Such a Metaverse project is expected to make it to the Olympics

MOOC Introduction: I said before that the Metaverse will emerge and experience rapid development, because AR, VR, 5G, games, social networking, content, consumption and other fields involved in this concept will inevitably attract hardships On the other hand, the Metaverse will not appear dominantly, and the future development direction of mankind is not to “migrate” to the Metaverse, but the Metaverse will Highly integrated and embedded in the real world , making human social life more convenient and richer. Therefore, I am optimistic about those projects that use the “presence” brought by the Metaverse to overcome physical distance and create more opportunities and better experiences for people, rather than making humans fall into a pure virtual abyss and degenerate into abstract digital avatars. The project introduced in the article compiled today is very interesting. It uses a virtual platform to complete a major cycling event, allowing people to overcome the impact of the epidemic and continue to enjoy the fun of the race.

In December 2020, the International Cycling Federation (UCI) first esports cycling world championship was held on the Watopia track on the Zwift virtual cycling training platform . This is the first esports cycling event to be recognized by a world-class official sports body.

During the competition, the Zwift gamified riding platform gave each rider 11 power-ups, which could be used to gain speed. Many participating athletes said that it was a great feeling to participate in the virtual competition.

Such a Metaverse project is expected to make it to the Olympics

Zwift, a fitness company that grew out of the gaming industry, was the first to use massively multiplayer gaming technology to bring the outdoor exercise experience indoors. Wirelessly connect existing devices and hardware (e.g., bike trainers, power meters, treadmill heart rate monitors, etc.) via open industry standards ANT+ and BLE, making it easy to train and compete in a rich 3D-generated world from around the world athlete . Zwift is building a training program from friendly competition, to racing and structured training.

As the official management organization of global cycling events, UCI has established a partnership with Zwift in 2018.During the World Championships, fans and friends can watch the game through Zwift’s official channels on YouTube and Facebook, while the sports streaming platform FloSports also broadcast the event live. Japanese tech giant NTT has also partnered with Zwift to add layers of data such as the average driver’s speed, power, and heart rate to the live feed.

Using virtual platforms to train and host and participate in events has become more and more accepted by the professional cycling world. More and more athletes choose to use the Zwift platform for training, and many professional teams have begun to use Zwift to conduct talent mining , in order to find rising stars in a wider range.

Such a Metaverse project is expected to make it to the Olympics

The second UCI Cycling Esports World Championship will take place on Zwift in February 2022. A total of 100 female and 100 male competitors will compete remotely, with competitors pedaling hard on stationary bikes indoors while their on-screen avatars zigzag along a specially designed track.

Such a Metaverse project is expected to make it to the Olympics

Maeghan Easler, a lab technician and one of America’s finest e-cyclists, recently qualified online for the USA Cycling World Championships. She has yet to decide whether to invite any friends and family to cheer her on at the race. “It ‘s probably just me pedaling like crazy in my apartment, it’s really hard ,” she said .

Lockdowns and travel restrictions have boosted the popularity of e-bikes during the pandemic. Fitness platforms like Peloton and Wahoo have seen a massive increase in the number of users, and Zwift is no exception.

The founders of Zwift hope that this new form of competitive cycling will one day appear at the Olympics, which could happen if the Olympic cycling body UCI provides support. Suffice to say, things are already moving in this direction. Last June, Zwift made its debut in a new event called the “Olympic Virtual Series” set up by the International Olympic Committee. One difference between e-cycling and other elite track and field events is the relative ease with which anyone can participate: Anyone, anywhere in the world, from the comfort of their home, can pass the qualification process.

Competitors find virtual competitions to be as exciting as outdoor competitions, as if they are facing real powerful people.

Competitors will all receive the same smart trainer — a device that replaces a stationary bike’s rear wheel — so they can compete on a level virtual arena. The smart trainer automatically increases or decreases resistance to match the feel of the virtual road surface on the Zwift court. Even pebbles can be simulated.

Data plays an important role on platforms like Zwift. Riders tend to constantly monitor their performance, with their heart rate, speed and power output (in watts) and other stats available on the screen at all times during the race. Commentators can pick up some stats live to show the audience how hard a player is trying.

For example, a competitor knows they need to keep their heart rate (measured in beats per minute) below a certain level to avoid a crash. Tracking numbers on the screen allows runners to approach their limits without going over them, and over time they have adapted to the format and improved their results.

Real-time data on each driver’s performance also enables Zwift and UCI officials to spot any possible cheaters at the championship . Non-sports athletes may use a variety of techniques, from lying about their weight (which could give them a strength advantage) to trying to manipulate the game.

In addition to picking individuals for the team based on overall fitness and Zwift stats, coaches and athletes can naturally take a tactical approach by combing through a driver’s past performance and stats to gauge whether they’ll be able to perform well through their experience on the platform deal with competitors.

This year’s World Championship will take place in Knickerbocker, one of Zwift’s fantastic New York routes. This is a vision of the city in 100 years, with elevated glass bike paths winding through skyscrapers. Competitors will complete two laps of the route, equivalent to cycling less than 55 kilometers outdoors.

Zwift places great emphasis on designing games with entertainment value. Spectators will be able to watch the main swarm of virtual drivers sweep across the track, but will also be able to get intermittent live-streamed footage of individual participants’ faces from the living room or training center.

Another possibility adds to the drama. Unlike traditional cycling competitions, in Zwift, competitors can power up their performance briefly to boost their performance, such as a 15-second aerodynamic improvement or a 30-second virtual weight gain, allowing their bike avatars to get off the ground faster. Mountain. Features that Zwift is currently developing for the platform include a “boost battery,” which will provide a power boost for a short period of time.

Still, along with the fantastical design of the track, Zwift aims to keep the terrain reasonably realistic as a bike surface. For example, the slope does not exceed 20%. As the sport has grown in popularity, regular cycling coaches are increasingly incorporating e-bikes into their training regimes. They found that some clients wanted their help preparing for virtual and outdoor competitions.

Ric Stern is a cycling coach near Brighton in the south of England who has raced every year since 1984. He has been a professional coach since 1998. Cycling simulators such as e-bike platforms and RGT bikes have made indoor cycling a lot more fun than it used to be, he said. But outdoor cyclists need to develop a certain amount of grit in order to grab a fast track, or keep pace with other cyclists on a Peloton, which can be nerve-racking in real life. He believes that Zwift can’t help people build that skill.

Sandra Beaubien is a mountain biker and coach for the Ottawa Cycling Team in Canada, and she loves using Zwift as a tool to improve her health. It’s easy for her and her clients to focus on this without having to keep an eye out for branches or boulders on steep slopes. On the other hand, they don’t get the experience of driving on rolling hills because that’s something you can only really get outdoors.

Zwift is currently testing compatibility with the Bluetooth-enabled EliteSterzo smart steering wheel. The Sterzo Smart Steering Wheel is a swivel base mounted under the bike’s front wheel that captures steering data, allowing riders to more precisely control their digital avatars and enable true steering during a race. At present, the judging criteria of the World Championships are speed and strength, and the positions of the players in the main car group are automatically assigned.

Women are on an equal footing with men at the World Championships. The men’s and women’s races will have the same number of entrants, they will travel the same distance along the route, and the winner will receive an equal prize: 8,000 euros ($9,000) for first place.

Zwift CEO and co-founder sees esports as helping to fill the void left by traditional sports and looks forward to establishing it as a new sport discipline, rather than filling a void, a true complement to other disciplines, whether Road, cyclocross or mountain bike.

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