NFTWorld encounters a “black swan”: how to solve the split between Web2 and Web3?

On July 21, Minecraft (Minecraft) announced in an update to the user guide that it prohibits the Minecraft client and server applications from integrating blockchain technology and cannot be used to create any game content-related content. NFTs, including worlds, skins, character items, or other mods.

The project most affected by this is NFT Worlds.

NFT Worlds is a decentralized and fully customizable gaming platform where NFT Worlds NFT owners can create a variety of Metaverse gaming experiences for players or exclusive communities in the world. In order to meet the customizable needs of each world, NFT Worlds chooses to use Minecraft as the underlying infrastructure. NFT owners can provide players with high freedom through world editing software such as mature Minecraft clients, WorldEdit, and MCEdit programs. The ultimate Metaverse gaming experience.


Regarding the reason why NFT Worlds chose “Minecraft”, the official description is as follows: “(The team) has nearly ten years of work experience in the “Minecraft” open source ecosystem, we have seen all its capabilities and open source With the breadth of tools, mods, etc., it’s perfect for powering our decentralized Metaverse.”

After the announcement, the NFT Worlds token WRLD fell by more than 60%, while NFT Worlds’ core asset NFT fell by more than 80%.



According to the Minecraft development team’s statement in a statement, the main reason for banning blockchain technology and NFT technology is that “NFTs create digital ownership based on scarcity and exclusion, which is consistent with Minecraft’s values ​​of creative inclusion and co-play. does not match, but creates a scenario that distinguishes the rich from the poor. The speculative pricing and investment mentality surrounding NFTs diverts attention from playing the game and encourages profiteering, which we believe does not align with our values ​​of helping players achieve long-term happiness “

The reason why “Minecraft” rejects blockchain and NFT is the incompatibility of values, and there are concerns about the possible fraudulent behavior of NFT Worlds – if there is fraudulent behavior, the brand value of “Minecraft” itself will also be affected. This is what we can feel strongly from its text.

Of course, we can also refute all the expressions of the “Minecraft” development team one by one, but the attitude of the “Minecraft” development team represents the stereotype of most gamers about NFT and Web3 games – NFT through scarcity Creates digital ownership, but also differentiates the poor from the rich.

This is inevitable in the development history of NFT games, because financialization is the most important application of blockchain, and even the reason why blockchain games thrive is related to their high degree of financialization. But this will also spawn a lot of criticism about Ponzi finance. Unsustainability is currently the biggest problem with NFT games/GameFi.

The attitude of this article is more inclined to use the perspective of development to look at NFT games / GameFi – we still need to do the following three points well in order to completely reverse the public opinion of NFT games in the game community.

1. Original IP brand and original game content

No original content is a big problem. Just like the predicament encountered by NFT World, the Web2 world has developed a very mature game system and game products after years of development. If a Web3 game chooses to depend on a Web2 game, it will be bound by that game.

Original games, especially high-quality original games, require a long development and production cycle. For Web3 games that have just been paid attention to by capital/institutions, it is still too early for the emergence of high-quality original games. However, it is worth mentioning that although original high-quality games are still scarce, Web3 high-quality IP brands have emerged, such as BAYC. And BAYC’s creator, Yuga Labs, is preparing to launch a Metaverse game based on the land of Otherside with great ambitions, albeit with less than satisfactory results. However, the attitude of this article is to give Web3 projects more time – some development cycles cannot be shortened with money.

Only when more original IP and original Metaverse/game design tools are launched, the ecological development of the entire Web3 game will be healthier.

2. Playability

Playability is actually a common topic in the GameFi field. Most GameFis have no playability, including some GameFi projects that have long been famous in the industry, such as Axie Infinity, Raca, etc. Game developers often add game and strategy elements to the game to make up for the lack of playability and depth of the game.

In addition to the above, we have noticed that many games have begun to explore the field of playability. After all, many Web2 games are good teachers in terms of playability. The development path of Web3 games will also be based on the difficulty of game development, following the path of web games – mobile games/Web2 chain-modified games – independent small games – 3A-level games.

The playability of NFTs and games does not conflict either. NFT represents the player’s ownership of the game, and the playability confirms the player’s interest in the game.

3. Game threshold

The game threshold is the point we need to pay attention to the most – a real Web3 game will not set too high a game threshold and the number of players for the game.

For example, in the past, the most common setting of the number of NFTs in GameFi was essentially to limit the overall number of players, and the entry barriers for some games that cost hundreds or thousands of dollars at every turn were important reasons for destroying the reputation of NFT games.

This effect is twofold:

● First, the whale’s ability to absorb the value of the game, the greater the ability, the more unbalanced the game. This is fundamentally different from the improvement of the strength of kryptonite in Web2 online games – kryptonite in Web2 online games obtains the playability in the game through consumption, while in NFT games, whales gain more advantages than other retail players through their own advantages in funds. higher financial value.

●The second is the limitation of the number of NFTs, that is, the number of players is limited, and the hype based on the value of scarce NFTs leads to a decrease in the number of players in the game, which eventually leads to the collapse of the game economic system.

An economy is like a bottle filled with water. Whales make profits by constantly shaking the mouth of the bottle to get the water out. The higher and higher the mouth of the bottle will prevent players from putting their own water into the bottle, and eventually the water will increase. less and less until none. Cherish the water in the bottle, maintain growth, and reduce the number of shocks, which is the hope of sustainable development. How to eliminate this kind of influence will be an important problem that Web3 game developers need to solve in the future.

Posted by:CoinYuppie,Reprinted with attribution to:
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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