As we’ve seen during the pandemic, technology can transform people’s lives and societies, from developing life-saving vaccine programs at lightning speed, to delivering new jobs (telecommuting), shopping, communication and With the rapid shift in entertainment, the Metaverse is using technology in a completely different way to build entirely new worlds.
We need to use the lessons learned during the pandemic to inform the development of the Metaverse, so that the Metaverse is open, accessible, and beneficial to everyone.
The current “users” of the Metaverse are made up mostly of gamers, of whom 59% are male and 39% are between the ages of 10-20.
More and more companies and financial institutions are also experimenting with virtual reality and finding out where the value lies in their business. Gartner predicts that by 2026, 25% of people will spend an hour a day in the Metaverse, and 30% of companies will be there to provide products and services.
Its inclusivity and the kindness it brings to humanity can only be realized when the Metaverse’s reach expands to a more diverse population.
Make Metaverse more affordable and convenient
There are some virtual worlds, virtual reality experiences based on heavy, expensive headsets, etc., which not only limit the mobility of users, but also limit the use of a small number of special groups, and if inflationary pressures persist, the number of this small group will shrink further.
Mobile phones, once the preserve of the wealthy, have now become basic devices in many areas of society, with business models adapted to the income levels of different groups of people. For the Metaverse to become a part of most people’s lives, more rapid development is also required.
In the future Metaverse, most people will be driven by business to choose to enter, and Metaverse equipment will inevitably become more widespread at the social level. As the Metaverse expands, so will the market drawn to the virtual world.
For example, Meta has expanded its gaming platform to include fitness apps and is looking for ways to bring the Metaverse experience to non-gamers. While this may not initially represent a huge demographic leap, such as users still needing a headset to exercise, it’s at least a step toward greater inclusivity.
Remove prejudice and social barriers
As digital natives dominate today’s Metaverse, the characteristics, preferences, and behaviors of young gamers and developers may influence their initial development. So, unknowingly, are these dominant players building up inherent gender, racial or cultural biases in the virtual worlds they create and inhabit?
Arguably, they are less likely to do so than the generation that invented artificial intelligence (AI) 25 years ago.
There are also more people now aware of bias and how it can be removed by doing the right thing. Future AI models will need to be designed to be more impartial than those that preceded them, and if successful, models that can learn quickly and adapt to an ever-expanding population of users and interactions, the Metaverse may become more equitable.
The Metaverse also has the potential to break down the social barriers that many people are isolated from today .For example, for the elderly or people with limited mobility who may not be able to easily explore the physical world, people with mental or emotional disabilities, people who have experienced loneliness or isolation, etc., they can find “safe spaces” in the Metaverse.
Continuously advancing environmental protection technology
Even if virtual worlds can remove barriers to inclusive societies, can they overcome technological and environmental issues?
Lack of internet bandwidth is another challenge for Metaverse inclusivity, especially in emerging markets and more remote or underserved communities.
However, we have reason to be optimistic. In the future, even in rural areas, Internet reception is poor, but with Elon Musk’s Starlink satellite dish, you can have 100 megabit download speeds, and these technologies can connect the entire world to the Internet.
In terms of the Metaverse’s impact on the environment. Intel’s ICHA claims that the Metaverse will require 1,000 times more computing power than is currently available, and electricity could also have a negative impact on an already-stressed natural environment, but there’s also reason to be optimistic.
First, the major cloud providers that power most of the Metaverse need to be very aware of their environmental impact and take advantage of ways to minimize energy consumption and reduce carbon emissions, including using renewable energy or placing data centers underwater effectively cooling equipment.
Second, quantum computing is becoming a science with the potential to provide a lot of processing power with less energy.
Last year, new chips appeared with twice as many “qubits” as previous processors, a trend that will be accelerated by competitive pressures on processing costs. Thus, this is good news for the computing power required by the Metaverse.
Finally, when most of us spend our time in the Metaverse, the time spent on car trips and shopping is objectively reduced, so that the Metaverse contributes to the creation of a green environment.
While a safe Metaverse requires rules to be set to govern, the changes the Metaverse can bring to you are more of an opportunity than a hindrance.
Over time, the marketization of Metaverse technology, easy accessibility, less bias, and milder carbon emissions will all make it easier for us to perform some real-life activities.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/the-potential-of-the-metaverse-a-force-for-social-progress/
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