Why do many major domestic game companies rush to set up studios in Montreal?
Recently, Michal tour LinkedIn official and government-funded Montreal, Montreal International has announced that, following Tencent , Netease later, Michal tour became officially opened another studio in Montreal Chinese game company.
It is reported that Mihayou Montreal Studio will be committed to the production of large-scale 3A shooting games for the new IP, which makes people think of the previous Project X and the 3A project that appeared in the former employee’s LinkedIn resume. This new studio Is there any connection with these?
In addition, “Montreal” has frequently appeared at the same time as “domestic 3A” in recent years. Why have major domestic manufacturers turn to this Canadian city to seek breakthroughs in self-developed products?
1. The official announcement of Montreal Studio, talk about 3A, Miha Tour “go further”
Miha tour opened new studio in Montreal is not unexpected, as early as February this year, had to know almost user @ Zhang comb found what Mihaela tour in Montreal, has established a research and development center, and predicted that soon after they start a new job room.
Now, after the official announcement, Mihayou opened a new chapter with the sentence “Bonjour, Montréal!” In the Montreal International website news, Liu Wei said to the opening of the Montreal studio:
“This year is the 10th anniversary of Miha Tour. Since its establishment, under the Slogan of “Technology House Saves the World”, we have been continuously studying the fields of animation rendering, AI, and cross-platform technology to enhance our research and development capabilities. This has allowed us to Publish cross-platform games globally. After the success of “Yuan Shen”, we have gained a wealth of development and operation experience, which can guide us to create higher quality games for players.
“Montreal is a thriving game development fertile ground with world-class universities. We attach great importance to the professional knowledge and talents that the local game ecology can provide, and believe that this will enhance Mihayou’s ability to create games with imagination.”
Michal swim LinkedIn official declared the only official studio founded in Montreal, also announced that they will be here looking for more talent to create “a world 3A has a fresh open world community move for adventure shooter.” Regarding Miha Tour and their 3A project, we have always seen clues waiting to be connected.
As early as 2019, Mihayou’s “Project X”, which is tentatively scheduled to be released in 2021, appeared at the Nvidia GTC conference, which will “use next-generation cartoon rendering technology to create an open game world while supporting advanced physical interaction.”
Later, in October last year, the former Mihayou employee Jason Chuang’s LinkedIn resume revealed the new IP mysterious 3A project that had been promoted for 11 months (this entry on his resume has now been deleted).
After the official announcement of Miha’s tour of the Montreal studio, let’s take a look at the positions they recruited in Canada:
In addition to regular game design and programming positions, the position of “senior technical art (destruction system)” seems to correspond to “Project X” described at the GTC conference as “supporting advanced physical interaction”.
In addition, these newly released Miha Tour Canada positions all require candidates to have 3A game development experience. So, can we combine the 19-year “Project X” with Jason Chuang, and now Miha Tour Montreal Is the announced 3A shooting game equal?
From a commercial point of view, Mihayou’s, or “these” 3A open world action-adventure shooting games with a lively world, or “Project X”, seems to have chosen to be available on a global scale. The “gun” of the classic “Gun Car Ball” game that hopes to become an explosive model is still being developed with a stable and innovative routine when facing global players.
But guessing is just guessing after all, not necessarily right, everything will have to be announced to us after Mihayou is ready.
However, judging from the recent trends of Mihayou, they seem to have passed the success of “Original God” and got rid of the “All in” product development gambling game.
Whether it’s the “artificial desktop” for “practice”, the “brain-computer interface” of science fiction, the “virtual world where millions of people live” following the tide of the meta universe, or the newly announced “Star Dome Railway”, “Huahuo” There are more and more children, and their products and R&D directions are moving towards diversification and the future.
2. How much do Chinese manufacturers love Montreal? Tencent and NetEase have settled in
In addition to Mihayou, there are not a few Chinese game companies that have established studios in Montreal, among which NetEase and Tencent have set up studios in 2019 and 2021 respectively.
As early as November 14, 2019, NetEase Games announced the official opening of its newly established studio. Sun Yu, head of NetEase’s Montreal studio, said in an interview with the Montreal Gazette that they are considering hiring dozens of local employees in the next two years.
According to the recruitment information on NetEase’s official website, 16 positions are currently being recruited for its Montreal studio, most of which require applicants to have 5 to 10 years of experience.
In terms of job requirements, the company is currently recruiting senior CG lighting engineers, senior concept designers (weapons), advanced special effects art, technical art (TA), etc.
The picture above shows the recruitment requirements for senior CG lighting engineers
Fengjing Capital Fund Manager Wu Yuefeng once said that in addition to the lack of talents in the traditional sense of the original painting, setting, modeling, numerical value, plot and other aspects in China, what is most lacking now is to be able to gradually produce a performance close to the 3A level of foreign countries. Compound talents. Netease is currently recruiting such talents in Montreal.
Previously, NetEase had offices in Japan, South Korea and San Francisco, and the Montreal studio was their first overseas studio.
In July of this year, Tencent opened a new AAA game studio in Montreal, which is the company’s third studio in the North American market.
According to the recruitment information on the company’s official website, Tencent currently has nearly 30 relevant positions in Montreal, covering multiple directions such as product, design, and technology.
Similarly, Tencent’s recruitment requirements for overseas talents are quite strict. Taking the position of senior level art as an example, the company requires practitioners to have at least 8 years of 3A game development experience; at least lead five game projects; at least have Two works that have been involved in the development have been successfully released, and one of them was launched on the PS4 or XBXO ONE platform.
So why do many major domestic game companies rush to build new studios in Montreal?
This is mainly due to the multimedia industry preferential policies that the Quebec government has specifically implemented for the game industry over the years, which has significantly reduced the cost of game development in the city.
According to the Montreal Investment Agency, after enjoying the preferential policies, if a manufacturer hires the same number of game developers, the salary cost of its employees in Montreal is less than half of that in cities like Austin, Texas and San Francisco.
Secondly, Montreal has a far-reaching history and talent pool in open world games.
According to LinkedIn data, there are more than 15,000 game industry practitioners in Montreal. Ubisoft, EA, 2K, SE, Epic Games, Dontnod Entertainment and other well-known companies have set up studios in Montreal.
Vincent Gao, head of R&D of Tianmei International, mentioned in an email reply to GamesBeat: “We need to combine Tianmei’s global R&D resources with the advantages of local talents in North America. Only in this way can Tianmei’s advantages be truly utilized ….. The game industry is mainly driven by the appetite of end game players. We need to respect them, make games they like, and then expand the game to more platforms. We also have AAA R&D capabilities for mobile platforms. At the same time, we Our past experience also made us realize how important it is to work with R&D personnel who have done traditional AAA .”
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/the-talent-war-started-in-montreal-tencent-netease-and-mihayou-established-3a-studios-one-after-another/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.