“Transport” and “Existence Experience”: Can Facebook solve the two most basic technologies of the Metaverse?
I have been swimming in the virtual world recently, but it is not the kind in the meta-universe, but a relatively “immersive space.”
In this immersive space, you can make friends, participate in various activities, and transfer from one scene (experience) to other experiences, and it also has its own economic system.
This virtual world is also a powerful social network that has existed since Zuckerberg founded Facebook.
Take myself as an example, I would not choose Secod Life this game to exercise the function of social network. Because this game can no longer be compared with the grand occasion 15 years ago-at that time companies such as Circuit City and Nissan were still building their own virtual stores and virtual exhibition halls, where customers could purchase virtual exhibits.
Second Life should have become a meta-universe, but in the end, with the rise of social networks such as Facebook, Instagram, Twitter, Snapchat, and TikTok, it will inevitably become a niche player.
We are talking about meta-universe, largely because Zuckerberg decided to build his own meta-universe-to achieve the success that Second LIfe failed to achieve.
Facebook was launched in 2004, but the difference between Metaverse and this independent, non-interoperable social network is that Metaverse should be a brand-new, borderless, open, and interactive Internet.
Zuckerberg announced his idea on the podcast of The Verge, and the idea of meta universe has been in his scope of discussion ever since.
In a recent earnings conference call, Zuckerberg spent a large part of his time discussing the meta-universe. He elaborated on the meta-universe in this way:
“One of the most important characteristics of the meta universe is the sense of presence (presence), that is, the feeling that you and other people exist in the same space at the same time. Creation, avatars, and digital objects will affect the way we express ourselves. It’s very important, and at the same time it brings us new experiences and economic opportunities.”
It is very expensive to implement Zuckerberg’s vision. The meta-universe vision covers most of the existing technologies you can imagine, both new and old: VR, AR, PC, smartphones and other communication technologies, Gamepad, community, etc.
In the concept of the new meta-universe, there are two technologies that basically summarize Zuckerberg’s version of the meta-universe, namely “transportation technology” and “being technology”. The two solutions are “where can you go” and “how do you”. Get there” question.
Zuckerberg said he had this idea as early as in middle school, but Neil Stephenson first proposed this idea as early as 1992 in the novel “Avalanche.”
Since it is clear that the meta universe is not a new thing, then we must face the obstacles that stand in the way of realization, that is, the more real technology of “transportation” and “existence experience”.
Limited by the laws of physics and technology, we still can’t do the Star Trek-style interstellar crossing. But Zuckerberg wanted to figure out the most basic way to realize the “existence” experience.
In the second life game, I can walk, fly, and teleport freely, but this is only the experience obtained through the PC. I am not in the game, just watching my avatar chat with friends in the game, interactive.
And it takes a lot of technical means to copy the experience of Second Life to the VR device.
Second Life is the same as some other communities and experience-rich immersive environments (Animal Crossing, Minecraft), and it will always make players feel that they are really in the game.
The user’s Facebook experience is not really in it, it’s just getting the information that randomly appears on the homepage—no matter how deeply the user participates in the Facebook experience, the user himself cannot perceive all of this personally.
As Zuckerberg explained to Casey Newton, he himself believes that the concept of metaverse is not just a deeper “Internet participation”, but how to integrate into the Internet more naturally.
Therefore, Zuckerberg’s vision includes augmented reality devices that integrate real and virtual experiences. Players in the meta-universe can interact with friends wearing AR devices. If you wear the corresponding tactile device, you can also achieve true “contact”.
Zuckerberg had seen the similarities between his meta-universe vision and the novel “Ready Player One” earlier.
“Ready Player One” is a novel written by Ernest Cline in 2012. It depicts a broken world in which residents choose to escape from reality in the meta-universe. The meta-universe provides a virtual and real experience. Under the action, the player will also have a real sense of touch and pain.
Virtual experience is the current trend of technological development, and I am convinced of it. With Zuckerberg’s ambitious plan and almost arrogant qualities, he made a useful attempt to lead Facebook to the metaverse. After all, Facebook currently has 2.9 billion global users.
No one knows what Apple’s full-size AR suit looks like, but according to the current news and patents filed by Apple, Apple’s AR device has the characteristics of lightweight and sci-fi appearance, and helps to achieve a more natural, An immersive experience.
Apple and Facebook are also friends and foes, but the possibility of cooperation between the two on the meta-universe concept is very low.
The realization of the meta-universe vision also requires an open development model, or a universal markup language like HTML, to integrate different communities. Because it is impossible for users to transfer between communities without the master key, and each community/experience cannot compile the code that constitutes your avatar.
After you transfer to another experience, the previously preset player information, such as gender, appearance, etc., as well as the previous achievements and trophies are all gone, which is simply unimaginable.
Looking back at Second Life and countless games of the same type, I feel a deep sense of powerlessness, because none of these games can be interoperable. From another perspective, even the current social networks are independent. On Twitter, Facebook The information resources shared with YouTube are controlled by access rights and are very limited.
And the current protection of user privacy has also made data sharing a bubble (see Apple). Zuckerberg’s envisioned broad, efficient, and unlimited digital world is in a stage of working behind closed doors because of the existing data sharing mechanism.
Despite this (or perhaps because of this), Metaverse still has a rest. Even in the face of antitrust actions taken by the US federal government, Zuckerberg and his Facebook will reinvigorate their efforts to break the gap between their platforms. Barriers (Instagram, Facebook, Facebook Messenger, WhatsApp, Oculus).
Although Twitter, Google, and Apple dismiss it, Facebook will encourage small tech companies to join Facebook’s meta-universe ecology.
Even if Zuckerberg fails to build this new Internet, his vision will have a significant impact on Facebook.
After five or ten years, the social media experience may be very different.
Imagine that without logging in via a mobile phone or computer, you can just speak into AR glasses equipped with a microphone and tell the voice assistant to find an aerobics coach. After a while, the coach will appear next to you and get ready to go.
Neither you nor the coach need to be there in person, but in virtual time and space, you two can still interact together.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/transport-and-existence-experience-can-facebook-solve-the-two-most-basic-technologies-of-the-metaverse/
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