Metaverse “Father” Neil Stephenson Launches Metaverse Blockchain

Neal Stephenson, who coined the term “Metaverse” 30 years ago, is launching a Metaverse-centric blockchain project called LAMINA1.

He also changed his mind about the Metaverse, saying the experience will likely be geared more towards flat 2D screens than virtual reality or augmented reality technologies such as Meta and Microsoft’s proposed models such as helmets and lenses.

Stephenson is a popular science fiction writer who explored the concept of a virtual reality world called the “Metaverse” in his 1992 science fiction novel “Avalanche.” In addition to writing, the 62-year-old served as chief futurist at augmented reality company Magic from 2014 to 2020.

According to a June 8 announcement by veteran cryptocurrency investor and former Bitcoin Foundation chairman Peter Vessenes, Stephenson and he co-created a new layer-1 blockchain called LAMINA1, which they hope will serve as a “The Base Layer of the Open Metaverse”.

“A place to build something closer to Neal’s vision — a place that privileges creators of technology and art, a place that provides support, space computing technology, and a community that supports those building the Metaverse,” Vessenes wrote Dao, adding that the network is “likely” to be carbon negative.

At this stage, there are not many specific details about the project, but Ethereum co-founder Joseph Lubin is a notable name on the list of early investors in the project.

Speaking about the co-founder’s role at LAMINA1, Vessenes said:

“Neil brings his vision, wisdom, experience, and some core goals: to help artists and other value creators get paid properly for their work, to help protect the environment… and to build a truly open Metaverse, while Not seeing the vision of the Metaverse taken over by monopolies.”

Vessenes noted that he will focus on getting the blockchain up and running, with “the necessary governance, technology, node operators, IP partners, artists, business partners and funding up and running.”

Stephenson’s 1992 novel described the Metaverse as a virtual urban environment accessible via a global fiber-optic network and VR headsets. Themes such as social inequality, centralized control, and constant advertising are described in the book, and the concept of virtual real estate also emerges.

Earlier today, Stephenson shared some thoughts on the Metaverse on Twitter, predicting that much of the Metaverse will be created for screens rather than VR headsets.

Stephenson points out that when he first wrote this article 30 years ago, he didn’t foresee a future where high-quality video games would reach consumers on a massive scale.

“Thanks to gaming, billions of people can now freely navigate 3D environments on flat 2D screens. The UI they have at their disposal (like WASD + mouse) is not what most sci-fi writers predicted. But that’s what the technological field path depends on Mode of operation.”

The writer went on to add that modern game development for both developers and consumers still revolves around screens, and if anything, we’ll be using a hybrid approach to developing the Metaverse, overlaying 2D screens and AR. /VR technology, not pure VR.

“We use keyboards designed for mechanical typewriters to smoothly navigate and interact with extremely rich 3D environments. This is what steampunk looks like. If the Metaverse leaves these users and the developers who create these experiences behind, That would be a false start.”

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