On July 8, 2020, a day that will go down in the history of human technology, Nvidia’s market capitalization surpassed Intel’s for the first time, becoming the nation’s largest chip company, seemingly as a declaration that
One era has ended and another has begun.
Let an era end, another era began, is the Silicon Valley Chinese entrepreneur Huang Renxun. He has multiple nicknames, graphics card maniac, “two bombs,” AI maniac ……
A poem in the graphics card bar once said, “First there is Renxun and then there is the sky, the graphics card in the hands of the abuse of the gods.”
In the world of gaming, Huang Renxun is a nuclear weapons maniac and demolition genius among gamers; in the world of cryptocurrency, he also stands at the top, looking down on investors who are crazy about graphics cards.
Recently, while attending the Computex 2021 online conference, Jen-Hsun Huang revealed his views on NFT, metaverse, ethereum and the future of virtual reality combined, and strongly praised and promoted Nvidia’s metaverse infrastructure Omniverse.
Deep Tide TechFlow compiled the transcript of Venturebeat’s interview to explore Jen-Hsun Huang’s cryptocurrency worldview and explain in detail how Omniverse supports NVIDIA’s metaverse dream.
In the interview, Nvidia founder Jen-Hsun Huang shared his views on the meta-universe, arguing that in the future, as technology continues to develop, the virtual world and the real world will produce cross-fertilization, and that now is the cusp of the meta-universe world in which NFT will also play an important role.
In addition, Jen-Hsun Huang focused on Omniverse, Nvidia’s virtual collaboration platform.
I believe we are on the cusp of a meta-universe.
As you know, the metaverse is a virtual world connected to the world we live in, shared by multiple people. It has a real design and economic environment, and you have a real avatar that can be either a real person or a character.
In the metaverse, you will spend time with your friends. For example, you will communicate. In the future, we may live in a meta-universe right now. It will be a communication metaverse, not flat but 3D, where we can almost feel that we are right next to each other, and that is how we will travel in time.
It could simulate the future. There will be many types of metaverse, for example, video games are one of them, and Fortnite (Fortnite) will eventually evolve into a form of metaverse or some derivative of it. You can imagine that World of Warcraft will one day evolve into a form of metaverse, and there will be video game versions, and there will be AR versions.
The art you own is digital art. You own it, uniquely and completely digitally, through NFT.
You can put on our glasses, or your phone. You can see this virtual world right in front of you, well-lit, and it’s yours. We will see this superimposed layer on top of the physical world, which can be a kind of metaverse superimposed layer if you want.
In the industrial world, this building exists entirely first in virtual reality, and we can design it entirely digitally so that it exists in VR as a digital twin of the physical building.
We would be able to simulate everything and train our robots in it. We could simulate how best to distribute air conditioning to reduce energy consumption; design certain deformation mechanisms to let in as much light as possible while blocking sunlight.
Before we can deploy anything in the physical world, we can simulate all of this in our digital twin, architectural metaverse, and be able to use VR and AR to get in and out of it.
Those are the parts that have to come together, and one of the most important technologies that we have to build, one of the important technologies as far as consumers are concerned, is AR.
In addition, VR is becoming more accessible and easier to use. In an industrial metaverse scenario, one of the most important technologies is a VR environment based on physical simulation. You design an object in the metaverse and if you throw it to the ground, it will fall to the ground because it obeys the laws of physics. The lighting conditions will be exactly as we see them, and the materials will be simulated as physical.
These things are an important part of it, and that’s why we invented Nvidia Omniverse. It’s so important, it’s one of the most important bodies of work we’ve ever worked on, combining almost everything Nvidia has ever done.
Omniverse is now in open beta. It’s being tested by 400 companies around the world. It’s being used by BMW to create a digital factory. It’s also being used by WPP, the world’s largest advertising agency, and it’s being used by large simulation architects.
The BMW Group is using Omniverse to create a digital factory
Bentley, the world’s largest designer of large infrastructures, has just announced that they will be using Omniverse to create a digital twin.
Omniverse is a very important product and worth a look.
Omniverse: NVIDIA’s meta-universe
What exactly is the Omniverse that Jen-Hsun Huang is talking about?
Omniverse is based on USD (Universal Scene Description), a cloud platform focused on real-time simulation, digital collaboration, with a highly realistic physics simulation engine and high-performance rendering capabilities.
Simply put, Omniverse enables multiple people to co-create content in the platform, enabling everyone to create and simulate shared virtual 3D worlds that conform to the laws of physics and fit highly with the real world, like a virtual world created 1:1 with real data.
The vision and application scenarios of Omniverse platform will not only be limited to gaming and in the entertainment industry, but architecture, engineering and construction, and manufacturing are all involved in the scope.
In 2017, NVIDIA launched a VR technology-based tool Holodeck, which allows designers to see the performance effects and parameters of modeling, lighting and other content in the virtual world in a VR environment, paving the way for “entry” into the virtual world.
In April 2021, at the Nvidia GTC conference, Jen-Hsun Huang demonstrated Omniverse, a virtual work platform called the “engineer’s metaverse”.
Omniverse was launched in beta in October 2020 and has been tested by over 17,000 customers, with companies including BMW, Ericsson, Volvo, Adobe, Epic Games and many others working with Omniverse.
Omni comes from the Latin word meaning “all” and “all”, Omniverse seems to mean the all-powerful universe and represents NVIDIA’s metaverse dream: to be the portal and infrastructure for the real world to connect to the digital virtual world and to build the underlying technology platform for the metaverse.
By simulating the real physical world in Omniverse, a “digital twin world” can be created, and people can truly enter this digital world through NVIDIA’s VR technology.
This digital world is no longer just the imaginary space of the past game concept, but a digital world highly consistent with the real world, logic, physical law self-consistent, in line with Newton’s three laws.
When asked in an interview how important the digital twin is to manufacturing, business and society as a whole, Jen-Hsun Huang said, “In the future, the digital or virtual world will be thousands of times larger than the physical world. There may be a new Shanghai, a new New York, factories and buildings will have a digital twin to simulate and track its physical version. Engineers and software programmers could simulate new software and then gradually apply it to the real world. Software that runs in the real world is simulated in the digital twin before being downloaded into the physical version.”
Similar to what Kusama is to Polkadot, Omniverse’s most ambitious blueprint is to become a real-world test network.
At the same time, people will be able to move in and out of both worlds through a “wormhole,” using VR to enter the virtual world, while objects in the virtual world will be simulated by the laws of real physics. The digital world and the real world are no longer just parallel concepts, they can intersect and influence each other.
If Omniverse matures, productivity in the real world will be greatly enhanced and improved. The digital twin means that in industrial production, people will be able to perform multiple tests as well as experiments through virtual world simulation, reducing costs and improving development efficiency, and because of this, Omniverse is widely used in manufacturing today.
Predictions about the future
Jen-Hsun Huang is incredibly excited about the digital twin world created by Omniverse and gives his predictions for the future.
In the case of Omniverse, let me make a few predictions. I believe there will be a bigger market, a bigger industry, and more designers and creators designing digital things in virtual reality and the meta-universe, rather than designing things in the physical world.
Today, most designers are designing things like cars and buildings, but also purses and shoes. All of these things will be many times larger in the meta-universe than in our universe, maybe 100 times larger.
Second, the economy in the metaverse, the Omniverse economy, will be bigger than the economy in the physical world, and digital currency, cryptocurrency, can be used in the metaverse world.
The question is, how do we create something like that? A virtual world that is so realistic that you would be willing to build something for that virtual world? If it just looks like a cartoon, why bother?
If it looks beautiful and sophisticated and worth an artist’s time to create a beautiful building because it looks beautiful, or you build a product that looks beautiful and can only be used in a digital world – you build a car that can only be used in a digital world and you can only buy and drive it in the digital world, a piece of art that can only be bought and enjoyed in the digital world.
I believe there are a couple of things that will definitely happen.
First, it needs an engine, which is what Omniverse was created for, for the realistic Metaverse, which is capable of rendering very high fidelity images. Secondly, it must obey the laws of physics, it must obey the laws of particle physics, the laws of gravity, the laws of electromagnetism, the laws of electromagnetic waves, such as light, radio waves, it must obey the laws of pressure and sound.
If we can create such an engine where the laws of physics are obeyed and it’s photo-realistic, then people are willing to create something very beautiful and put it into the Omniverse.
Finally, it had to be completely open. That’s why we chose the Universal Scene Description Language (USD), invented by Pixar. We put a lot of resources into giving it the dynamic ability to allow physics to happen through USD and for these AI agents to come in and out through AR. We can use VR to get into Omniverse, just like a wormhole. Finally, Omniverse had to be scalable and in the cloud.
We created a real engine that follows the laws of physics, renders physics-based materials, supports AI, and has wormholes that can be accessed using open standards. It’s a huge body of work, and we have the best engineers and scientists in the world working on it.
Some final thoughts. The computer industry is in the midst of a complete reinvention. Artificial intelligence is one of the most powerful forces the computer industry has ever seen. Imagine what a computer that can write its own software can write. With Moore’s Law in CPUs having come to an end, accelerated computing is recognized as a wonderful path forward.
In the future, computers will continue to get smaller and phones will continue to get better. However, one of the most important areas of computing will be the data center, which is not only huge, but the way we program data centers has changed radically.
Can you imagine that an engineer can write a piece of software that runs throughout a data center with every computer busy? And it’s supporting and serving millions of people at the same time. Data center scale computing has arrived, and it is now the unit of computing. Not just the PC, but the entire data center.
Finally, I believe that convergence, the convergence of cloud-native computing, artificial intelligence, accelerated computing, and the last piece of the puzzle, private 5G or industrial 5G, will make it possible for us to put computers anywhere.
They’ll be in distant places, or in the broom closets and attics of retail stores, everywhere, and they’ll be managed by a piece of glass. This piece of glass will coordinate all these computers while they process data and handle artificial intelligence applications and make the right decisions in the field.
Ether and mining
In the interview, Jen-Hsun Huang also talked about about Ether and mining, which in his opinion is very valuable and looking forward to move to POS mechanism.
In addition, Jen-Hsun Huang believes that Nvidia’s strategy of implementing CMP (graphics card mining dedicated GPU) has yielded good results, and will develop both CMP and GeForce series in the future to ensure the diversion of graphics card demand from miners and gamers.
Finally, he believes that cryptocurrency mining will exist for a long time.
Ether chose our GPUs because it is the world’s largest network of programmable distributed supercomputers.
When Bitcoin first came out, it used our GPUs; when Ether came out, it used our GPUs; when other cryptocurrencies started coming out, they established their trustworthiness, their viability, and their integrity by using the algorithms running on our GPUs for proof-of-work. It’s the most desirable, energy efficient, and effective method and has the advantage of a very large distributed network, and that’s where it came from.
Am I excited about Proof of Stake (POS)? The answer is yes, and I believe the demand for Ether has reached a very high level.
Ether has established itself, it now has the opportunity to implement version 2.0, inherit the platform approach and all the services built on top of it, it’s legal and trusted and works well, many people rely on Ether for DeFi and other things, it’s a good time to implement proof of stake.
In the future, these transactions can be processed much faster, and there are so many people building applications on it now that Ether will be valuable.
In the meantime, there will be a lot of Ether being mined, which is why we created CMP (NVIDIA’s GPU specifically for cryptocurrency mining).
We sold $150 million of CMP graphics cards last quarter and this quarter we expect to sell $400 million. one benefit of CMP is that it can’t be resold to GeForce customers because it doesn’t play games, so hopefully we can take some of the pressure off the GeForce gaming side and get gamers more supply of GeForce.
In the future, I believe that cryptocurrency mining will not go away, it will continue to exist, it’s a legitimate way for people to want to exchange value. You can argue about whether it is a store of value, but you can’t deny that it can be exchanged for value. More importantly, Ether and other forms like it in the future are excellent distributed blockchain methods for protecting transactions, and you need that blockchain to have some fundamental value and to be able to mine that fundamental value.
In the future, ethereum may not be as hot as it is now. Over the course of a year it may cool off a bit, but I think crypto mining will continue to exist.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/nvidia-dreaming-meta-universe/
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