The capital war behind the Metaverse: a company took $2 billion

When an investor reposted Feitian Yundong’s listing report in the circle of friends, he said, “Aren’t you embarrassed to go public now that you don’t say that you are Metaverse?”

In the article, the media counted the number of times that Feitian Yundong, which hit the “first stock of the Hong Kong stock Metaverse”, mentioned the “Metaverse” in its prospectus, and it was as high as 256 times.

If you want to ask, what is the hottest focus in the technology field right now? The “Metaverse” is undoubtedly one of them. A series of gimmicks such as “virtual employees” and “limited digital collections” have made the concept of the Metaverse continue to be hyped up.

On July 8, Feng Tang released his first digital art collection “Spring Breeze Ten Miles Is Not as Good as You”, 2,000 copies, 118 yuan each, sold out within 15 seconds. Subsequently, on July 11, Sequoia China announced that Hóng, a digital virtual employee, was officially on the job. This was the first virtual employee of both Sequoia China and a domestic investment institution, which immediately aroused heated discussions in the venture capital circle.

All of this seems to give people a feeling that the Metaverse is coming soon. But the problem is that despite the endless stream of companies chasing the Metaverse, China is still in the early stage of the Metaverse, and the gimmicks outweigh the actual meaning.

Compared with foreign countries, the domestic layout of the Metaverse is relatively late, and it is still in a state of catching up. Therefore, at the halfway point in 2022, we have sorted out the financing information of 47 overseas Metaverse startups in the first half of the year. Through the direction of capital attention, we may be able to find the current development context of the Metaverse and the possible future paths. direction.

01 47 companies were invested, and some companies took 2 billion US dollars

According to incomplete statistics from Tech Diagonal, a total of 47 investment and financing events in the Metaverse field occurred overseas in the first half of the year.

The capital war behind the Metaverse: a company took

From the perspective of investment and financing amount, there are 17 investment and financing events below US$10 million, accounting for the largest proportion; 13 investment and financing events between US$10 million and US$5,000 (excluding US$50 million); US$50 million-100 million There were 2 investment and financing events between US dollars (excluding 100 million US dollars), and 4 investment and financing events of 100 million US dollars and above.

The capital war behind the Metaverse: a company took

Among the 4 incidents exceeding 100 million US dollars, the highest amount was Unreal Engine maker and developer of the best-selling tactical arena game “Fortnite” “Epic Games”, which announced a round of financing of 2 billion US dollars in April; followed by Europe Video game startup Improbable, which announced the transformation of its Metaverse business in January this year, announced the completion of a $150 million financing in April.

Tech Diagonal divides the financing events counted in the past six months into four categories: Metaverse infrastructure, applications, games, and platforms. From the perspective of classification, Metaverse games and infrastructure companies are heavily capitalized, with 12 financings, of which Metaverse game-related companies received over $2.5 billion.

In terms of financing rounds, there were 20 rounds B and its previous financing events, accounting for 42.6%. Among them, 3 angel rounds, 7 seed rounds, 1 Pre-A round, 7 A rounds, 1 A++ round, 1 B round, 1 B+ round, 1 B++ round, 1 C round, D+ round 1 round, 11 strategic financings and 4 mergers and acquisitions.

02 Active investment and financing in Metaverse games + NFT field

Games are generally considered to be the initial entrance to the Metaverse, giving players a virtual identity that users can rely on to socialize within the game.

According to the incomplete statistics of Tech Diagonal, in the first half of the year, 12 game-related Metaverse startup projects received financing, accounting for 25.5%. The largest single disclosed financing amount is $2 billion.

The capital war behind the Metaverse: a company took

The reason why the Metaverse can be called the universe is to realize the reality of the human body, the world and the experience in the virtual world, and to be able to connect the virtual world with the real world. To achieve realism, blockchain technology, especially NFT technology, is required.

Some of the earliest applications of NFT are represented by digital art, but what many people ignore is the combination of games and NFT, which can further expand the application scenarios of NFT. Among the 12 Metaverse game-related financing events mentioned above, 4 were gamified NFT platforms, all of which were distributed in the early stages.

  • StarryNift Completes $10 Million Pre-Series A Financing

StarryNift is a gamified NFT platform, an integrated gamification platform and one-stop shop for creation, incubation, auction and trading of NFT collectibles, allowing users to create, auction NFTs, etc. in the Metaverse established by the platform, and hope Unleash your own creativity with as little intervention as possible.

The capital war behind the Metaverse: a company took

  • Kryptomon closes $10 million financing

Kryptomon is an NFT Metaverse game service provider in the Netherlands. Its main product is an NFT-driven P2E game project. Community members can act as trainers, take care of NFT pets, and obtain KMON tokens.

The capital war behind the Metaverse: a company took

  • Faze secures $100 million in Series A funding

Faze, a cricket NFT platform co-founded by Stanford University alumnus and former investment banker Anshum Bhambri, has signed an agreement with the International Cricket Council (ICC) to launch an exclusive cricket NFT on the Flow blockchain.

The capital war behind the Metaverse: a company took

03 Singapore Chengyuan Universe is a hot spot for entrepreneurship

In the past year, “going to Singapore” has become a hot topic in China’s venture capital circle. As an Asian financial center, Singapore’s attitude has always been relatively loose. The sandbox policy of cryptocurrencies started from Singapore. In addition, Singapore has a large number of international talents and rich blockchain game industry resources.

Therefore, the blockchain industry and the Metaverse are in full swing in Singapore. This trend can also be seen from the regional distribution of overseas Metaverse companies that have received financing in the first half of the year. Although the United States is still the country with the largest number, Singapore has an obvious catching up momentum and ranks second.

The capital war behind the Metaverse: a company took

04 In addition to consumption scenarios, B-side education and training scenarios attract attention

Metaverse is not a single technology, it is the product of the combination of 5G, AR/VR/MR, digital twin , sensors, cloud computing, AI, blockchain and other technologies in different scenarios. With the accelerated implementation of many Metaverse products in different application scenarios, a large number of related overseas companies have completed financing in the first half of this year.

From more than 40 investment and financing events, it can be seen that the Metaverse landing scenes favored by capital in the past six months are relatively wide, including meditation, sports, tombs, travel, education, medical care, games, etc.

  • Mategrave, the world’s first Metaverse graveyard, completes a multi-million dollar angel round of financing

In the Metaverse cemetery world of Metagrave, users can not only choose cemeteries in different parts of the world according to their own needs, but also choose a variety of tombstones such as imperial mausoleum, ordinary, simple and so on. Presented by NFT.

The capital war behind the Metaverse: a company took

  • VR meditation startup Tripp raises $11.2 million

Founded in 2017 and headquartered in Los Angeles, Tripp focuses on developing immersive meditation and relaxation experiences.Through specific visual and auditory content to safely imitate people’s psychedelic feelings when taking psychedelics, so as to achieve a state of mind and body at ease.

The company has launched a VR meditation application “Tripp” featuring psychedelic visual effects. The application is compatible with platforms such as Oculus, PSVR and mobile terminals, and adopts a business model of free download + subscription membership. The company is also currently exploring the application of in-house health solutions and is already conducting clinical trials to study the effectiveness of the software platform as a therapeutic device.

The capital war behind the Metaverse: a company took

Among them, among many scenarios, the education and training scenarios for the B-side have gradually become popular, and 5 investment and financing events have occurred.

The capital war behind the Metaverse: a company took

According to the University of Maryland, users are able to remember information more effectively when presented in virtual reality (VR) than on a computer screen. A report by PricewaterhouseCoopers states that using VR to train employees in soft skills can be up to four times faster than with traditional face-to-face classroom or online training.

Walmart, for example, has deployed 17,000 VR headsets to enhance employee training, so that training time for certain activities can be reduced from 8 hours to 15 minutes without sacrificing effectiveness; Verizon is also working on a call center that handles angry customer calls The training time of the agent was reduced from 10 hours to 30 minutes.

  • Danish virtual lab platform Labster raises $47 million

Founded in 2012 and headquartered in Copenhagen, Denmark, Labster provides high schools and universities with a virtual reality laboratory simulation platform for exploring biology, chemistry, physics, engineering and general science experiments. In addition, laboratory manuals, lab reports, 3D videos and other resources are provided.

The capital war behind the Metaverse: a company took

05 Conclusion

2021-2022 will see a surge in interest in the concept of the Metaverse, in part due to Facebook’s decision to rename itself “Meta.”

After that, Microsoft bought game studio Blizzard for $68 billion, while Apple CEO Tim Cook declared the Metaverse “very interesting” and said the company would “invest accordingly.” Meanwhile, Bored Apes’ NFTs started selling for millions of dollars apiece.

International “City Bank” estimates that the “Metaverse Economy” could reach $8 trillion to $13 trillion by 2030.

The huge imagination space has aroused optimism in the industry. Not only are big companies constantly showing ready “Metaverse” stories, but capital is also looking for “prey” in the market with the concept of the Metaverse. Luke Alvarez, a founding partner at Hiro Capital, said: “2022 feels like 2002 when the mobile internet started.”

However, how long this opportunity in the Metaverse can last, and whether it is a new outlet, a new boom or a systematic investment opportunity, we still have to wait and see.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/the-capital-war-behind-the-metaverse-a-company-took-2-billion/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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