Metaverse Battle: Communism and Freedom

When generations imagine the future, they are often far away. This is because they can only use the past and present as the basis for these predictions, and we classify the future as a major leap in technology.However, the word meaning is entirely subjective. For you, sitting on a computer 100,000 times more powerful than the one that put us on the moon 53 years ago, going from a sharpened stone to something resembling a knife, wouldn’t be technology a major leap forward.

Metaverse Battle: Communism and Freedom

This technological leap is significant for our now extinct close relative, Homo erectus. Humans have existed for 70,000 years with the same cognitive abilities. Homo erectus walked the Earth for about 2 million years, but their technology remained stagnant, never evolving beyond all forms of sharp stone. Do they have a future in the absence of technological advances?

For more than 60 years, the future of mankind has been emphasized as the world of bits, that is, the digital realm. This digital realm goes by many names: Web, Net, Cyberspace, and now Metaverse.

What will our Metaverse future look like?

Almost everyone who builds and invests in web3 technology is a futurist. Futurists naturally look to the future with enthusiasm and excitement. They were early adopters of the Internet, they were early adopters of web2 applications, and they were early adopters of web3. A futurist can accept jumping off a cliff into an unknown abyss. That’s why they are usually entrepreneurs too.

The end users of these technologies are largely not futurists.

This means that they look at the future with energy and excitement only when it appears to be securely rooted in, and improved upon, their current reality.

Why are people in awe, not fear, of Tesla and Elon Musk?

Tesla is: 

Rooted in their current reality – the car

An improvement on this reality – faster, sleeker EVs

For most people, the Metaverse is somewhere between video games and Mark Zuckerberg’s virtual reality hell.

The Metaverse is not:

Rooted in their current reality – people don’t spend their waking hours in immersive VR environments

Improvements to their current reality – Metaverse connectivity improvements over the Internet are unclear.

is a collection of trends, not one trend

The mode of understanding that needs to be implanted in the cultural zeitgeist is that the Metaverse is not a scary “thing”; rather, it is a collection of independent trends that are converging into a whole.

The most important of these trends are:

  • More and more people have access to the Internet
  • Screen time is increasing
  • Remote work + coronavirus
  • Technology is becoming more immersive
  • Gaming (penetration and investment)
  • Blockchain and NFTs allow digital ownership

The world is online

Before we had a connected virtual world where people worked, played and nurtured relationships, we needed an internet connection. Global internet access increased from 50% in 2019 to 63%[1]. 91.5%[2] of North Americans have reliable internet access (89.5%[3] have reliable food access).

Internet access is also increasing in developing countries. From 2019 to 2021, Internet access in developing countries will grow by 13% (44% to 57%). Compared with 2019-2021, Internet accessibility in the world’s least developed countries increased by 7%, while their average year-on-year growth rate was around 1.5%.

Metaverse Battle: Communism and Freedom

% of people using the internet 2005-2021

 Screens rule our waking hours

Not only are more and more people online, but these people are also online more and more often. 91% of U.S. adults say they go online at least daily. 31%[4] of respondents admitted that they go online “almost often”. The average person spends 7 hours a day (about 40% of their waking hours) in front of some type of screen.

 Remote work will continue

There’s a “return to normalcy” term that many hold on tight. The truth is, the world will never fully return to the way it was. Before the coronavirus, the advice to meet online would have been odd, especially if the person was within a commutable distance. Now, companies are closing $100 million-plus funds to build unicorns without ever seeing an investor or colleague in person. The coronavirus has shown everyone that most desk jobs can be done from home. Of the 2,050 full-time remote workers surveyed, 90% felt they were as productive at home as in the office, if not more productive. By 2022, 25%[5] of professional jobs in North America will be remote.

 Gaming Goes Mainstream

There are nearly 3 billion players worldwide. These people are very fond of forming close bonds with people they have never met, and probably never will. Over 50% of US children aged 9-12 play Roblox at least once a week. Unwittingly, these kids are preparing to work with people they’ve never met and form friendships. They are also being trained how to interact quickly and successfully in the complex digital economy. One day, these digital economies may be worth more than today’s global economy.

The total virtual goods economy is estimated to be worth $30 billion and is expected to grow to $190 billion by 2025.

Immersive technology is getting better

In 2 million years, our friend, Homo erectus, has never had a sharpened rock. Samuel Morse sent the first-ever telegram message, “What did God create?” – just 178 years ago. We can now communicate with everyone living on Earth in an open, immersive virtual world people across continents communicate instantly.

Extended reality technologies — such as virtual reality, augmented reality, and mixed reality — have long captured our collective imagination. The proliferation of this technology has become a social norm that both terrifies and excites us. The extended reality industry is expected to grow from $45 million to $330 million by 2025. About 20 percent of Facebook employees work in the company’s AR/VR division, known as the Facebook Reality Lab.

Metaverse Battle: Communism and Freedom

’60s ad imagining the future of telephony

big unlock

The greatest unlocking of our shared Metaverse future comes from NFTs and blockchain technology. NFTs have become the basic atomic unit of the Metaverse. They make the digital world real ownership. They represent rights, they represent the rule of law.

The Metaverse is the Internet of Ownership

Much of the value and property in the digital realm belongs to companies like Google, Apple, Microsoft, Meta, Amazon, and more. Countless hours spent on Facebook, Google, Reddit go to waste, and your interactions on these platforms gain no value, even though these companies gain economic value from your interactions.

The Metaverse is already here, but it’s communist.

But how many people crossed the Berlin Wall to get into the Soviet Union? How many people fled South Korea for North Korea?

Before the emergence of NFTs, for the platform, we were just tenants. The time has come to tap into value.

With NFTs, we are the owners. It is in the same position as the platform and has the same rights.

Without a Metaverse based on blockchain technology and true ownership, it would indeed be the big tech hell we all fear.

We want to live in a Metaverse where we are free to control our own destiny, starting with true ownership through NFTs.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/metaverse-battle-communism-and-freedom/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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