New carnival for all? A 4D Analysis of the Integration of Web3 Social and Games

Whether it is decentralized social networking or GameFi, a lot of interesting and unique ideas and ideas have emerged now, and at the intersection of the two, many projects with the potential to go out of the circle have collided, starting from capital. The GameID is a virtual relationship that can arouse certain humanistic and philosophical thoughts . This article can only extract a brief part of it and present it in a way that can give more people some inspiration.

Author: kaspar

One: When we talk about decentralized social, what are we talking about?

1.1) How to understand social

Socialization is an instinct of human beings as social animals. We try to connect with others and establish social relationships through information transmission, interaction, and material and spiritual exchanges. In this process, a single individual cannot complete social behavior. .

And there must be some kind of medium to carry these contents. The most direct and simple one is face-to-face dialogue and communication. Our voices and expressions are the carriers. However, this most simple way of socializing is greatly limited by space and time. We can only interact with small, small groups of people.

1.2) The current social environment

To a certain extent, the development of information technology represents the change of human social behavior. From carrier pigeons to BB machines, to the Internet and today’s mobile Internet, we have established an efficient social system, and the greatest contribution to this is by Social tools and platforms managed by major tech giants.

In fact, at the beginning, we came to use it more as a tool to carry information content. We used them to break through the limitations of time and space and efficiently establish our social relationship map. But as the number increased, a huge net was gradually woven between relationships, and when I looked back, I realized that everyone around me was included in this net. At this time, we realize that we have changed from active choice to forced synchronization in the use of tools. We can’t pull away.

Every huge platform is like a besieged city. All our data and behaviors are mastered and used arbitrarily. The right to interpret our words and information no longer belongs to us, and every brick that builds this wall comes from us. With our own hands, in the end we cannot take anything with us, whether it is tangible or intangible.

It is true that few people can predict that when we contribute a huge field, what awaits us is not a utopia of blue sky and white clouds, but endless squeezing, but we ourselves become the nourishment of that gorgeous flower field, those assets that belong to us, Data, traces, relationships and fetters lie on the road we leave, but the flower fields easily attract a steady stream of travelers under our support.

1.3) Expectations for decentralization

In fact, we don’t want many things, but they are indeed things that are precious in any aspect of life. That is the right to choose and autonomy, which we usually refer to as “freedom”. We want to truly own what we “have”, to freely disclose what we want, to choose to give what we want, and the absurdity is that we have always thought these were ours.

These are almost impossible to achieve in a centralized network. When the profit behind the behavior is much higher than the cost, the for-profit organization will inevitably take action, because from the beginning, the initiative has never fallen to us.

As a means of blockchain, its characteristics enable the “identity” to truly belong to us, and it is not managed and controlled by one or several central institutions. In this huge network, we have the opportunity to rely on As an identity travels between independent tools, applications, and platforms without giving up any assets, time becomes a blessing, not a curse.


Decentralized social networking is a new social system based on this decentralized identity (DID). In this, users have their own asset sovereignty, open credit system, controllable data privacy, and rich dimensional identity portraits. We can freely choose where to go, what kind of speech to make, and what kind of permissions to open. And all this, no one can tamper with, no one can control our choices.

1.4) Current difficulties and bottlenecks

Although all this looks so beautiful and exciting, we can’t call it a dream utopia now. The decentralized overall environment and system are still in the early stages of construction, and decentralized social networking is also facing With the current bottleneck, the most common problems are “traffic” and “scenario”.

a. “Flow”

The accumulation of centralized social applications over the years has formed extremely strong user habits and stickiness. Behind this stickiness is our migration cost. As mentioned above, our migration is not only facing the loss of a large number of assets At the same time, only our individual migration has no meaning at the social level, so the transition and transfer of the original social relationship has become the first pass of traffic.

And almost any social interaction relies on network effects, especially in the case of decentralized social networking. Under the background of unified identity at the bottom and unlimited applications at the upper layer, network effects will be able to achieve an extremely amazing exponential increase in decentralized social networking. Effect. However, the current overall web3 user base is relatively small, and the barriers to entry are relatively high, which makes network effects difficult in the early stages of accumulation, becoming the second barrier for traffic jams.

b. “Scenario”

In addition to the problem of traffic, there is no obvious application scenario, which is also the pain of decentralized social development in the development. Although most of us yearn for freedom, in reality, our perception of “bound” is not as high as imagined. Therefore, when most social scenarios have been satisfied by traditional applications, it is difficult for us to raise active migration. motivation. And a large number of X2E failure cases in the past are enough to make everyone realize that the motive of “profit” cannot support an application scenario.

We reviewed the development of the Web2 social platform and found that social games played a crucial role in acquiring traffic in the platform’s growth stage. Therefore, we believe that in a Web3 world, gaming will also serve as a growth driver to bring a lot of traffic to social

2: The meeting of decentralized social networking and games

Games attract users to join by building a new world view. Through games, we experience and feel a completely different experience and life that is even out of reality. In the game, socialization is not a must. There are many excellent consoles and independent games circulating on the market that allow players to immerse themselves in it.

But I have to admit that social networking is naturally adapted to the game scene. The game itself has the ability to break through the limitations of time and space to establish links with others like a social tool. At the same time, life and activities in other worlds have also become Great scene to bond with others.

In traditional online games, we can see too many verified cases, such as World of Warcraft with a grand background and opposing alliances. With the development of the game itself, it has gradually become a social media and carrier. We interact with others in game events. Establish various new relationships such as friends, brothers, mentors and even lovers, and these relationships have led to more interactions in the game, such as team dungeons, PK, gang battles, and more.

In addition, we can also see the younger Fortnite, which not only weakens the attributes of in-game competition and strengthens the attributes of social entertainment, but also enlarges social events. Together with musicians such as Marshmello and Travis Scott, the The carnival feast in the game was launched into the game world. This kind of virtual but real connection and experience is unforgettable for all who have experienced it. Therefore, how to collide and integrate “social” and “game” will be something worth looking forward to in the future.

2.1) GameFi’s heart is towards the Metaverse, and its core lies in interoperability

However, the existence of games as a centralized operation cannot escape issues such as property ownership and data silos, which affect players’ gaming experience and social experience at the same time. Therefore, decentralized games have also emerged. They hope to use NFTs and tokens to solve the above problems and allow players to completely own their assets. Even if the game stops, the player’s experience and possessions will not disappear.

But the reality is that for an isolated game, even if the player holds an NFT asset, once the game stops, the value of the asset will be instantly cleared because it has no other use. Therefore, almost the current mainstream GameFI’s ultimate goal is to set out towards the “Metaverse”, that is, all outputs of the game have a strong “Interoperability” (Interoperability), whether it is assets or data, They can travel freely among other “universes”, because only game assets under such conditions have long-term value.

2.2)GameFi+DID = GameID

In order to do this, players need to have a common identity format, that is, the game version of the DID, which records the player’s experience, reputation, assets and achievements in various games. At the same time, due to the versatility of decentralized identities , the social relationship associated with this identity can also be freely brought into different games, here we call this DID GameID, which together with other identity data constitutes the user’s complete DID image.


If you still can’t understand the form of GameID, you can quickly refer to the once-popular “Loots”. Loots belong to a special GameID. Each Loots represents a set of identities. This identity can be used in the Loots ecological universe. Free shuttle between different games and applications, the same identity may have a completely different image, you can experience different experiences. But the special thing is that this is also limited to the ecology of Loots; GameID is like a more open Loots, running through the entire GameFi ecology.

At the same time, with the help of GameID/DID, we can also achieve social interaction outside the game. In traditional games, once players are offline, they can no longer connect with them, so an out-of-game social tool such as Discord was born, allowing players to maintain in-game social interaction even when they are offline or in other games . However, in the context of decentralization, we believe that this demand can be completely replaced by ordinary decentralized social tools. We can simultaneously socially interact with work partners and game friends without switching accounts and platforms.

Three: The products of the current collision and fusion and the possibilities in the future

In the previous article, we discussed the various types of decentralized social networking and the game scenarios that are extremely suitable for it. In the current web3 environment, the propositions of “social” and “game” have actually collided with many interesting ideas. Here is a brief Listed three ideas, a brief overview of the current author thinks quite representative/interesting projects:

3.1) Take the user’s identity and behavior as the unit: Gamer Profile

The idea of ​​this type of project is as described in the article, hoping to grasp the most critical GameID link.

The mode under this idea is usually to aggregate, process and visualize players’ on-chain/off-chain game interaction data, in-game assets, and contributions to the game. On the one hand, it can enrich the dimension of DID, on the other hand On the one hand, it also serves as a proof of property rights declaration, value accumulation, reputation and skills in the GameFi ecosystem.

However, although the identity data is generated by the user, the information formed by the profile in the early stage is of little significance to the players. Therefore, the first audience of GameID is actually the B-side game project party and the game guild. They can Better filter, analyze, capture and motivate players through GameID.


Therefore, the current GameID project is often presented in the form of a platform, which is a bit like the GameFi version of Project Galaxy. On the one hand, it provides value to users through other content, and on the other hand, it continuously establishes cooperation with more game parties/guilds to obtain more data interface, thus forming a forward loop.

Typical projects include:

  1. coal

Carv is a GameID platform that cuts in from the achievement system. What is very interesting is that it calculates the user’s reputation score based on the user’s past on-chain data. The presentation of its overall GameID is also presented with this reputation score + the SBT received. The platform will capture the data on the chain to verify the achievements of users. After meeting the conditions, they can receive the corresponding Soul Token (SBT).


The platform provides an analysis of social data for List projects, allowing players to quickly discover potential and high-profile games, and at the same time track the latest social dynamics of the games they follow, which is very helpful for players. . At the same time, the platform also has an INO section, which allows the game to launch NFTs for the first time, but this piece of content is more dependent on the BD capabilities of the project party, and there have been only 10 releases so far.


b. DeQuest

DeQuest is a GameID platform cut from the Quest system. It has made a very interesting gamification design, so that the user’s GameID is presented in the form of an avatar (the image can be used to enter the sandbox in the future), and equipment can be unlocked during the completion of the task. and skills.

The overall user experience is designed very smoothly. Quest is more of a novice tutorial type, and its volume is larger than that of Carv’s achievements. The content production is very serious, which can indeed effectively help players lower the threshold for getting started with large-scale games.


The highlight is that the overall UX is very smooth, and the data coverage of GameID is relatively complete, including Web2 (data connected to Steam), on-chain data and In-Game data (Trophies section, which can share the partner’s In-game data) -Game Data to issue achievements to players). At present, 122 games have been listed on the DeQuest platform (data in early August, most of which have been hidden recently), 10 of which have systematic Quest tasks.


c. Arche

If the first two projects typically focus on the user side, Arche will prefer the project side and guild on the B side. Since there is no Demo available at present, the final product form still needs to wait for the official announcement. However, from the information on the official website, we can know that it has an sdk that can help the game project party to quickly open the mall, similar to the game launch mode of steam, players can purchase and trade the assets of the game in the game party’s mall.

In terms of GameID, it mainly focuses on information aggregation and game asset display on the chain. It can display the user’s past rate of return in the GameFi field, which is very useful for finding big players.

Another highlight of Arche is that it has united several major game guilds such as YGG, Avacado, and GoodGame to form a game guild alliance. The background of this alliance is very luxurious, and it will develop many functions and rights around this alliance in the future. One thing is very exciting.


d. Soulbound

Soulbound is also a GameID platform based on the achievement system. There is no Demo yet, but according to the official website, it can be speculated that it has good in-game data access. Players can upgrade their reputation by completing specific in-game achievements. , and get token rewards, and the connection between it and the guild is relatively deep.

The more interesting feature is that the official said that anyone can publish Quest on the platform, and attach any NFT/Token as a reward. The project received a $3.6 million seed round led by Animoca in June this year.


And. Lysto

Lysto is also a GameID protocol that focuses on player data, which can help gamers obtain digital credentials on the chain, and use the credentials to demonstrate their skills to find partners or participate in competitions. The highlight is that, according to the project party, traditional game players can also verify their credentials through the protocol, which has strong web2 game data aggregation.

The project is currently being tested on Polygon and will expand to almost all blockchains starting from Solana, ImmutableX and Flow in the future. The project completed the $12 million Series A financing invested by Tiger Global in August this year.


GameID is actually a hot field at the moment. Both the project party and the organization are secretly making efforts. At present, mainstream projects usually choose to focus on 1 or 2 directions of players, project parties or guilds. The aforementioned Carv, DeQuest, Soulbound belongs to the player-oriented side; while P12, which has set off a wave of craze, belongs to the main one-click chain change, focusing on the game side projects; the guild-oriented side includes Arche, Tavern and other projects. Although the focus of each project is slightly different, the ultimate goal is basically to effectively and organically integrate web2, on-chain and in-game data, and the overall is similar.

Personally, I am very much looking forward to seeing excellent projects in this mode. Imagine that users can choose to show their Steam game market, the ladder ranking of a chain game, and rare NFT weapons on Twitter, and these achievements can be found in the new game. Obtaining unique rights in the game, as a game player, is still very much looking forward to.

3.2) Social Complementary Components of Games: Cross-Platform Social

Compared with GameID, which focuses on game data and player identities based on data, this type of project is more inclined to identity-based social networking. It is not necessarily limited to game scenarios, but it is indeed a very effective social supplement tool, similar to that in web2. Discord, YY Voice, QQ, WeChat, etc., but have stronger cross-platform functions.

Typical projects include:


XMTP is a project that started to work on the web3 communication protocol earlier. The protocol aims to establish a unified and decentralized receipt system that can be used by all Dapps. It can be simply understood as decentralized xmpp. Users can send and receive encrypted XMTP messages using an application with an embedded XMTP client, authenticated using wallet signatures, which effectively encrypt messages and prevent spam, but for now The protocol supports only point-to-point messaging.

b. Web3MQ

Web3MQ is an open source decentralized secure communication protocol dedicated to becoming an encryption native communication infrastructure. It extends and improves the form of XMTP, providing an all-in-one communication solution that includes push, chat and community functions.


At the same time, Web3MQ is also compatible with a wide range of social identity and social graph protocols, using communication protocols as a bridge to unlock the potential of each social relationship, and introducing existing Web3 ecosystems, including web3 storage (such as IPFS) and computing (such as Internet computers) As a complement to the messaging ecosystem, users can achieve higher levels of privacy protection and other personalized features through custom configurations. Compared with the current web3 communication protocol, Web3MQ is a protocol project with relatively mature ideas and functions.

c. Swapchat

Swapchat is an address-based instant messaging application plug-in that implements cross-social platforms. As a plug-in, it can support instant chat in Opensea, Twitter, Discord and other scenarios at the same time, that is, when you find a favorite game equipment NFT on the OS, You can directly initiate a 1-to-1 or group chat with them through Swapchat, and the conversation can be extended to other web2 social platforms, which is very useful for more fragmented exchanges such as high-frequency game asset transactions and impromptu gameplay strategy discussions. Strong practicality.


d. Beoble

Unlike Swapchat, which mainly focuses on cross-platform application functions, Beoble has made social functions into APIs and SDKs, so that any project can easily and quickly access and improve its own social scene. It provides modular functions including personal profile, feed stream, and instant private chat, which will be a very handy tool for gamers/projects who want to build their own social ecology.


And. Methorus

MetaForo is a forum-like project. It currently has its own platform and can also be embedded in other applications as a decentralized forum/discussion area. The combination of games and forums is a mature model that has already been verified. Whether it is the Vagabond Starry Sky in the early years, Taptap, or the discussion area of ​​Steam, it has gained a large number of fans of players. Different from the real-time chat that requires high online status, the forum discussion area provides group social interaction with a longer topic cycle, which can meet more game discussion needs, but there are still relatively few projects under this track.


3.3) Taking assets as the unit: NFT access games

NFT itself has strong social attributes, especially PFP projects. Holders use PFP to show their identity. Although the project party has established a certain community network through operations in the early days, these projects generally lack practicality. application scenarios, these links appear very weak. Therefore, games that allow various types of NFTs to access have emerged.

The project under this idea is the presentation of a specific game. By providing a complete game world, players can import their NFT assets into the game to use as characters, and cleverly use the community network built by the NFT project party. At the same time, it also allows the project party to consolidate and activate the atmosphere in its own community. For players, it not only increases the use value of NFT, but also extends its social scene.

Typical projects include:

  1. Arcade

Arcade is the most classic project in this subdivision. Although it is sold as a land-based NFT project, it has emphasized its social attributes from the very beginning. The holder is equivalent to having a space of his own and can invite friends. Social chat and play various mini-games on it. The core feature is that players can use their own NFTs to enter the game, interact with other NFTs, and play against each other, and the gameplay of BAYC vs. MAYC in the early years has been carried out to a greater extent. compatible

In the early days, through cooperation with well-known communities including BAYC, Azuki, and Punk, Arcade successfully attracted a great wave of popularity and traffic. Very big.


It was put up for public sale on April 2 this year. When the 10,000 pieces of land were put up for public sale, there were only 2,000 pieces left, which were basically sold out within half an hour of the sale. Gas at that time soared to more than 2,000wei. Its weekly transaction volume reached the top of the OS list, the smallest plot was 0.25E, and the highest was 1.04E.

However, for projects such as Arcade that use land NFT as a social carrier, NFT plays the role of an amplifier, which means that when the market is hot, it can help the project bring more traffic; but when the market is bleak, NFT attributes will also Adding to the heat of the project. As of August 27, the floor price of Arcade is only 0.17E. Although the largest plot is firm around 11E, the daily transaction volume is poor.

Nevertheless, Arcade is still a very noteworthy project, and it is indeed one of the few social games that can support NFT Interoperate.

b. Worldwide Webb

Worldwide Webb is a more OG project than Arcade, and the ecosystem it depicts will be larger. It uses NFT to build elements including characters, pets, props, tasks, etc. More intuitively, it positions itself. It is an MMORPG game, but compared to the similarly positioned Treeverse, it is characterized by bringing other NFTs as personal images to the world for interaction like Arcade.


Worldwide Webb’s land NFT was released on November 29, 2021, with a total of 9,508 units issued. The issue prices of different housing types were 0.069E, 0.12E, 0.24E and 1E. Although it was far less popular than Arcade at the beginning of its release, but With the continuous delivery commitment of the team and the pursuit of land and social projects, the floor price reached a peak of 2.84E at the end of February this year.

Although the market is currently deserted, its floor price is still around 0.35E, which is also due to the positive and continuous delivery results of the project party. In the first quarter of 2022, it released a friend list and chat function that supports wallet addresses/ENS, as well as pets Elf-style combat system Alpha; released the Mario Kart-style PvP game Alpha in the second quarter, which has built up good confidence in the community.

c. Big Brawl


Big Brawl adds additional empowerment to PFP NFTs. In its game, NFTs such as BAYC, Azuki, Moonbird, and mimic have become heroes that can be fought; players can perform dungeon clearance and confrontation between friends, realizing NFT multi-role The Q pet brawl.

In this way of thinking, the user’s behavior of owning nft adds an additional “confrontation” attribute to “display” + “investment”. When the game traffic is high enough, Big Brawl will become a promotion platform for new NFT projects, and new NFT projects will hope to be exposed through the Big Brawl platform.

On the one hand, the social attributes of games are reflected in the high support for NFT interoperability, which makes it possible to develop social networks and community connections based on NFTs; on the other hand, it is also reflected in the lightweight and interesting The game form can be easily accessed to some social traffic platforms, and has the opportunity to become a by-product of social networking. However, since the game has not yet been officially launched, it is still necessary to wait and see how its final presentation mode is.


On the whole, this model is very attractive to the idea of ​​​​establishing interoperable game scenarios for existing NFT projects. Although from the perspective of the game form, there is no form with phenomenal potential, but the relatively mature Worldwide Webb is still in the stage of continuing to build small scenes.NFT itself is extremely malleable. It is believed that with the development of NFT and GameFi, there will be more highly combinable and more playable projects in this field, which is a good direction for NFT landing or social networking.

3.4) Taking Relationships as Units: Social Mini Games

This category is based on the existing social relationships of users, and stimulates players to spread through light-weight and interesting games with a certain confrontation. The most classic ones are QQ Farm, Car Parking, Alipay Chicken, etc.

However, in the current web3 environment, a relatively large-scale traffic aggregation platform has not yet appeared, so more social platforms rely on web2. However, with the development of the DID social graph, projects under this line of thinking may appear in new ways of presentation.

Typical projects include:

  1. Mask Extension (built-in game mod)

Mask itself is a web2 and web3 middleware centered on social networking. As a Twitter-based browser plug-in, it can effectively use the user’s original web2 social network to expand many scenarios. The most classic of similar models is the various components in the QQ space, including mini games, and QQ Farm is undoubtedly the top work at that time. In the Mask plug-in, we can also find a similar figure.


However, although it has the position of the Game component, there is only one built-in game at present, and the gameplay is poor, and the social attributes are difficult to show. We still need to look forward to more development and high-quality cooperation in the future, and to introduce more small games that are more powerful and interesting. With the help of Twitter’s traffic fulcrum, we can leverage the phenomenon of web3-based social communication.

b. Non-Fungible Friend

Non-Fungible Friend is another component in the Mask plug-in. The current function is relatively simple, but its ideas and directions are more interesting. It extends the concept of NFT avatars. Users can deploy NFTs to their own Twitter personal homepages. The presence of a receptionist, similar to the desk assistant in the early years.


The interesting thing about this idea is that it can be combined with other concepts, such as virtual pets, AI, and even 3D Avatars with motion capture like Anata. Combined with some JS scripts, it may be able to present many eye-catching effects. .

c. is an NFT display project, similar to the QQ space of the year. Although its own gameplay is weak, NFT itself has strong display and social attributes, which can complement social networks well, just like in those days. Like Qzone, the QQ of QQ has formed a unique ecosystem.



Personally, I think that the idea based on the original social networking has a lot of room for extension. In the future, I will definitely see more excellent presentation forms. The old farm stealing vegetables, Pokemon, QQ pets, etc. will all be high-quality product reference prototypes. The ability to organically integrate NFT, social networking and games will inevitably form a strong explosive force.

3.5) Others: Virtual relationships revolving around AI

Relationship is always the core of social interaction, but in virtual time and space, this relationship can spread from people to wider scenes, which may directly establish a unique 1-to-1 relationship with NPCs in the game, Or intelligence-based virtual pets get the chance to bond with others.

At the same time, DID is very attractive in that it does not limit the race of the identity subject, which allows AI to have a more complete presentation. Perhaps most people are still unable to imagine or accept a completely virtual form of relationship, but if AI has a social intelligence that can match or even surpass humans, can we really distinguish, or it is necessary to distinguish the back of its DID? the real subject?

Current projects worth noting include:

  1. rc AI 
  2. image

rct AI uses artificial intelligence to provide complete solutions for the game industry, and uses artificial intelligence to generate content to create a real Metaverse. It is a technology company that integrates technology development, product creation and project promotion. Relying on AI computing power, especially deep learning and reinforcement learning, rct AI provides consumers and producers with a truly dynamic and intelligent user experience.

The core technologies of rct AI, such as Chaos Box chaotic ball algorithm, Morpheus Cloud dream cloud platform, etc., have been widely used by many top games and web3 projects around the world, helping to generate dynamic and personalized interactive real-time in different types of multiple scenarios. Digital content makes the gameplay, plot generation, NPC personalization, character dialogue and other links fully intelligent, creating a truly dynamic and intelligent web3 virtual world ecology.

Based on in-depth research on AI, rct AI has opened up an ecological layout of a unique world view around “virtual humans”, not only creating virtual humans with technology, but also endowing them with life, ability, freedom and equal rights. Solid technical barriers and cutting-edge ecological business layout have enabled rct AI to accumulate a lot of experience in the fields of technology, games, entertainment, and Metaverse at home and abroad, reaching more than 200 million users. On the whole, rct AI has completed an all-round architecture from the underlying technology-appearance NFT-interactive game-deep ecology.

b. Mirror World


Mirror World is a virtual world composed of multiple game matrices. AI-driven virtual life – Mirrors exist in the game, and these character assets are fully interoperable in each game, which will also ensure that Holders will always have the freedom to enter each game that goes live. Mirror World will complete a set of general economic system framework after self-publishing 3 different types of games, allowing more game producers to access and join our game ecosystem. Become a virtual world playground that is rich and interesting enough for everyone, while generating real-world benefits.

Mirror World is creating a diverse game world with interoperable assets. Players can use Mirror NFT to travel through different game worlds, experience different game types, and enjoy different game experiences. In the existing game world design, there are ARPG (Mirrama) combined with Roguelike gameplay, PVP-based relaxed and casual arena duel game (Brawl of Mirrors), and SLG-based games.

c. GiroGiro

GiroGiro.AI is committed to becoming the AI ​​infrastructure of Web 3, providing AI solutions around content and social interaction for games and Metaverse projects in various formats, and adding interactive AI to different scenes in the project to enrich the diversity of scenes and possibilities. Play sex. Through this technology, GiroGiro.AI is simultaneously establishing an on-chain AI identity for each NFT, which will endow the NFT with a specific AI model that enables it to interact and create independently. Secondly, the AI ​​model will have a strong binding relationship with NFT, enabling NFT to perform self-learning training based on the interaction data between itself and users, and evolve into a unique on-chain agent.

In order to ensure Composability and Interoperability, NFT’s on-chain AI identity will also be used in various games and Metaverse projects. For example, NFTs can participate in various artistic creation performances in the Metaverse project based on their AIGC capabilities and display and auction their works. NFTs whose artworks are successfully out of the circle have the opportunity to cooperate with well-known artists and platforms to jointly create works of art, realize the transformation from the PFP positioning to the “virtual idol” positioning with AI capabilities, and improve the NFT’s own business value; in the game scene , which allows NPCs to have more anthropomorphic and even intelligent lines that can change according to the situation and emotions. Combined with communication channels like Swapchat, it can realize many very interesting AI interactions, allowing game scenes to be projected into real life.

In addition to the cooperation with the B-side, GiroGiro also plans to issue a set of PFP NFTs in the future to realize more experimental functions.

d. Soularis


Soularis is a virtual society in which users and AI virtual people coexist, and digital identities and assets are exchanged in the web3 era by using the most cutting-edge AI technology and the top virtual human system.It was co-founded by the artificial intelligence technology company rct AI and the leading company of the domestic virtual human ecology, Next World Culture, leveraging the Z-generation users from entertainment, film and television and other directions, connecting users with the Metaverse world, and creating a real web3 virtual interaction era.

Soularis has core technical solutions such as deep reinforcement learning & content production provided by rct AI, and the first domestic user digital identity image generation & general system Virtual Beings System (VBS) created by Next World Culture, becoming the first truly autonomous thinking in China The digital avatar generation framework of , realizes a comprehensive innovation in the direction of appearance, will, and interoperability.

For Soulalis, an important goal is to build interoperability, or the interoperability of virtual identities, on the basis of adhering to the three principles of the native virtual world (sustainability, self-growth, and large-scale). A virtual identity with this characteristic can be applied not only to the digital image of real-world users, but also to native virtual creatures born in the virtual world. This means that users and AI virtual humans can travel through different virtual scenes, participate in different lifestyles with the same identity and soul, find their inner self and explore the definition of life.

This hard-core technology endows the virtual human’s outer core image and core soul with comprehensive personalization, intelligence, and interoperability, which will promote the virtual human industry from primitive data production to AI-driven personalized data interaction and multi-scenario data interoperability. a stage.

Four: Summary

Whether it is decentralized social networking or GameFi, a lot of interesting and unique ideas and ideas have emerged now, and at the intersection of the two, many projects with the potential to go out of the circle have collided, starting from capital. The GameID is a virtual relationship that can arouse certain humanistic and philosophical thoughts. This article can only extract a brief part of it and present it in a way that can give more people some inspiration.

We believe that the combination of games and social networking will be an important scenario to break through the traffic bottleneck in the current web3 environment. Let us wait and see the day when truly phenomenal applications appear.

Posted by:CoinYuppie,Reprinted with attribution to:
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