What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

What kind of world will human beings live in in the future ?

Literary film and television works have had many imaginations about it: there may be a parallel world in the game , or people may live completely in simulation, or some people may continue to live in the physical world, and some people may be completely converted from carbon-based to silicon-based. , Living in a virtual digital space .

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

In the movie “Number One Player”, people have different identities and lives in the game “Oasis” from the real world

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

In the movie “The Matrix”, people live completely in “simulation”

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

In the American drama “Uploading Newborns”, people can “upload” themselves to a space called “Lake View” before they die to continue living

From the Internet to the mobile Internet, people’s digital content experience is constantly upgrading. With continuous breakthroughs in science and technology such as VR, 5G, and cloud services, it seems that it is no longer a fantasy to recreate a world online.

Some people have suggested that the next generation of the Internet will revolutionize, and we will enter the era of the “true Internet”, and some people call it the “meta universe.” But it is difficult to find an accepted definition to explain to people what the future we describe looks like.

1. Before the change

What can the next generation Internet provide for people?

People 26 years ago also had this question about the Internet itself: What is the Internet? What changes can the Internet bring to people’s lives?

In 1995, Bill Gates was interviewed by a talk show host and explained to people what the Internet is on TV.

David Letterman: I am thinking about a question, what is the Internet? Do you understand it? What exactly is it?

Bill Gates: It will become a place where people publish information. Everyone can have a homepage, various companies will be on it, and there will be some latest news. Various information will grow wildly on it. You can email others, it’s a brand new thing.

David Letterman: You know, it’s always easy to criticize something you don’t understand at all. A few months ago, I heard that there was a major breakthrough in Internet technology. It was said that they would broadcast a baseball game on the Internet. You can listen to the game on your computer. Then I thought to myself, isn’t this just a radio?

Bill Gates: (smiling awkwardly) There is still a difference.

David Letterman: What is the difference?

Bill Gates: You can listen to baseball games whenever you want on the Internet.

David Letterman: It means to be stored in memory.

Bill Gates: Yes, this is exactly what I said.

David Letterman: What is the difference between it and a tape recorder?

We at the moment will certainly not compare the Internet with a tape recorder, but does the so-called “next generation Internet” actually exist? How will it change our lives? The “meta universe” and “true Internet” that have attracted people’s attention recently are Is the end of the third Internet revolution?

Just as there are a thousand Hamlet in the eyes of a thousand readers, the “meta universe” in everyone’s mind is different.

Roblox, known as the first unit of the meta universe, believes that the meta universe must have eight elements including identity, friends, immersion, low latency, diversification, anytime and anywhere, economic system and civilization. Tim Sweeney, CEO of Epic Games, a company considered by the outside world to have a meta-cosmic imagination, believes that the future Internet is a real-time 3D social media.

And Yuanxiang believes that no matter what the future of the metaverse, the information upgrade will be unstoppable. 3D information may coexist and prosper with 1D and 2D information, approaching infinitely beyond the real world, allowing everyone to experience the difference from traditional 2D applications or web pages. New experience ( see this article for details ).

Secondly, the upgrading of information will give birth to new business models and promote the birth of new technologies, new products, new services and new industries. Its application will not only be limited to the game industry, but may change everyone’s work, learning, and leisure activities.

And its development will be a long-term large-scale project, which can not be determined by a company or several links, but will rely on many partners and the ecosystem to create and build together.

On this long and difficult road, we believe that visual effects, interaction, and accessibility are key factors that affect the realization of other goals (social, civilized, economic, etc.), and are also the basis for the next generation of the Internet’s transformation process.

2. The unconquered challenge

Although it is difficult for us to define which problems people have solved/improved in different stages of the Internet development, visual effects, interaction and accessibility are the keys that have never been absent in the process of improving the Internet experience.

Visual effects are the key to enhancing the experience of participation. Among the five senses, vision accounts for 83%. In the development of human-computer interaction, people have been committed to providing: clearer display technology and more simulated content.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

When Steve Jobs first proposed the concept of Retina (retina) screen when the iphone4 was released, it made consumers realize for the first time that there can be such a good visual experience on mobile phones. Since then, “screens have become a battleground for mobile phone manufacturers.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

With the newly released iphone 13 pro, the “visual” selling point is not limited to the resolution. The screen refresh rate, peak brightness, color, etc. have also become details that consumers care about.

From the perspective of content production, with the rapid development of computer graphics in recent years, we have been able to see more and more fake and real 3D pictures and scenes. If we disassemble it from the production process, it is common to divide it into three categories: modeling, rendering, and animation.

Modeling: Generally speaking, “3D modeling” is to use three-dimensional production software to construct a model with three-dimensional data through a virtual three-dimensional space. People create and polish models in 3Ds MAX, Maya, Softimage|XSI, Rhino, ZBrush and other software. In many movie animations, we can already see very realistic models.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

There are so many amazing animal hair details in Zootopia

Rendering: By rendering images, we use people to produce illusions of light, shadow, color, etc., so that the three-dimensional model can highlight the three-dimensional sense in the two-dimensional plane space, thereby achieving three-dimensional visualization. If modeling is to set up a person’s “bone shape”, then rendering is to make this person “flesh and flesh” through computer simulation calculations.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

Some game engines can already achieve real-time dynamic lighting effects, and the lighting effects in the screen are almost the same as the real world.

Animation: Animation is the effect of moving objects by continuously playing still images. Computer animation generates a series of scenes with the help of programming or animation software. At present, people often use motion capture to pursue more realistic effects.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

Motion capture technology has been widely used in the production process of animation and movies

At present, people have achieved a lot of “fake reality” results in the production of simulation content, and the computer computing power involved in rendering is one of the main factors that limit the large-scale popularization of simulation content.

Whether it is real-time rendering (common in games, faster rendering) or offline or pre-rendering (common in movies and videos, rendering effects are more accurate), they have extremely high requirements on the computing power of the hardware itself. Because of this, there is a big gap between the ultimate visual experience we can get on mobile phones and the computer.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

In the movie “Out of Control Player”, the core props of the hero and heroine are a heavy computer. The heroine holds the computer every day to go to the coffee shop to rub the Internet, and the male number two has to hide the computer with the computer at the critical moment of the battle in order to build a bridge in the game.

The interactive experience guarantees people’s sense of participation. The core of the intelligent NPC, interactive means and real-time feedback we mentioned in the previous article is to reduce the jump that people feel in the process of human-computer interaction.

At the earliest, the only way for people to interact with computers was the character interface entered by the keyboard; in 1981, researchers from Xerox Corporation developed the first graphical user interface (GUI), which replaced traditional character interaction with graphical interaction. For professional users, the GUI design greatly facilitates its operation.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

“Xerox Star” is the world’s first graphical user interface, including applications and GUI

The most common interactive interface at the moment is our smart touch-screen mobile phone, and our most common interactive method is “click”. In fact, any part of the human body, posture, gestures, language, eye movements, muscle waves and brain waves , etc. can become a channel for human-computer dialogue. With the progress and development of AI technology, we certainly look forward to the near future, facial recognition, voice recognition, head tracking, visual tracking, three-dimensional interactive technology, sensory feedback and other technologies can be more in-depth applications.

In addition to interactive means, the diversity of interactive content is also an important factor affecting our interactive experience.

Many people during the epidemic, there were many online meeting experience, a small grid on the screen of the people living in different places of sounds or images connected together , but it is difficult as in real life as the people’s attention The forces are connected together. In the real scene, people’s gestures, eyes, movements, etc. are also part of the complete experience.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

The Workrooms released by Facebook truly restore the scene of collaborative office in reality online. People can manipulate the characters to point to the PPT during the explanation process. These functions greatly enhance the immersion of the scene.

In some of the current game scenes, we have been able to achieve richer interactive content. In the epidemic, what attracted the students to start the graduation ceremony in the game is obviously not the cartoon campus stacked with pixel blocks, but the experience of completing the whole ceremony together with teachers and students and friends in the same scene.

However, due to the server and other reasons, the experience of multiplayer interaction on the same screen is still very limited (common in online games, but whether it is MMO or open world, the maximum number of players supported by a single scene is limited).

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

The School of Animation and Digital of Communication University of China held a cloud graduation ceremony in the game. Students can run on the red carpet and take photos with teachers and classmates.

Accessibility determines the degree of people’s participation. If the Internet 20 years ago was merely an “information highway”, then today’s Internet is a bit like the “technological air” in our lives. All aspects of our lives have been greatly affected by the Internet. The key is the rapid development of the mobile Internet-the popularity of mobile phones has made it a reality for everyone to have a digital identity.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

Nowadays, our social, consumption and other behaviors can all be done through a mobile phone

In the future, the types of hardware in our lives will be more abundant. Whether it is computers, mobile phones, or VR/AR, smart cars, naked-eye squares and other devices, they should all be our entrances to the Internet world. However, at present, the methods of content deployment among various terminals are not uniform, and there are big differences in content production standards. At the same time, due to the limitations of the terminal hardware, the degree of support of different terminals for visual and interactive content is also quite different.

In addition to the accessibility of users, the accessibility of authoring tools also has a decisive influence on the content ecology. Roblox, the game creation community that set off a meta-universe boom this year, empowered ordinary gamers through Roblox Studio, allowing thousands of middle and high school students to become game producers, subverting people’s perception of traditional game creation.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

roblox studio interface, creators can make simple games by just dragging. Roblox currently has 7 million creators, and the platform currently has 40 million games

Third, the impossible triangle?

From the previous point of view, the three characteristics of vision, interaction, and accessibility seem to constitute an impossible triangle.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

The common VR viewings, exhibitions and other experiences in daily life have relatively clear visuals, and support for the terminals extensively, but they cannot provide interactive experience capabilities;

Some 3A games are visually extreme, and there is no lack of content with interactive experience, but the realization of multiple terminals seems to be a problem;

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

In Microsoft’s “Flight Simulation”, players can see about 2 trillion individually rendered trees, 1.5 billion buildings, and roads, mountains, cities and airports around the world. But running this game requires at least 150GB of hard disk space

Some platforms have sufficient interactive experience and can get the same experience on different terminals, but the visual presentation effect is somewhat unsatisfactory.

What is missing in the Internet in the Metaverse era? Speaking from visual effects, interaction and accessibility

Virtual concert screen of the game platform

The “Next Generation Internet” we look forward to is not only VR/AR technology that provides a better immersive experience, nor is it limited to entertainment game scenes, but a concrete and more imaginative hybrid environment.

If every small shop, every school, and every museum on the streets in the future can have their own online entities on the Internet, and at the same time, human imagination will also create more fantasy scenes online that cannot be achieved in reality, then The small screen on the mobile phone brings us not only a more convenient real life, but a more imaginative “Second Life”.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/what-is-missing-in-the-internet-in-the-metaverse-era-speaking-from-visual-effects-interaction-and-accessibility/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

Leave a Reply