Is the “X to Earn” carnival really all things can be earned?

The popularity of the X to Earn mode does not mean that everything can be “X to Earn”.

Based on the economic model of Play to Earn (P2 E), Move to Earn was derived, which also triggered various X to Earn carnivals. Let’s take stock of the various types of X to Earn models and discuss the future direction of X to Earn.

What are the modes of X to Earn?

1. Stake to Earn(S2 E)

Speaking of X to Earn, the earliest one in Web3 should belong to Stake to Earn in the DeFi field, that is, to obtain rewards by staking. This is the simplest model of X to Earn, which is the same as getting interest on bank deposits, except that the “bank” here may be a loan agreement, etc.

Is the "X to Earn" carnival really all things can be earned?

2.Play to Earn(P2 E)

The most widely used scenarios should belong to P2E games. The foundation or core of chain games lies in Play to Earn, earning while playing. This is very common, including Axie, Farmer World and other games are P2 E games. Everyone is familiar with this pattern. Earn money directly or indirectly by playing games.

Is the "X to Earn" carnival really all things can be earned?

3.Move to Earn(M2 E)

Based on P2 E games, Move to Earn games represented by STEPN have become popular recently. In the final analysis, M2 E games are essentially P2 E games, but the way of games has become sports.

In the M2 E game, players use Move as the main way, but also include various types of sports, and earn income through sports. M2 E connects play earning with a healthy lifestyle and social interaction, making it easier to spread and fission. The main representatives are: STEPN, OliveX, GENO, WIRTUAL, etc.

Is the "X to Earn" carnival really all things can be earned?

4.Learn to earn(L2E)

The L2E model has been separated from the game, and it is no longer a game itself, but learning and earning income through learning. Players need to buy NFTs and obtain tokens through learning, which can be exchanged for USDT. The main representatives are: Let me speak.

L2E games really need to learn English. For some chain game studios, the threshold may be relatively high. It is still difficult for them to break the balance of the game by adding numbers in batches, so I am more optimistic about this chain game. The life cycle in the future will be relatively long.

Is the "X to Earn" carnival really all things can be earned?

5.Rap To Earn(R2 E)

Making RAP NFTs through platform tools and making money through NFT sales is not profitable in itself, it mainly depends on the sales of the works in the market. The audience is mainly RAP producers and enthusiasts, which are relatively small. The main representatives are: Cipher. Cipher takes a 10% commission on sales and keeps an NFT version. Cipher reserves the right to remove inferior products. Created works can be reposted to Facebook or Twitter with one click.

6.Write to Learn(W2 E)

CrypNote is a decentralized, encrypted permanent note storage and collaboration platform. Realize content privacy, content sharing, editorial collaboration, content ownership, and content interaction through on-chain encrypted storage, aiming to build web3 and DAO infrastructure. The project is currently in the testing phase.

Empowerment of NFTs: Holders of NFTs are eligible to experience products. During the process of product upgrades, users with NFTs can obtain test tokens.

The project establishment is relatively normal, the public’s acceptance is relatively high, and it is easy to understand. The project is currently in the testing stage, and it is not clear how to make money by writing, but we only know that the core business is based on ARweave storage and is a product built on the AR ecosystem, so we can continue to pay attention.

7.Eat To Earn(E2 E)

Poppin is the world’s first monetization mobile game on the Solana chain, where players can collect, battle and cultivate fantasy creatures called Poppins. Players take pictures of food and feed it to the pet Poppin for growth. Maybe the photo is not a photo of yourself eating food. In the early stage of the project, important information on the official website and white paper has not been disclosed.

Is the "X to Earn" carnival really all things can be earned?

8.Drink To Earn(D2 E)

Users can earn 5 platform tokens $CLASS for every cup of coffee they consume offline. In addition to the products and services of CLASS Cafe that can be exchanged for points, $CLASS can also trade NFTs, land, participate in various activities, etc. in Velaverse, another project of Class.

9.Sleep To Earn(S2 E)

Sleep Future is the world’s first blockchain-based sleep health ecosystem designed to improve sleep quality for users in the global community. Sleep Future is offering the world’s first Sleep to Earn mechanism to reward global community users for earning SLEEPEE tokens.

Users can earn SLEEPEE by sleeping and redeem additional rewards by staking SLEEPEE. Daily earnings based on user sleep score: 100% = 10 USDT worth of SLEEPEE tokens, eg: 84% = 8.4 USDT worth of SLEEPEE tokens. Daily bonuses are based on the user’s membership level. Earned SLEEPEE will be stored in the Sleepee app, SLEEPEE will be reflected in the wallet balance and available within the app’s “Store” and “Town” ecosystem.

The Sleep Future project discloses less information, and the real situation remains to be investigated. There is no endorsement by well-known investment institutions. The concept of making money from sleep is difficult to form and spread widely.

Is the "X to Earn" carnival really all things can be earned?

10.Meditation to Earn

Meditation Proof is an app that inspires meditation and rewards players for their efforts. The program starts on the first day of each month and lasts for 21 days. When users sign up with Fitbit, they will be asked to pay $100 at the beginning. For each meditation the user performs, a unique NFT is obtained based on the heart rate. Users will receive a full refund if they can earn NFTs every day at the end of the month. If the user does not meditate for a day, $5/day will be deducted from the $100 paid. If the user does not meditate for more than 10 consecutive days, the official will keep the amount. But users still have the opportunity to try again and still have these NFTs during the meditation date.

The information disclosed by the Proof of Meditation project is very small, and the introduction of the project is only one paragraph, and no relevant information on its economic model has been found. In terms of publicity, there are only 104 Twitter followers, and no other social media information has been released, so the project’s attention is very low. Overall, the project is in a very early stage, and we look forward to further development of the project. In terms of form, it is very similar to the previous mode of punching in to learn English on Web2 and refunding tuition fees.

From the current point of view, the mature model of X to learn is based on Play to earn chain games, and its model and economic model are relatively mature, followed by the relative comparison of Move/sport to Earn in the vertical subdivision field under GameFi Mature. In addition, the model of Learn to Earn is similar to STEPN’s imitation disk, so the economic model is relatively mature. However, Sing to Earn, Eat to Learn, Sleep to Earn and other models exist more in the concept stage, and the related products and economic models are not mature.

Changes and changes in X to Earn

Various models of X to Earn, aside from the immature models and products of X to Learn, the relatively mature X to Earn projects such as Play to Earn, Move to Earn, Learn to Earn, etc., have roughly the same basic models.

Is the "X to Earn" carnival really all things can be earned?

Through the establishment of a token economy, the player’s behavior is established with the project product to establish an economic connection, so as to realize the operation of the product. Players make actual contributions to the product through actual Play, Move, Learn and other behaviors, and at the same time obtain the expected income of the product model design.

Various forms of X to Earn, in essence, are processes in which players generate value for products through various actions and at the same time obtain benefits. It’s just that the behavior of the players is different. Therefore, the X to Earn variable is X, which is a different behavior, but it is essentially the same, and the purpose is to Earn, generating income through various behaviors.

Tokens are an important part of the token economy and are the currency for players to directly benefit from. Players can exchange them for USDT in the App or in the DEX. The X to Earn project adopts a single-token model and a dual-token model. In the dual-token model, there are generally utility tokens and governance tokens in the product scene.

What is the essence and core meaning of X to Earn?

Returning to the essence of X to Earn, what is X to Earn? Why X to Earn? And what is the meaning of X to Earn?

The essence of X to Earn is to return the benefits of the original contributors due to their actions to the participants, and the background is that in more current scenarios, the participants who are the biggest contributors cannot get their corresponding benefits. Part of the revenue is owned by project developers, or by centralized companies or organizations. Therefore, the essence of X to Earn is a revolution of interests, returning the rights and interests originally belonging to the participants to them.

The essence of X to Earn is the redistribution of benefits, and the participants who are contributors get their contribution rewards that should belong to them. And this will break the distribution method of centralized control in the traditional Web2 era. The core method of X to Earn is decentralization, which is directly reflected in the decentralization of benefit distribution.

The meaning of X to Earn is also here, realizing the redistribution of benefits. Let every contributor get corresponding rewards.

What does X to Earn do?

The essence of X to Earn is the redistribution of benefits and the decentralization of benefit distribution to achieve a fairer effect. From this point of view, what various forms of X to Earn do is, through the design of the economic model, so that participants can earn what they deserve through X (that is, various actual behaviors). And this reward is not the various forms of non-monetary points, virtual items, etc. in Web2.

To judge whether an X to Earn is good or not, or whether it is sufficiently decentralized, is whether the decentralization of the distribution of benefits is realized, whether the redistribution of benefits is realized, and the interests of the participants are returned to the participants themselves. Instead of just doing centralized things under the guise of X to Earn, this is a matter of changing the soup and not the medicine.

In addition, the popularity of the X to Earn model does not mean that everything can be “X to Earn”. The author believes that whether the X to Earn model can be designed depends on whether the behavior brings a contribution other than itself. The subject generates income. If the income is occupied by the subject other than itself, the model design of “X to Earn” is required to realize the redistribution of interests. This is also the basis of the “X to Earn” model and the necessity for the existence of “X to Earn”.

Posted by:CoinYuppie,Reprinted with attribution to:
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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