Today, many platforms that claim to be “Metaverse” are not even as good as the VR games of a few years ago.
As the concept of “Metaverse” became popular in 2021, IDC also released the “Top Ten Forecasts of China’s Metaverse Market in 2022” at the end of last year. It pointed out that the “Metaverse Conference” is expected to become the mainstream conference format for enterprises under the new normal of the epidemic, and in terms of usage scenarios, training and remote office are expected to become the first commercial scenarios of the Metaverse.
On December 27, 2021, Baidu hosted the first domestic event Create 2021 (Baidu AI Developers Conference) in the Metaverse on its platform “Xiyang”. According to the official information, “Xi Rong” can support PC, mobile phone, and wearable device login. Each user can create an exclusive virtual image in it, and realize listening, shopping, communication, exhibition, and microphone connection. Wait.
However, in actual experience, the current “Hyryang” is obviously not perfect. Among them, in terms of adaptation, although it claims to support multi-platform login, at this stage, the VR terminal only supports Pico VR for the time being. Under the existing open and license-free APIs such as OpenXR and GSXR, it is obvious that it can still be used in the future. achieve more adaptations. In addition, in the design of pictures and scenes, the actual experience is also far from the earlier promotional pictures.
In the interactive experience of “10,000 people on the same screen” previously introduced by the official, in fact, we can only vaguely hear similar human voices in the scene, but we cannot communicate due to delays and other reasons. In addition, a considerable number of users said they would encounter “flashback”, “dropped connection” and other situations, just as Baidu Vice President Ma Jie once said, “There are still many imperfections in Xiyang, and the experience is bright. There are also regrets.” Obviously, this platform, known as the “Metaverse”, is still in its infancy and needs more upgrades in the future.
Also last December, Meta took a step toward the Metaverse, announcing the opening of Horizon Worlds and support for up to 20 people online. According to the official introduction, the platform is currently only available to US and Canadian users aged 18 and over, and requires an Oculus Quest 2 VR headset.
Currently in Horizon Worlds, users can create an avatar and interact or play games with other users through the Oculus Quest 2. At the same time, Meta also launched the public test of “Horizon Workrooms”, mainly for office scenarios, allowing users to interact with others in the same meeting space with their own avatars, and complete operations including typing, accessing computers, and taking notes.
But there are also many users who complain that Horizon Worlds is more like a copycat version of “Minecraft”, and it also has the problem that it can only be adapted to Oculus Quest 2. A related comment on Reddit pointed out that Horizon Worlds is unsatisfactory in the professionalism of “virtual world” construction, the current gameplay is also a little naive, and its 3D avatar is “only half of the body”.
Judging from the current industry situation, there are already pioneers who have opened up the Metaverse platform they built. However, comparing these so-called Metaverse platforms with different functions horizontally, Meta still continues the social attributes of its main business, and launched Horizon Worlds, which focuses on social entertainment, for the C-side. Focus on social entertainment experience.
In addition, for scenarios such as online education and training, business activities and remote office, NetEase Fuxi has developed an immersive event platform “Yaotai”; Microsoft has also launched two applications, Mesh for Teams and Dynamics 365 Connected Spaces, according to its chief project Manager Katie Kelly introduced that in the future, the initial version will add animation and expression to virtual characters based on audio, and use a lot of artificial intelligence technology to simulate real head and facial movements.
Even Tencent Music has taken the lead in testing the Shuiyuan Universe in the form of a virtual concert recently, and launched a virtual music carnival TMELAND. It is reported that on the night of New Year’s Eve, a total of 1.1 million music fans entered the virtual New Year’s Eve concert to watch the virtual image performances of well-known DJs. After creating their own virtual characters, users can visit scenes such as “Conch Disco” and “Music Museum” in the main venue of the music festival, and can also interact with NPCs.
It is worth mentioning that, compared with attempts at application layers such as social entertainment and games, NVIDIA pays more attention to the underlying architecture and AI, and has launched Omniverse, a solution that focuses on virtual twins and Metaverse construction. It is reported that Omniverse is mainly an open source platform for enterprises, which can be integrated with different software and tools, and users can use it to collaborate in real time in a shared virtual space.
In fact, it is not difficult to find from the current layout of related companies around the Metaverse. In addition to the AR/VR devices that focus on hardware, there are also many attempts in the form of expression, including twin worlds, VR immersive experiences, virtual digital humans, etc., and The application or platform construction of the Metaverse has also become a necessary part of it.
However, whether it is office work, chatting, listening to concerts, or other forms of social entertainment, it seems that as long as there are avatars and online scenes for interaction, they can be dubbed the “Metaverse”. But in fact, these elements are only a small part of the huge Metaverse concept.
As pointed out in the “2020-2021 Metaverse Development Research Report” released by Tsinghua University, the conceptual layout of the Metaverse is still concentrated in the field of XR and game social networking, the technology ecology and content ecology are not yet mature, and the scene entrance is still waiting. Broadening, there is still a long process of “de-foaming” between the ideal vision and the actual development.
As depicted in the film “Ready Player One”, in addition to playing and having fun in the virtual world, you can also use virtual currency to buy equipment, and receive “tactile gloves and somatosensory clothes” that simulate real feedback in real life. “. And the interweaving flow of reality and virtual world may be the final product form of the “Metaverse”.
Further, when relevant companies launch their own Metaverse platforms and transfer office, social, and entertainment to them, we should probably think more about the necessity of these scenarios.
A research report released by Microsoft in May 2021 pointed out that in remote meetings, on the one hand, the meeting arrangement and structure will significantly affect when and to what extent participants maintain their attention, and on the other hand, the Multitasking can have positive or negative effects on workers. Among them, for long-term remote meetings, “distraction” is undoubtedly a very common phenomenon, and some people even joke that “in video conferences, almost everyone does personal work, which affects efficiency and is useless.”
Although this statement is a bit exaggerated, it actually shows the irreplaceability of offline scenes in some cases. Although the Metaverse is very likely to be the direction and driving force for the development of the Internet industry in the future, it is not equivalent to a “virtual world” or a “video game”. Realize more interactive scenarios such as emotion, knowledge, work, business, etc., and will not be completely separated from the real world.
Therefore, rather than hurriedly launching a demo version of the “Metaverse” application that is not even as good as VR games a few years ago, manufacturers may need to think more about the Metaverse.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/is-the-endless-metaverse-platform-really-a-finished-product/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.