The repetition of the new crown epidemic has made working from home the norm: perhaps because of the pop-up blind box of HealthBao 1234, or because of a confirmed diagnosis near the company or residence. The reasons vary, but the truth behind it is heartwarming.
How to get an experience that is close to the on-site office in home office has become a difficult problem for companies and employees since the beginning of the epidemic.
In fact, the concept of the Metaverse first emerged for the purpose of creating an online immersive office experience. So after more than a year, how can the Metaverse help when working from home?
01 Metaverse office has been realized
From the earliest telegraph, pager, telephone communication, to completing work through online communication after the rise of the Internet, the development of home office has always been accompanied by technological progress.
Long before the Metaverse concept appeared, various remote office software could build a complete system for online office, as can be seen from the following figure:
These softwares are more or less involved in your and my daily office, and the emergence of online conference software Zoom, etc., gradually brought the Metaverse office into reality.
After that, Meta further cooperated with Zoom to integrate many functions such as Zoom Whiteboard and Zoom Meetings into Meta’s platform Horizon Workrooms, creating a platform that is closest to Metaverse Office.
Although Internet giants such as Meta have begun to advocate working from home in the Metaverse, at present, the farthest and most thorough work in the Metaverse is the Korean mobile game company Com2uS.
Com2uS claims to be the first company to realize “Metaverse work”. Relying on the “Com2Verse” platform released by Com2uS at the end of last year, company employees can check in, hold meetings, and give speeches in the Metaverse.
After logging in to the account, employees can enter the office building from the Metaverse, and experience the worker mode from a first-person game perspective. The building’s internal environment and workstations are readily available.
The platform is divided into four areas, including Office World, which provides intelligent office space, Commercial World, which provides services such as finance, medical care, education, and distribution, and Theme Park World, which allows users to enjoy leisure activities such as games, music, movies, and performances, and provides Community World for daily communication and sharing.
Among them, Office World provides a Metaverse working environment that is not affected by physical distance. It has all the functions of daily meetings, schedule management, file processing, etc., and the work can be communicated smoothly and quickly through video.
Song Jae-joon, President of Com2us, Lee Joo-hwan, President of CMVO, and Park Guan-woo, in the demonstration film, demonstrated the new and efficient office life in Com2Verse through video chat.
In addition, Com2uS also plans to introduce a token economic cycle. The various activities of users as the main body of production and consumption in the Metaverse are linked to economic returns, and these economic returns will also bring out consumer goods such as digital assets and services.
It can be said that “Com2Verse” has realized most of the imagination of the Metaverse office.
However, under the current circumstances, there are few companies that can achieve such an immersive office in the Metaverse in one step, and the office in the Metaverse is not as perfect as imagined.
02 What is the really suitable path
The number one problem with the Metaverse Office is the discomfort of wearing the device for extended periods of time: it’s a cliché. In addition to hardware problems, its impact on communication efficiency is also worthy of attention.
Collaboration among colleagues when working remotely will undoubtedly suffer: Communication via email or messenger software is increasingly replacing real-time face-to-face conversations, which can hinder communication.
Although there is an immersive experience, there are still various obstacles to truly achieving seamless offline communication in the Metaverse.
PropTech, a company from South Korea, has made some attempts to alleviate this problem with a 30-story VR office area.
Webcams and microphones are activated when people meet a colleague’s avatar so they can have a conversation. The webcam and microphone automatically turn off when their avatar leaves.
This does provide a certain imagination for creating a more seamless online communication, but another fatal problem brought about by working from home may be difficult to eliminate in a short period of time.
At the beginning of the pandemic, Google claimed that informal chats in its office campuses by coffee machines and at lunch tables were the reason for innovations like Street View and Gmail.
But with the rise of remote work, that chance encounter has all but disappeared.
While the true impact of creative reductions on the company’s growth is unknown, for now, the Metaverse may be more suitable for working from home than a whole.
In fact, VR has been involved in Metaverse training for many jobs, from astronauts and pilots to law enforcement, surgery and manufacturing.
And when it comes to specialized machinery or complex locations, the relative safety and cost advantages of Metaverse training are almost obvious.
The immersive positioning established by manufacturing company 3M through the Engage XR system, combined with VR glasses, guides their home-based employees through a virtual cave system to see and interact with the miners who are digging for resources to make 3M products.
3M found that this working method has been shown to allow potential employees to connect with their jobs faster and more efficiently.
Therefore, even if 100% immersive Metaverse office cannot be achieved due to the influence of technology, cost, actual experience, communication efficiency, etc., it does not mean that the Metaverse cannot participate in home office.
But to be honest, the impact of working from home in the Metaverse on work efficiency may be more of a concern for employers.
03 Metaverse office, what will it bring
According to the survey, 13% of employees become more productive when working from home because they are in a more familiar and comfortable environment.
But at the same time, 51% of employees are more or less inefficient: distractions caused by increased distractions tend to reduce productivity.
And if the Metaverse office is truly realized, a fully immersive virtual world may bring even greater challenges for employees to focus:
Employees may be distracted and work longer hours, such as devoting resources to games or entertainment.
About 70% of employers have decided they will allow some or all of their employees to continue working from home even after the coronavirus pandemic subsides. Additionally, 66% of business owners are reconsidering their decision to invest in office space.
With so many corporate employers seeing the benefits of working from home, there is no doubt that working from home will become more common in the future than it is now.
According to a report by Citi, 5 billion people are expected to interact on the Metaverse by 2030. For employers, this is an opportunity to rethink how and where we work.
David Whalen, CEO of Engage XR, a virtual world-building platform, imagines:
Virtual worlds are really an evolution of how we communicate, a space that makes you feel like you’re in the same room as someone – you can bring in a PowerPoint presentation, you can write on a blackboard, it’s a much more attractive environment.
David Whalen also believes that the evolution of the Metaverse office and how people interact with the workspace is inevitable regardless of whether the Covid-19 pandemic continues, adding:
We’re seeing so many exciting ways businesses are using it to keep employees happy and engaged, and the days of large offices with hundreds of people are numbered.
Perhaps the current home office of most companies is still at the level of frequent switching of various conferences and video software, and they want to go far from the boundary of the Metaverse.
However, as working from home is increasingly the norm and mainstream, how employers and employees face this change with a reasonable attitude may be the key to truly determine the development direction of Metaverse Office.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/with-working-from-home-becoming-the-norm-can-the-metaverse-help/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.