0 1 What is the Metaverse
Wikipedia’s description of the Metaverse is: a 3D virtual space with link perception and sharing characteristics based on the future Internet based on the future Internet, through virtual augmented physical reality, showing the characteristics of convergence and physical persistence.
Professor Shen Yang from the School of Journalism, Tsinghua University defines the Metaverse as follows: “The Metaverse is a new Internet application and social form that integrates a variety of new technologies and integrates virtual and reality. It provides immersive experience based on extended reality technology and digital twin technology to generate reality. The mirror image of the world, building an economic system through blockchain technology, closely integrating the virtual world and the real world in the economic system, social system, and identity system, and allowing each user to produce and edit content.” Metaverse is still a constant The concept of development, evolution, which is constantly enriched by the different players in their own way.
There are also scholars who can cross-define the Metaverse from the four aspects of space-time, authenticity, independence, and connectivity through the “archaeology” of the concept and concept of the Metaverse.
From the perspective of space-time, the Metaverse is a digital world that is virtual in the spatial dimension and real in the time dimension; from the perspective of authenticity, there are both digital replicas of the real world and creations of the virtual world in the Metaverse; from independent From the perspective of nature, the Metaverse is a parallel space that is closely connected with the external real world and is highly independent; from the perspective of connectivity, the Metaverse is a sustainable, wide-coverage space that includes networks, hardware terminals, and users. virtual reality system.
To be precise, the Metaverse is not a new concept, it is more like the rebirth of a classic concept, a concept materialization under new technologies such as extended reality (XR), blockchain, cloud computing, and digital twins.
0 2 Metaverse development process
From the 1970s to the 1995s, there were a lot of open multiplayer games, which means that the open world of the game itself formed the early basis of the Metaverse. Later, in 2003, a game called “Second Life” was released. It liberated us partially from the dilemma faced by the real world in concept. How to understand this sentence. One of the most painful things in the real world is that we can’t quickly adjust our identity, but in the virtual world, we can achieve this by having our own clones, so “Second Life” gives us a new way to live. possibility.
In 2020, human society has reached the critical point of virtualization, and the epidemic has accelerated the development of new technologies and the formation of a non-contact culture.
2021 is the first year of the Metaverse. At the beginning of 2021, Soul App proposed to build a “social Metaverse” for the first time in the industry. In March 2021, Roblox, known as the first share of the Metaverse, was officially listed on the New York Stock Exchange; in May, Microsoft CEO Satya Nadella said the company was working to build a “enterprise” Metaverse”; in August, Haier took the lead in releasing the first intelligent manufacturing Metaverse platform in the manufacturing industry, covering industrial Internet, artificial intelligence, augmented reality, virtual reality and blockchain technology, realizing the physical and virtual integration of intelligent manufacturing, and the integration of ” The cross-scenario experience of “factory, store, and home” has realized the improvement of consumer experience. In August, Nvidia announced the launch of the world’s first simulation and collaboration platform that provides a foundation for the establishment of the Metaverse; in August, ByteDance invested heavily in the acquisition of VR startup Pico; on October 28, American social media giant Facebook (Facebook) Announced the change of name to “Meta”, derived from “Metaverse”; in November, the virtual world platform Decentraland announced that Barbados will set up the world’s first embassy in the Metaverse, tentatively scheduled to open in January 2022 . In November, the Metaverse Working Committee of China Private Science and Technology Industrialists Association was unveiled.
On December 21, 2021, Baidu’s first domestic Metaverse product “Xi Rong” officially opened for targeted internal testing. Users can enter X Rong space for advanced experience with the invitation code.
On December 27, 2021, the Baidu Create AI Developer Conference will release the Metaverse product “Xi Rong”. The 2021 Create conference will be held in the “Xi Rong APP”. This is the first conference held in the Metaverse in China. At the same time, it can accommodate 100,000 people to interact with the screen.
In January 2022, Sony announced new details for its next-generation virtual reality headset (PS VR2), as well as a new game for PS VR2.
January 4, 2022 Qualcomm Technologies announced at the 2022 International Consumer Electronics Show (CES) a partnership with Microsoft to expand and accelerate the adoption of AR in consumer and enterprise markets. Both parties are confident in the development of the Metaverse, and Qualcomm Technologies is collaborating with Microsoft on a number of initiatives to jointly promote the development of the ecosystem, including the development of customized AR chips to create a new generation of energy-efficient, lightweight AR glasses that provide rich immersive experience; and plans to integrate software such as Microsoft Mesh applications and the Snapdragon Spaces™ XR developer platform.
In January 2022, the new hot word “Metaverse” has repeatedly appeared in committee proposals!
In February 2022, Chinese tech giants headed for the “Metaverse”.
On February 14, 2022, Ocean Park Hong Kong announced that Ocean Park Hong Kong, in partnership with The Sandbox, will cooperate to deploy the Metaverse.
0 3 Metaverse Value System
The Metaverse value system includes seven levels: Experience; Discovery; Creator economy; Spatial Computing; Decentralizition; Human Interface; Foundation Infrastructure.
With the continuous maturity of application scenarios, the future Metaverse will evolve into a complex system that is extremely large-scale, extremely open, and dynamically optimized. This system will be jointly constructed by builders in multiple fields, covering cyberspace, hardware terminals, various manufacturers and users, ensuring a wide range of virtual reality application scenarios, and showing it as the external form of a super-large digital application ecosystem .Specifically, the Metaverse after achieving stable operation mainly includes five major value systems.
First, the technical system. As a comprehensive application of a number of digital technologies, the Metaverse technology system will present significant integrated features. On the one hand, the technical system for the operation of the Metaverse includes the deep integration of individual technology applications such as extended reality (XR), digital twin, blockchain, artificial intelligence, etc., to realize the normal operation of the Metaverse scene with the combined force of technology; on the other hand, The Metaverse will be more closely related to production activities, so the Metaverse technology system will be connected to more different industrial technologies, and industrial technology will become an important part of the Metaverse technology system.
Second, the connection system. With the continuous deepening of the new generation of information technology, social development will become increasingly networked, and the expansion process of the connection system of the Metaverse coincides with the trend of social networking. The connection system of the Metaverse mainly includes two parts: internal connection and external connection. Internal connection is the connection between different application ecosystems within the Metaverse; external connection is the connection between the Metaverse and the real world.
Third, the content system. Due to the comprehensive integration of visual simulation factors, the information transmission will be upgraded from a two-dimensional plane to a three-dimensional space, and the content output form will be more vivid and flexible in the future, which will effectively enhance the user’s sense of reality, presence and immersion, and greatly expand and enrich the metadata. The content system of the universe. The content system of Metaverse mainly covers two types: one is the three-dimensional presentation of traditional online content such as entertainment, business, and services; the other is that culture and creative industries will be further integrated in the Metaverse, resulting in a series of new Content, the creation of the virtual world.
Fourth, the economic system. Metaverse economy is a new form of digital economy that deeply integrates real economy and virtual economy. It has the characteristics of always-on, complete operation, and frequent occurrence. From a transactional point of view, a functioning Metaverse economic system consists of 4 basic elements: commodities, both digital replicas of the real world in the Metaverse and completely new creations of the virtual world; markets, commodities in the Metaverse and Trading venue for services; trading mode, there will be multiple coexisting trading modes such as Decentralized Finance (De-Fi) and Non-Fungible Tokens (NFT) in the Metaverse; Security, ensuring the security of transaction activities in a standardized and orderly manner elements.
Fifth, the legal system. Only under the escort of the law can we effectively solve various problems that may be caused by this new thing in the Metaverse, and effectively promote its healthy development. The legal system of the Metaverse consists of at least three parts: first, the reshaping and adjustment of real laws, to pave the way for regulating the personality of virtual subjects; second, the laws on transactions, payments, data, and security that guarantee the normal operation of the Metaverse’s economic and social system. The third is the laws and regulations for external supervision of the development and application of Metaverse.
04 Difficulties in Metaverse Development
First, how to establish the basic framework for the operation of the Metaverse? The Metaverse is a scenario simulation of the real economy and society, which involves a series of basic frame selection issues such as values, institutional design, and legal order.
Second, how to avoid the formation of a high degree of monopoly? The realization of the Metaverse scene requires huge human and material investment, and at the same time it needs to achieve super-large-scale connections, so the Metaverse has an inherent monopoly gene. We need to avoid the Metaverse being monopolized by a few powers.
Third, how to maintain the positive interaction between the real world and the Metaverse? That is, to make good use of the double-edged sword of the Metaverse, beware of people being immersed in the Metaverse scene and unable to extricate themselves, and to play the positive role of the Metaverse.
Fourth, how to protect privacy and data security? The development of the Metaverse requires collecting more personal information of people, and protecting personal privacy and data security will be a very big challenge.
First, the problem of the Metaverse infrastructure being attacked. In the future, the Metaverse will evolve into a complex system that is extremely large-scale, extremely open, and dynamically optimized. This system will be jointly supported by a huge digital infrastructure and traditional infrastructure. At the same time, because the Metaverse will be more deeply integrated into people’s daily work and life than the Internet, if the Metaverse-related infrastructure is attacked, invaded, interfered and destroyed, it will have a serious impact on normal economic and social development.
Second, the problem of high monopoly. A mature Metaverse system needs to realize the connection and interaction of ultra-large-scale users, the docking and unification of massive standards and specifications, and the operation of large-scale infrastructure. Therefore, the early construction process requires powerful enterprises to invest huge manpower and material resources, which also Caused the Metaverse to have an inherent monopoly gene. At the same time, the mature operation of Metaverse also requires relatively stable service providers. Therefore, how to avoid the formation of a high degree of monopoly will be a very important issue in the future development of the Metaverse industry.
Third, the problem of digital addiction. With the in-depth development of the Metaverse, its “double-edged sword” feature will become more prominent. On the positive side, the Metaverse will break the physical rules of the real world that people are accustomed to, redefine most of the production and lifestyles in the virtual world, and have a significant impact on three different levels: macro-society, meso-industry and micro-individuals. Improve the production efficiency of the whole society with new production methods and cooperation methods. However, on the negative side, with the blessing of a large number of algorithms, the new visual scene generated by the Metaverse will make more people immersed in the virtual world and unable to extricate themselves. How to maintain the positive interaction between the real world and the Metaverse, play the positive role of the Metaverse, suppress the negative role, and properly solve the problem of digital addiction in the future is also a major challenge that the Metaverse will face in the future.
Metaverse is based on “hard technology”, including computers, network equipment, integrated circuits, communication components, new display systems, mixed reality equipment, precision free-form optical systems, and high-pixel high-definition cameras.
In the era of the Metaverse, there are different technical supports (4Is) to realize the six types of needs (vision, hearing, smell, taste, touch, and consciousness) of eyes, ears, nose, tongue, body, and brain, such as network cables and computers that support vision and auditory needs, but this connection is still in its infancy. As the Internet further develops, connectivity not only satisfies demand, but stimulates and creates demand through supply. For example, through big data, you can accurately “guess what you like” and directly push the product to the user.
As a comprehensive integrated application of multiple digital technologies, the Metaverse scene needs to achieve two technological breakthroughs from concept to actual implementation: the first is the breakthrough of individual technologies such as XR, digital twin, blockchain, artificial intelligence, etc., from different Dimension realizes the basic functions of Metaverse applications such as stereoscopic vision, deep immersion, and virtual avatar; the second breakthrough is the comprehensive application of multiple digital technologies. orderly development.
The operation mainly depends on two factors, one is the hardware (chip), and the other is the algorithm or the way of operation. The way the Metaverse operates is largely dependent on cloud computing. Because the display equipment should not be too large, this determines that the display equipment cannot undertake the calculations required by the Metaverse alone. At this time, cloud computing comes in handy.
The construction of the Metaverse requires huge computing power, which will also indirectly promote the development of chips. AMD CEO Su Zifeng said, “We are in a period of high-performance computing explosion, which is driving the need for more computing to support the services and devices that affect every aspect of our lives.
From a computing point of view, the future of the Metaverse will be a “cloud-edge-device” collaboration model. However, at present, whether it is the cloud or the terminal, the computing power reserves of mainstream chips are far from meeting the requirements of Metaverse applications. In particular, the computing power bottleneck of the terminal side is huge, because the terminal side not only undertakes some intelligent perception algorithms, but more importantly, undertakes the core virtual-real fusion photorealistic image rendering algorithm. This kind of algorithm requires huge computing power and demands Ultra-low power consumption, the current mainstream end-side computing chips do not meet such strict technical indicators.
The technology to show the Metaverse to people is inseparable from virtual reality (VR/AR). As an important bridge connecting the real world and the Metaverse, this technology has now attracted the attention and entry of many people, including many well-known big technology companies. According to IDC data, global VR device shipments are accelerating. It is expected that global VR headset shipments will maintain a compound annual growth rate of 41% from 2021 to 2025. It is expected that shipments in 2021 will increase from 6.7 million units in 2020. It will be increased to 8.5 million units, and will reach 28.6 million units in 2025.
The current weakness of display technology lies in the fact that both display devices and image processing and rendering algorithms cannot fully meet the technical requirements of Metaverse applications. Most of the mainstream AR/VR display devices on the market have problems such as heavy weight, high power consumption, poor resolution, serious color cast, and often accompanied by dizziness. To obtain a light and good display module, materials are required. A major breakthrough in science and optics. Display technology still needs a certain amount of time to settle and develop.
An important element of the Metaverse is being able to connect with people. Metaverse is based on VR/AR technology to achieve interactive experience, but VR/AR technology needs to consume a lot of data, so it is a good solution to transmit the data to cloud computing and then feed it back to the device. However, today’s technical difficulty lies in realizing low-latency connections, which puts forward higher requirements for communication technology, especially 5G.
Mobile Edge Computing (MEC) enables cloud computing capabilities and IT service environments at the edge of cellular networks. The basic idea behind MEC is that network congestion can be reduced and application performance improved by running applications and performing related processing tasks closer to cellular customers. MEC technology is designed to be implemented at cellular base stations or other edge nodes and provide customers with flexible and rapid deployment of new applications and services.
The speed of professional instrument scanning modeling is much faster than manual modeling, the operation is less difficult, and high-precision modeling can be achieved. But its disadvantage is that the more sophisticated the equipment, the higher the cost, and it can only be reconstructed based on real objects, and cannot be created virtually. It also has certain restrictions on the size of real objects, and it still needs professional 3D software to edit and process after modeling before it can be put into use.
The Metaverse has changed production and lifestyles, and games and social networking may become the first Metaverse application scenarios for landing scenarios. We can enter the daily life of the Metaverse, such as socializing, gaming, consumption and learning; it can also improve the production efficiency and accuracy of prototypes and reduce their production costs, such as Metaverse + healthcare, Metaverse + electricity, Metaverse + factory , Metaverse + Aerospace, etc. With the continuous breakthrough of Metaverse-related technologies, the above scenarios will gradually be implemented. Among them, game platforms and social platforms are the easiest to achieve full digitalization, and it is easier to build a Metaverse world. Many companies at home and abroad have also begun to make efforts in these two fields.
In fact, we are no strangers to the Metaverse, the strangeness is just a name, which has infiltrated our lives in a mythical way a long time ago. In A Dream of Red Mansions, Jia Baoyu entered the illusory realm. In Liaozhai, the scholar entered the paradise in the painting. In the previously popular animation “Nezha”, you also saw Nezha entering the map of Shanhe Sheji to obtain treasures.
These different characters have entered a world completely different from reality, in which all good things can be seen and experienced. In the early 1990s, Qian Xuesen had a vision for virtual reality and the “Metaverse”, and gave it a rather artistic name – “spiritual realm”. The deep integration of machines will bring profound changes to human society.
Today, with the development of digitization, the Metaverse has appeared in a brand-new manner. It tells us that the Metaverse is not only seen in books and movies with a sense of sight, but it will open up a new world for us with virtual symbiosis and a real sense of experience. A new digital age.
Metaverse is the final form of digitization. It will become a digital world integrating entertainment, social interaction, learning, production, and life. It will be closely integrated with the real world, including consumption, entertainment, cultural tourism, education, industry, health, office, and residence. a typical application scenario.
The existence of the Metaverse is not to reduce offline consumption, it is to combine online and offline consumption to realize virtual and real symbiosis, promote traditional business to realize the transformation of the new consumption era, and greatly increase the experience of consumers. Be immersive and experiential.
In an art hotel in Melbourne, Australia, a very interesting Metaverse heist was carried out using Banksy’s works. Banksy’s famous painting “No Playing Ball” was displayed in the hotel. This painting is worth $15,000, as long as the registration A person staying in a hotel can become a permissible thief.
This hotel has become a Metaverse space where theft is allowed. Many people go there because they want to try the behavior of “allowing theft”, and the theft target and clues are naturally difficult to obtain. As long as you spend at the hotel, you can get new clues. After obtaining the consent of the guests, the hotel will also publish the surveillance video of the guests stealing paintings on the social media accounts, and the people caught by the camera are also very happy to analyze the incident on their social media accounts. The hotel campaign also won a Bronze Clio Interactive Media Advertising and a Cannes PR Golden Lion.
In 2016, Roblox announced that it would land on the Oculus Rift platform, where users can design their own VR game worlds and experiences. In September 2019, Facebook released Horizon, a VR social platform, and in August 2020, a public beta version was launched, where users can build environments and games and communicate with friends.
During the COVID-19 pandemic, due to the inability to meet in the real world, we have seen many universities have started online graduation ceremonies, and students have used Minecraft to create a scene similar to that of universities in the real world, where they can be together Graduation ceremony with cheers and fun.
In the traditional cultural tourism experience, tourists only have a single label experience, that is, “tourist”, which is mainly a one-way, one-dimensional tour experience based on passive viewing and acceptance, and it is difficult to form a true immersive experience.
In the cultural tourism experience of the Metaverse, the identity of each individual is different from the real world and exists independently and can be set freely. The cultural tourism scene is no longer a single viewing process. Through interaction and even multi-linear and multi-narrative Each tourist can enjoy different scenes, storylines, and character identities, helping them to have a strong sense of self-substitute and obtain a more high-quality cultural tourism experience.
Disney is an industry pioneer on the “Metaverse” theme park track, and the original stage play “Frozen” is an early project combining physical and digital technologies. It combines motion-tracked video graphics with large moving sets to create the frozen world of Arendelle, fully immersing visitors in the world of Frozen. In addition, Disney is actively exploring new technologies to extend the magic of the park to the home: allowing people to play established roles or even be themselves — creating characters for themselves throughout the story and adding new ones to the story.
The core structure of the traditional teaching scene is composed of teachers, students, and learning environments, but in the Metaverse education scene, it is not a fixed combination. In the integrated educational scene, such as the chemistry class scene, students can use their imagination to do experiments in the Metaverse world, and this time they are no longer afraid of explosions.
Use digital twin or panoramic video shooting technology to realistically reproduce the real teaching environment, such as the use of panoramic shooting to reconstruct natural landforms, historical sites, landscapes, etc. When studying geography, students can break through the time and space limitations of the real world in a virtual environment, travel to any place on the earth by teleportation, and complete a geographical field investigation.
In the future, the way of learning is no longer a single class reading, but the interaction between the teaching environment, teaching resources and students, and online teaching with sensory synchronization can also be carried out according to the form of virtual avatars.
In the field of production, in the traditional industrial manufacturing process, design, production, sales and other links often have distinct process boundaries. In the Internet era, supply chain collaborative production, regional collaborative production, remote manufacturing, and even multinational manufacturing, cloud manufacturing, etc. form a trend.
In the Metaverse era, the information of industrial products will undergo huge changes: from informatization to digitization, information will be more accurate, and the integrity, timeliness, and real-time nature of information will also be greatly improved. From 2D drawings to 3D models, from static models to motion models, from abstract data to simulation models, relying on technologies such as the Internet, the Internet of Things, and mobile networks to achieve real-time remote simulation from data twins to cyber-physical systems , control, maintenance… Collaborative production will become the mainstream production mode, and will greatly improve the level of production and even innovation.
Microsoft’s MR solution is to create a remote collaboration platform. Through interactive technology and remote maintenance, inspection, and training, it can reduce corporate communication costs, shorten manual travel time, and reduce high carbon footprints. It is widely used among manufacturing enterprises such as Arle.
This is regarded as the primary landing of the Metaverse industrial manufacturing scene. With the advancement of technology application and the rich content of the scene, the application feedback of the first landing scene will continue to accelerate the process and development of the Metaverse industrial scene.
Today’s sports and fitness industry is growing rapidly and has great potential. At the same time, it has also greatly stimulated the development of the industry. In the final analysis, health is the eternal pursuit of human beings.
Similarly, in the Metaverse world, the physical level of “healthy body” is still very attractive, and it is the root of life together. Use fragmented time for exercise and fitness anytime, anywhere, interact with coaches online through sensor accessories, join virtual communities for team sports and even competition, safe mode to effectively avoid sports injuries, every ordinary person has the opportunity to discover a certain sport of their own talent.
Fitness is no longer something that requires “hard work” and persistence, but has become a kind of enjoyment and a habit for every resident in the Metaverse, and a healthy lifestyle will also be extended to everyone’s life scenarios. At the same time, the realistic threshold of extreme sports will also be lowered. During the Winter Olympics, Bing Dun Dun was invited to go to the snowy road to experience Gu Ailing jumping beside him, taking the diving license exam at his inland home, and taking part in the “Fast and the Furious” Shooting venue and main creator drag racing… Metaverse residents with a full life experience only need to enjoy the dopamine brought by sports.
The virtual industrial park breaks through the limitation of land space, and uses digital and intelligent technology to connect related industrial enterprises scattered in various places to form an industrial ecology. The virtual park dissolves the boundaries of physical space, maximizes the cluster effect, and expands online social scenes and virtual consumption formats.
Before the outbreak of the new crown epidemic, Accenture established a virtual campus in Microsoft’s Teams software, where employees from anywhere can gather for leisure and social interaction, participate in company parties and events, and truly achieve “face-to-face” globalization, so We boldly imagine that a complete consumption format integrating office, leisure, catering, entertainment, residence and other functions will be constructed in the virtual park. Ensure employment fairness and maximize personal value.
Different from the real space, the biggest feature of the Metaverse is virtuality. The virtual exhibition scene arrangement, conference organization, conference exhibition and other all-virtual jobs provide people with more choices for employment in the future.
Everyone is eager to get a job that suits them and can give full play to their creativity and autonomy. All of this is being realized by the Metaverse. There is no way to hide gender discrimination and academic discrimination. The mirror image of everyone in the Metaverse is Online in real time, employers can fully and completely see the evaluation materials and results of their study, work, and abilities after obtaining the authorization of the private information of job-seeking employees, breaking the limitation of space and hiring talents freely.
While looking for a home improvement company to talk about decoration, while going to the building materials market to buy materials, the furniture has to go to the home shopping mall to select the scattered home improvement consumption mode is “retirement”, which is marked by whole house decoration, personalized customization and bag check-in. Decoration 4.0 The era has come, and taking advantage of this east wind, the virtualized and immersive home consumption experience based on informatization and digitization is being realized in the Metaverse. From the beginning of the house inspection, the virtual person can accompany the home buyer to see the digital real estate that meets the needs in the shortest time, and give the best home buying advice. After determining the real estate, users can DIY online for digital decoration to form a personalized decoration plan.
After occupancy, complete intelligent control and risk warning can be realized, and comprehensive integrated management, real-time monitoring and risk warning of smart door locks, smart home appliances, and smart sleep systems can be realized to ensure the safety of residents.
Imagination of Metaverse Application Scenarios for Emerging Industries
Achieving carbon peaking and carbon neutrality is a major strategic decision made by the Party Central Committee with Comrade Xi Jinping at its core in coordinating both domestic and international situations. A solemn commitment to build a community with a shared future for mankind. We want to achieve carbon neutrality. The huge power consumption, speed and requirements of the Metaverse, and massive data computing will consume a lot of resources. Using emerging technologies, human beings can slow down the consumption of resources in the form of the Metaverse, and help the development of the two-carbon strategy. .
At present, the Metaverse is taking the game, conference and other scenarios as the entry point in the practical application. In a final, complete Metaverse, electricity must and will be an indispensable scenario.
Using digital technologies such as big data, cloud computing, edge computing, artificial intelligence, etc., focusing on energy supply, energy transmission and distribution, and energy consumption, along with the increase in the installed capacity and power proportion of new energy such as wind power and photovoltaics, its intermittent and volatile It requires the system to be equipped with intelligent electronic equipment to build an energy Metaverse center with perception, analysis, learning and application. Deep coupling of digital technology and physical information system, driven by technology + data + algorithm + computing power, to exert considerable, controllable, predictable, decision-making and automatic control functions to realize electricity, heat, cooling, gas, hydrogen Complement each other and adjust each other to achieve “source-load interaction”, complete the classification and configuration of local self-balancing, so that energy flow, power flow and information flow can be highly coupled, improving the large-scale construction of clean energy and the cleanliness of fossil energy. Energy production, comprehensive utilization of multiple energy sources, smart and efficient terminal energy consumption, and help the construction of new power systems.
The corporate business travel business that is deeply integrated with cloud computing, big data, mobile Internet and other technologies is gradually developing, providing support for the green travel and low-carbon development of enterprises.At the same time, with the penetration of artificial intelligence and PRA into the daily work of business travel, it will help enterprises to reduce carbon emissions from business travel. The business travel business in the future Metaverse will perfectly fit the development trend pursued by business travel in the digital age, that is, the combination of virtual and real, high-frequency instant, immersive experience. Whether it is a green travel mode or a “destination” in the Metaverse, we pursue to root the user experience in the hearts of employees, meet the diverse needs of employees, and then derive more business travel services. Under the background that people pay more attention to human nature and personal interests, Metaverse Business Travel will also encourage employees to find highly interesting and segmented travel habits, and build a rich sense of business travel happiness for employees.
Metaverse Development Vision
First of all, from the perspective of the market size, there are currently many internationally renowned consulting institutions that have publicly expressed their optimism about the future market size of Metaverse. For example, PricewaterhouseCoopers predicts that the market size of the Metaverse will reach US$1.5 trillion in 2030, and Bloomberg estimates that the market size of the Metaverse will reach US$2.5 trillion; Morgan Stanley predicts that the potential market space of the Metaverse will exceed US$2.5 trillion in the future. $8 trillion. Not only that, the Metaverse will also drive and expand the market size of other fields during its development.
Secondly, from the perspective of industrial innovation, the prospect of industrial innovation brought by the Metaverse includes two aspects: the Metaverse will break the physical rules of the real world that we are accustomed to, and stimulate industrial technological innovation in a new way; in addition, the Metaverse will cooperate with The deep integration of different industries will drive the transition and upgrading of related industries with new models and new formats.
Finally, from the perspective of the application scope, the current application of the Metaverse is mainly in the fields of games and entertainment, and there are relatively few applications in other fields. In the future, with the continuous improvement of Metaverse technology and industrial maturity, its application scope will gradually expand and deepen. For example, the Metaverse may have huge application prospects in social governance, public services and other fields.
Perhaps, in the near future, the real picture of the Metaverse will be something we can’t imagine at present, but every emerging technology and every big change will bring countless new things, present many new scenes, and be born. A batch of new organizations, showing thousands of new opportunities.
The Metaverse is near, and it is revolutionizing virtually every aspect of human society. Although the road to the Metaverse will stretch for thousands of miles, it is gathering more and more visionary and idealistic people and organizations to move forward together. They believe that the glimmer of light will eventually grow into the sun. Note: Part of the content in this article comes from online sources.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/metaverse-analysis-and-exploration-of-application-scenarios-in-emerging-industries/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.