for the metaverse. However, just like contemporary computer platforms, different companies will develop in different directions. Some companies may prefer a closed and exclusive model, and some companies are willing to be more open and support collaboration and interconnection.

Both closed and open models will exist, and Facebook will work to promote an open and collaborative metaverse. This is our goal, and many questions need to be considered in actual realization, such as: whether to adopt a decentralized model similar to the blockchain? Or should some institutions develop standards to achieve partial interconnection ?

The Verge: Do you think there will be public or government-owned spaces such as museums and parks in the metaverse?

Zuckerberg: I ​​support the construction of public space in the metaverse. It can be developed and regulated by the government or non-profit organizations. The form is similar to private space, but the difference is that the public’s interest is the goal. In addition to governments and technology companies, telecom operators, developers and creators can also help build the metaverse.

In short, unlike “Player One”, the future metaverse will not only be developed by one company, but a platform built by multiple organizations and companies.

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Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/zuckerberg-from-a-social-transformation-to-a-meta-universe-platform-it-will-take-5-years-for-facebook/
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