What Metaverse, it’s nonsense (Part 1)

The effort to promote the creation of the Metaverse seems to be based entirely on a teenage boy’s interpretation of “Avalanche”

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Editor’s note: Metaverse has been hyped up recently, and it gives people the impression that Metaverse is the future. But this article is here to pour cold water. And the words are very harsh, Metaverse is pure nonsense. You may also be suspicious of this, but when you see the self-confidence of the people who sell these things, you may hesitate a little, whether it is you who are crazy. Hope this article can give you some comfort. The article comes from the compilation, the length of the article, we published it in two parts, this is the first part.

What Metaverse, it's nonsense (Part 1)

Focus on:

The Metaverse is nonsense, because the Metaverse already exists, and its name is the Internet

The Metaverse is nonsense, because the tech tycoon did not capture the cyberpunk dystopian part

We would like to thank Neal Stephenson, thank him for the novel “Avalanche” published in 1992, and thank him for the incarnation of our digital characters, from the early Internet message boards to the full-body image of VRChat . We are now in hell and we are also to blame on “Avalanche”, because every tech billionaire on this earth is drooling when announcing the Metaverse—the next stage of human culture is within reach. ! Games, NFT, cryptocurrency, VR, AR, blockchain, all of these can be wrapped into the idea of ​​this virtual integrated society, in this society, the clothes we wear in “Fortress Night” can be transferred to Our Onlyfans account, and we never need to log out.

Its absurdity makes me want to scream, or maybe I want to die, or I want to dig out the part of my brain that knows what NFT is. But there is one thing that keeps me going:

That’s I’m absolutely absolutely sure, this is total nonsense.

If you know from the bottom of your heart that Metaverse is actually the spiritual food created by the billionaire bookish nerds, I hope that reading these words can bring you a bit of comfort, which can prove that you are not crazy. I know that when people who sell these things are so confident about their future, it feels like they know something you don’t know. Don’t be fooled. Seeing someone spend $69 million in fake money to buy a JPEG should make you feel like you are living in an era of unprecedented absurdity.

This feeling will not go away. In the next ten years, we will keep asking ourselves whether this world will go crazy regularly at least once a week. But the good news is that Metaverse and the technology industry’s (expensive) obsession with making it a reality will become the source of our gloat. The abundance of materials is definitely something you have never seen before.

We will all become the activation of the only true expression of online life in the 21st century:

What Metaverse, it's nonsense (Part 1)

The Metaverse is nonsense, because the Metaverse already exists, and its name is the Internet

Being “inside” the virtual world is never really an important part

When Epic’s Tim Sweeney and Facebook’s Mark Zuckerberg were talking about the Metaverse, they mainly drew inspiration from science fiction writers such as William Gibson and Neil Stephenson, and looked at the basic vision of the cyberspace they created. . These science fiction novels of the 1980s and early 1990s were mainly based on the capabilities of computers at the time and imagined what they would look like in the next few decades. They were unrealistic enough to allow us to use our imagination.

This is Gibson’s description of cyberspace in Neuromancer (1984):

“The legal operators who experience this illusion space together every day are all over the world, including children who are learning mathematical concepts… It is a graphical representation of the abstract collection of all computer data of the human system. It has a complexity that humans cannot imagine. It is The rays of light arranged in the infinite thinking space are densely packed data. Like thousands of lights, they are retreating…”

This is how Stephenson described the metaverse in “Avalanche” (1992):

“Everyone’s avatar can be made into whatever they like, it depends on how high the configuration of your computer equipment is to support. Even if you look ugly, you can still make your avatar very beautiful. You just wake up, but your avatar can still be well-dressed and well-dressed. In the Metaverse, you can appear in any face: a gorilla, a fire-breathing dragon, or a talking big XX. Walk on the street You can see all these weird things in five minutes.”

Both novels are quite prescient and far-reaching. In addition to movies like Tron, from basic early VR to movies like The Matrix, they also influenced the description of what computers looked like in the 80s and 90s. In 2012, Michael Abrash, who has worked at Microsoft, id Software, Valve, and Oculus, once wrote that his game development career “started with “Avalanche”.”

He wrote: “[John Carmack] talked about persistent Internet game servers, talked about people setting up their own levels, running games on their own servers, and how to connect them together so that players can jump from one game to another. A game…I realized that he was actually talking about the Metaverse-although not as fascinating as Stephenson’s work, it was very surprising, spectacular, and incredibly real.”

What Metaverse, it's nonsense (Part 1)

The cover of the novel “Avalanche” (Photo credit: Neal Stephenson / Bantam Books)

Technologists have been pursuing the vision of this Metaverse for a long time, but their vision of what the real Metaverse is constantly being pushed to a farther horizon, because apart from a few tantalizing descriptions, what they are pursuing is A science fiction vision that has never been proven. Being “inside” the virtual world is never really an important part.

The space conceived by Gibson and Stephenson is to give you imaginable entertaining stories. In such a space, characters do more than just sit in front of the monitor and type. Technology companies are now spending billions of dollars to fight the basic fact: for most of what we do online, sitting in front of a monitor and typing will be the most practical interface for a long time.

The Internet as we know it is much larger than Stephenson’s Metaverse, because it is *not* just a shared environment

Since the World Wide Web (or earlier, if you are a BBS user) popularized in the mid-1990s, we have had a perfectly functional Gibson version of the cyberspace. When millions (now billions!) of devices are connected together at the same time, we create a Metaverse that can access information from anywhere and connect people across continents in a matter of seconds. The point has never been that cyberspace looks like the Internet in Johnny Mnemonic. Can you imagine being forced to use that shit just to make a phone call?

Hell, even Gibson said that his description of cyberspace is basically to sound cool:

“When I coined the term’cyberspace’, I only knew that it seemed to be a more effective hot word. It sounds evocative, but it is essentially meaningless. The word implies something, but There is no real semantic meaning, even for me. When I see it popping onto the paper, I can’t think of anything.”

As for The Street, the equivalent of the Las Vegas Strip in Stephenson’s Metaverse, a place where anyone can act as an incarnation to escape the cruel reality of their physical body: it’s just fucking “Second Life”. In 2003, we created a virtual world in which anything can be done.

Or, the main street might be “World of Warcraft” or VRChat. As we know, the Internet is much larger than Stephenson’s Metaverse because it is not just a shared environment. It is more flexible and is the connecting medium for any mass or niche virtual world we want to create.

Why do tech billionaires chase the Metaverse of science fiction? Don’t they understand that these fictitious virtual reality just looks great on the surface, but in fact it’s too bad to live in it for 12 hours a day? I really don’t know why, but I think it may be related to their refusal to admit that they are bad guys.

The Metaverse is nonsense, because the tech tycoon did not capture the cyberpunk dystopian part

What Metaverse, it's nonsense (Part 1)

“Neuromancer” game cover art (Source: Interplay Productions)

Except for NFTs, cryptocurrencies, or any other puzzling nonsense related to the 2021 technology landscape, it is this part that really makes me want to put my whole fist in my mouth. Efforts to promote the creation of the Metaverse, at least those from companies like Epic and Facebook, seem to be based entirely on a teenage boy’s interpretation of “Avalanche”: their attention is completely focused on the future technology. In an amazing vision, while completely ignoring the book’s sarcasm on capitalism.

The first chapter of “Avalanche” first introduces the high-tech equipment and elite skills of the protagonist Hiro Protagonist (also known as The Deliverator). He was a programmer before, and now he delivers pizza. At that time, there was only one pizza company, which was run by the Mafia, and most parts of the United States had been turned into private places and were divided up by companies.

Stephenson’s writing style is very interesting, and I think you might misunderstand the society governed by the pizza mafia as a good thing. But Tim Sweeney and Mark Zuckerberg would not consider themselves the bosses of the pizza gang. What they keep presenting is this utopian Metaverse vision, that is, everyone will talk to each other in a virtual utopia, even if such a utopia is built on the basis of the Internet, and this Internet has been used by large companies a lot of money It has been reshaped in the way they see fit.

In an interview with The Washington Post in September 2021, Tim Sweeney envisioned the future of advertising. He said: “Car manufacturers who want to have a place in the Metaverse will not advertise. They will put their car in that world in real time, and you can drive it around. They will be different from many others. Experienced content creators collaborate to ensure that their cars can be played everywhere and to ensure that the cars receive the attention they deserve.”

However, with the help of an army of “content creators”, how can a virtual car lure it into the Metaverse to drive it? Would driving in there be better than watching YouTube pre-roll ads? Extrapolating from this, the Metaverse will be a place where advertising and authenticity are more difficult to distinguish. This is a business dream, not a creative dream.

If Facebook—sorry, Meta—is one of the main driving forces of Metaverse, then of course it will make some new adjustments to the dynamic news flooded with advertisements. This will be a natural extension of the gig economy. A poor person will “put on” a clown costume and peddle terrible news from Syria on a virtual street in the Metaverse, and then get 0.00000000001 Bitcoin every hour. Rewards. If Epic manages to create Sweeney’s utopian Metaverse, it will still build it in a way that promotes Epic’s own interests and profits above all else. No large technology company can build a metaverse without becoming a villain.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/what-metaverse-its-nonsense-part-1/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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