The gaming mouse is based on no shell replacement.
I wonder if everyone thinks that the development of gaming mouse “seems to have come to an end”?
Without considering the stealing concept of “the gaming mouse is used to play games”, the first strictly gaming mouse should be the Razer BoomSlang (African tree snake) launched by Razer in 2003. Due to technical limitations, this pioneering work in the gaming mouse industry does not use optical sensors, but still uses the traditional mechanical rolling ball structure, with only 2100/2500 DPI models. However, from a modern point of view, this mouse, released 22 years ago, already has the “must have elements” of the current gaming mouse:
In order to allow players to hold the mouse during intense operations, BoomSlang uses a rubber anti-slip design; in order not to miss every key operation in the game, BoomSlang even has 5 programmable buttons. Except for DPI, interface, and the RGB marquee that cannot be bypassed when referring to e-sports, Razer BoomSlang is not fundamentally different from the latest symmetrical layout gaming mouse in 2022 from a certain point of view.
Image source: ebay
But looking at other categories around e-sports, the situation of “not forgetting the original intention” like the gaming mouse does not exist at all: the gaming keyboard has gone through the cycle of mechanical keyboard-membrane keyboard-mechanical keyboard, and began to move towards a more advanced optical axis , its key layout is also constantly innovating, and even spawned a left-handed keyboard designed for gaming.
Gaming headsets have also developed a mature ecological system from the original “small speakers”, from mono to stereo, to 7.1, surround sound, DTS/THX/Dolby sound effects, and today’s gaming headsets have become a headset category An independent existence. Even the dispensable gaming mouse point has now differentiated into two different genres: textured and hard.
But 19 years later, the gaming mouse is still the same gaming mouse: thanks to the upgrade of the supply chain, the DPI of the sensor has reached 25,000, and the wired transmission has also become a wireless design. But other than that, there is no essential difference between gaming mice and past gaming mice.
Image credit: Logitech
In all fairness, modern gaming mice have indeed differentiated into different genres in terms of appearance and design. Razer’s Purgatory Viper, Logitech’s G502, G903 and GPW are indeed very representative products in the gaming mouse field. But the problem is that these product branches are essentially just different ergonomic shells for different users. In terms of interaction, these mice are not even as innovative as those domestic mice that use vibration motors to simulate recoil feedback.
Then think of the current game peripheral manufacturers have almost “stopped research and development” of new gaming mice, the so-called “updated” launched is essentially an upgraded version of the old mouse to replace the new sensor. The evolution of gaming mice really seems to have come to an end.
The “stock market” of gaming mice
There are three reasons why this is the case, in my opinion. First of all, the gaming mouse itself is difficult to develop incremental users. Compared with other gaming peripherals, players have higher requirements for the feel of gaming mice. The feel mentioned here is not the traditional ergonomic feel, but whether the gaming mouse can conform to the muscle memory and usage habits formed by players for a long time. After all, the gaming mouse is essentially an input tool born of fast and precise positioning. No matter how the product is redesigned, faster, more accurate and easy to use are the ultimate pursuit of the gaming mouse.
Even though gaming keyboards differ in layout and shape design, the core feel of the keyboard is provided by the shaft, and most peripheral brands will provide the same keyboard with different shaft versions for consumers to choose. However, the feel of the gaming mouse is provided by the design of the mouse itself, and the micro-motion of the buttons has little effect on the feel of the hand. Therefore, gamers usually do not rashly change the mouse model they use in order to ensure the best performance.
NewZoo conducted a survey on peripheral brand loyalty of gamers in 2017. In a survey of 21 million core PC gamers in the United Kingdom, Sweden, Germany, France and Poland, only 34% of gamers said that if another Brands can provide higher-quality peripherals that they will gladly replace. And 78% of the players surveyed said they have a “core peripheral” that will not be easily changed. It can be seen that the appeal of the new gaming mouse in the true sense to players is actually very limited.
Image credit: Razer
Although there is no direct statement, in Razer’s 2021 annual report, the “Razer core products” listed by CEP Chen Minliang in the chairman’s report are all iterative upgrades of old models. It can be seen that at least in the field of mouse, the newly designed new product is not the core product.
In fact, it is not difficult to understand such a brand decision from the perspective of the brand.Players’ research and their actual product sales have proven gamers’ loyalty to gaming mice, and rashly launching new products is likely to outweigh the gains. More importantly, it takes a lot of research for brands to develop a brand new mouse, but some brands can reverse the appearance of a mouse at a very low cost.
A well-known domestic keyboard and mouse brand likes the “1:1 fine imitation” international big-selling mouse, from Logitech to Razer, from the office flagship MX Master to the gaming legend G502, “twin brothers” can be found in the brand store. On the one hand, there are high R&D costs and consumers who may not buy it, on the other hand, there are extremely low reverse costs and “fine imitation” brands with price advantages. It seems that peripheral brands decide to slow down the replacement of gaming mice. .
But from an industry point of view, the gaming mouse has not changed much after many years, which is not only a problem of both sides of the market, but also a problem of the game industry. We know that the development of hardware cannot be separated from the software ecosystem, and this principle still holds true in the game industry:
The emergence of driving simulation games gave birth to driving simulation steering wheels, the emergence of flight simulation games gave birth to yoke joysticks, and even music games have their own exclusive interactive devices. However, as long as the interaction method of the XY plane coordinate system does not fundamentally change, the product form of the gaming mouse is destined to remain unchanged.
Metaverse brings new opportunities?
So is the future of gaming mice really frozen again? Actually it can’t be said. Since the fundamental reason for the stagnation of gaming mouse development is that the gaming industry has stopped, then gaming peripheral brands can cooperate with the gaming industry to promote innovation in the gaming industry from the source, thereby creating a new market space.
For example, Razer, which has been used as an example just now, revealed in its 2021 annual report that Microchip plans to explore areas such as decentralized finance and Metaverse investment. Under the concept of the Metaverse, a new interaction method that is separated from the plane XY interaction is destined to bring more possibilities for game peripheral brands to explore interactive innovation. Logitech, another major player in the gaming peripherals space, also hosted the Song Breaker Awards on the Metaverse platform Roblox.
Image credit: Logitech (browser translation)
The emergence of the Metaverse introduced the concept of three-dimensional space into the game input link. Since then, the game mouse will no longer be an XY axis plane input device, but a stereo input tool. The new usage scene will bring new breakthroughs in the way of using the gaming mouse, and the gaming mouse framework based on two-dimensional plane input no longer exists. This is a rare “industry reshuffle” opportunity for all gaming peripheral brands.
In addition, the popularity of mobile games and the emphasis on accessibility by Internet brands in recent years have also brought new ideas to the design of gaming mice. The gaming mouse does not necessarily have to be the shape of a mouse. Based on the concept of a mobile phone’s split gamepad, within the framework of XY axis interaction, the mouse has many new interaction possibilities.
Although Xiaolei is still not optimistic about the current Metaverse concept products at this stage, it is undeniable that these products can display the concept of the Metaverse in front of users in an “unauthentic” way, and make future interactions. Active exploration.
Although Xiaolei does not dare to say that the Metaverse will definitely be realized in the future, and he is not sure that the interactive device in the Metaverse era is still called “mouse”, he does not think that mobile games can replace traditional desktop computer games in the short term. But the “mouse” of the future will continue to be like the first mouse, invented in 1968— connected to a whole new world at one end and in our own hands at the other.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/metaverse-and-gaming-mouse-even-have-a-chemical-reaction/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.