Note: The original title is “Ikigai”, which means “even if the Metaverse is not good at the moment, you can always have hope”, the author is Avaer Kazmer ,
In many conversations, I have been asked a question:
“In your opinion, what is the Metaverse?”
In my opinion, the Metaverse is when the virtual world and the digital world come together: the human experience in the digital world is the less crazy part, and more importantly the virtual things as well as the digital content (content made by non-humans) How to spread across all mediums.
A lot of the crazy hype around the Metaverse, around mixed reality and creating games/virtual worlds, assumes we’re going to spend more time in virtual worlds. First, I personally want to reject this assumption. I don’t think we’re going to spend more time on virtual worlds/games than we do today (we already spend a lot). The gaming market has grown significantly for decades and will continue to do the same or a similar growth, but the time we spend hasn’t.
However, I strongly believe that many of our 2D text applications will evolve with new user experiences around interaction, engagement, and immersion. A lot of people will jump to this point and push their claim (ie AR > VR). Again, I don’t think it matters because AR and VR will also converge soon.
The Metaverse’s killer app will be more like TikTok than any game, which means it will be social, personal, accessible, and built on an immersive, interactive and engaging foundation has unlimited content on it.
At least in the short to medium term, mobile devices will remain the number one platform for users to discover content. I think the best analogy is that mobile will be used for content discovery and when users stumble across anything interesting they will want to use it in more immersive environments like desktop/laptop and AR/ VR. This means that the x platform is ideal for Metaverse solutions: works across mobile, desktop, console, AR, VR, and more.
For unlimited content, social media platforms of the past relied on network effects as well as user-generated content. Almost everyone on Twitter contributes to content, and the percentage of users who are content contributors is highest on platforms like Twitter and lower on platforms like Youtube. This is directly related to the effort to create content on the platform.
Naturally, if users have any ambitions to expand the Metaverse and create global products, there is a need to provide users with the tools to create user-generated content on the Metaverse platform. However, producing Metaverse content is not as easy as tweeting or recording videos. At least there is no such tool yet, but if you’ve watched Apple’s WWDC conference in the past 2 years, you’ll realize that the tech giant is silently doing a lot of work, like 3D scanning, etc. And there are other major efforts by other tech giants/many other players in the ecosystem.
But for the first time, platforms don’t have to rely on user-generated content with aggressive network effects for unlimited content. If you haven’t realized it yet, check out DALL-E or Stable Diffusion . Here’s some oversimplified math about the near future:
- DALL-E 2 is 1 frame per second (1 FPS), TikTok is about 30 frames per second (30 FPS);
- 100x increase in computing power (occurring every ten years), allowing us to achieve parallel realities without human-generated content;
Even if the math is a bit outrageous, you should understand that we will soon be able to use artificial intelligence (AI) to generate content.
Now, content generation doesn’t end with pixels on the screen, it works equally well for any other type of content we consume, including: text, audio.. GPT-3, Lambda, etc.. It’s only going to get better.. These could be Twitter bots or AI NPCs in the Metaverse.
When you have unlimited content, it’s important to discover and curate content . This is how Google/Search Engine brings to the world and organizes the world’s data. This is further enhanced by AI algorithms used to discover and curate content for social media apps like Facebook/TikTok. The next step is to expand it into an immersive 3D space. The key difference is that it’s not just searching/discovering/curating immersive content, it’s creating immersive content with the right prompts, thinking 3D and beyond along the lines of DALL-E.
Now: we google the Milky Way and you can see images or videos of the Milky Way;
Future: Enter a word that depicts the Milky Way, and you will be teleported to a different representation of the Milky Way (modeled on a physical or artistic representation);
Also, because of the infinite amount of content that can be disseminated across platforms/media, it becomes very important to have a personal AI agent for discovery and management – think Siri, Alexa, but it’s actually your personal AI agent and doesn’t Depends on a platform.
Such an agent will have complete access and control over your life, and in many ways may even know more about your actions than you do yourself. Needless to say, privacy-driven algorithms become extremely important in this context.
Now comes the most controversial topic: NFTs, crypto and blockchain . Unfortunately, NFTs gained notoriety when they first debuted as highly speculative assets (in a low interest, low risk macro environment) and to be honest, most PFP/collectibles projects are driven by FOMO Yes, it’s repulsive and riddled with rampant fraud.
Anyone still arguing about the use case of NFTs, despite their acknowledgment that NFTs represent ownership and authenticity on a distributed blockchain, have a hard time understanding the behavior of the participants and say “I can right-click on an image and save it”. Branding and authenticity are important, a Ralph Lauren t-shirt and a Nike t-shirt can be counterfeited, and counterfeiting exists in many cases. To be sure, there are more knockoffs of these brands than genuine. But a more important implication is where we want to concentrate power in the media supply chain. This subtlety has many important implications.Content creator or platform? Is it a public agency or a central agency? Inevitably, if the content is not owned by the creators/users and they are not given a frictionless right to opt out, then the power will be concentrated on the platform.
Also, the more data a platform has, the better AI it has, and they can access your information. While a lot of people worry about whether AI is sentient, I personally think that while this debate is intellectually worthy, it is undermined by anthropomorphism — our attempt to evaluate it from a human perspective.
The facts about AI are:
- The output function can be non-deterministic;
- If you don’t develop further, and update your understanding of it, then you will lose competitiveness at the organizational, industry, national level (meaning whether you do it or not, the technology will develop, and if you don’t, your competition opponents will do so);
- It can perform tasks that people deem safe – conversations, creating art, etc.;
- It has the potential to greatly increase our productivity;
- It can help us dig deeper into our own creativity;
So, in short, this technology has far-reaching implications. So what does that mean and what do we need to do?
Companies like Google/Facebook got our collective support and our compliments many years ago. We wanted them to win, and they did. But now, we don’t like them anymore? What went wrong? Are these companies born to be evil? I do not think so. This is the basic definition of Frankenstein. You create it and it becomes what you don’t want it to be. The point is that you always have a faint feeling and fear that you are creating a Frankenstein, but you still do it anyway. This is the nature of technology.
Remember Google’s internal policy of “don’t be evil”? Simply because they know the potential and power of user data and technology. If history has taught us anything, it’s that choosing “don’t be evil” doesn’t work, especially for private corporations with non-democratic power structures.
Power leads to corruption, and absolute power leads to absolute corruption. Technology is getting more powerful, and the consequences of that are getting bigger and bigger. The data created and captured in Metaverse applications will become more, not less.
And the way to deal with it is to change “Don’t be evil” to “Can’t be evil”. How to achieve it?
- Complete transparency of user data and algorithms that determine our freedom of access and freedom of expression;
- democratization of technology;
- right to frictionless opt-out;
Let’s try to put everything together and see what we get..
We are imagining a world where anyone can build fantasy and immersive applications powered by artificial intelligence. In the far future, we’ll be able to bring these immersive spaces to life through text prompts , like a magic spell. These apps are accessible across media and platforms, and connect us without borders. We will be able to discover virtual worlds on our phones and then have immersive experiences on our laptops/desktops as well as MR devices. Technology adoption for mixed reality headsets takes time, and it’s important that these applications are also accessible through today’s hardware (laptops, desktops, and phones).
All of this will be powered by a fully transparent open-source infrastructure, with data hosted on a public blockchain, backed by microtransactions, and potentially operating as a peer-to-peer decentralized network.
There will be a range of applications for social, entertainment, education and business.
Social : An immersive space that enables a social presence, where users can manipulate objects in their surroundings for better collaboration and collective building. A simple use case is a team meeting where we have a 3D whiteboard. A more subtle example is a space where users can create 3D art together. Dating is also a viable use case for some demographics.
Education : Immersive spaces teach children about the solar system, atomic structure, geographic artifacts, and 18th-century Renaissance Europe;
Entertainment : From gaming to art to virtual concerts, everything fits here.
Commercial : The initial use case will involve brands utilizing the Metaverse for product presentation and brand activation. A cleverly evolving use case will be DeFi around virtual goods and spaces.
It sounds like a crazy future, one where technology unleashes creativity. There is an even crazier business and social model, one that believes that open source technologies can lead to sustainable development.
Of every technological innovation in the past 5 years, hardware innovation has been the most difficult. While it’s still true, one of the challenges with Metaverse products is that software innovation is also very difficult because it needs to be x-platform, x-medium, and a fusion of multiple technologies. The Metaverse stack needs to support social (web: audio/video), 3D/2D representation, a broad class of tools to facilitate user-generated content, complemented by AI and run across multiple hardware/platforms. Most importantly, do it in a completely open, transparent way, through a business model that supports digital ownership and content creators without walled gardens.
This is something we’ve worked tirelessly to build at Webaverse over the years, and we feel like it’s just getting started. To some it sounds like a techno-utopia, on the other hand a tech-dystopia (technical destopia) appears in 95% of sci-fi, with references to the Metaverse. I am very bullish on human beings and I do not believe that human beings are doomed. However, I also believe that the best way to predict the future is to invent it.
I believe that the ideals of crypto are well suited for this endeavor, a completely different worldview, driven by the idea of open source technology, opening up a new paradigm of freedom.
In the words of Satoshi Nakamoto:
“We could win a major battle in the arms race and gain a new piece of free territory in a few years.”
And then the words of Hal Finey:
“Computers can be used as tools to liberate and protect people, not to control them.”
Somewhere along the way, we lost the plot. While the incentive structure is at the heart of crypto, we focus on aggressive unsustainable growth, promise 20%-30% annualized returns and a culture of shouting orders, creating FOMO based on price. Whether we accept it or not, crypto is in crisis. It is losing its utopian narrative and may still exist only as a global gambling platform where investment assets or value change hands. I once cited the ’08 crisis as one of the biggest reasons for losing trust in the “system”. After 14 years, we managed to create a crisis. We heard cries for help. At this time, the performance of trustless, decentralized financial networks is disappointing.
To me, crypto is the rail that drives borderless transactions, it’s a virtual decentralized exchange or store of value.
While the Metaverse is an open digital society, supported by these tracks, it unleashes everyone’s creativity and allows for maximum participation.
Obviously it should be built this way. If we don’t, we’ve lost one of the most important battles of our generation (building an open, accessible, fun Metaverse based on principles). This is Ikigai for me and I hope it works for others too.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/opinion-open-metaverse-will-unleash-everyones-creativity/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.