How does the Metaverse help students and teachers adapt to the post-pandemic world?

How does the Metaverse help students and teachers adapt to the post-pandemic world?

How does the Metaverse help students and teachers adapt to the post-pandemic world?

A student at Beijing University of Traditional Chinese Medicine uses augmented reality technology to learn acupuncture. Image: BodyMap

We’re all talking about this new digital reality: the Metaverse. The Metaverse is being billed by Facebook as the “next chapter” of the internet, and many see it as nothing more than a distraction from the company’s tarnished reputation. I believe it’s much more than that.

For example, “education”, which we value most, we cannot ignore the significance of enhancing the world to education.From the night sky to racing cars, everything will become a learning opportunity for the next generation. Classrooms can also be transported anywhere from the North Pole to the LHC.

Before we criticize the Metaverse, let’s not forget how revolutionary it has been for educational systems and students around the world.

According to UNICEF, since the beginning of 2020, the global educational environment has been adapting to various changes, with 91% of students unable to attend school due to the epidemic. They were forced to adapt to distance learning, which overnight seemed to be the new educational norm. So technology is now a necessity, not a privilege.

How does the Metaverse help students and teachers adapt to the post-pandemic world?

A report in the British Medical Journal warned against closing schools in winter as Iraqi children recently returned to Baghdad after months of closure. Image: Reuters

If we can quickly adopt remote technology as a learning tool during the epidemic, then we are also unwittingly early adopters of the Metaverse.

The Metaverse allows children to learn without realizing it, the holy grail of education.

The term Metaverse was coined in 1992 by science fiction writer Neal Stephenson. The Metaverse is a digital universe that can be entered through virtual and augmented reality. Not only does it involve the entire VR or virtual reality space, but it also superimposes digital information onto the real world through digital headsets or glasses. Today, this vision is no longer fiction, it is gradually approaching reality.

How does the Metaverse help students and teachers adapt to the post-pandemic world?

Al Ittihad National Private School in Abu Dhabi is developing “smart classrooms” with projectors instead of traditional school blackboards or whiteboards. Image: Delores Johnson/The National

The Metaverse could transform education systems around the world.

Simply put, the Metaverse will allow anything as a learning opportunity. For teachers, this will help break down the artificial silos of subjects (subject segregation) that can be typical of outdated curricula. Immersive learning in the Metaverse will allow teachers to combine traditionally separate subjects, such as math and science, to provide a holistic, engaging learning experience.

For example: When teachers show students a race car, immersive learning can show how the race car is built, how fast it goes, what temperature and speed the tires can handle. Through the combination of such a scene and the theoretical knowledge we learned in school, the learning efficiency and learning interest are improved, and the learning has a new meaning. At the same time, it also gives educators the opportunity to bridge the gap, teaching nuances in the theory-to-action steps.

If this sounds far-fetched, then in the UK, Bradfield College’s technology department and teaching staff have taken up the challenge of creating their own VR-based teaching and learning scenarios in different disciplines (history, science and geography) in response to the pandemic. Allowing students to experience these subject content in detail like never before, students are already hooked.

So even on a small scale, it’s already happening. The current issue is mass adoption and affordability across countries.

Additionally, while feedback from Bradfield’s own students in the early stages of VR entrepreneurship can currently be called anecdotal, longer-term research in Chinese classrooms has shown that VR use has been shown to have a dramatic impact on the efficacy of test results, in which obtaining “C-level” students, using VR to learn immersion, outperformed “A-level” students. This contextual learning experience will run through the fields of science, engineering and mathematics.

Instead, students will see a real-world example that integrates all three disciplines into a holistic, engaging learning experience.

How does the Metaverse help students and teachers adapt to the post-pandemic world?

People visit the artwork “Machine Illusion Space: Metaverse Lot 1” by Turkish-American new media digital artist Refik Anadol at the Asia Digital Art Fair in Hong Kong in early October 2021. Image: EPA

There has always been a problem with educational syllabuses; they have struggled to keep up with a rapidly changing world. In the past, math majors were told that they couldn’t always have a calculator in their pocket. They knew very little about mobile phones at that time.

Yet the Metaverse can help us with this.

It will embed the latest expert analysis throughout the real world. We can look up at the night sky and let Neil deGrasse Tyson explain the structure of the Milky Way. Expertise will come from anywhere, not just textbooks and classrooms.

However, it ‘s not just the current curriculum that’s outdated, it’s the way we learn.

Written exams are useless for providing the practical education needed for the various vocational skills in life.

Imagine if through virtual reality, instead of a written test, an apprentice could gain hands-on experience with things like wiring a plug, repairing a clogged drain, or even performing an operation, without the dangerous real-world consequences. The science is conclusive about this; learning by doing is better than learning by memory, every time.

As with any new technology, it is our responsibility as parents and teachers to be cautious.

Many parents may wonder if the Metaverse will simply add more time to the internet or even create addictions for kids.However, it is a question of how to rationally manage our children’s time with the Metaverse, rather than simply forbid it.

Most schools and parents can set up a parent section on some websites and set screen time limits. We have no reason to set controls on access to the Metaverse. While we are aware of the ill effects of the internet, I believe it has brought a net benefit to education around the world. The same applies to the Metaverse.

Our generation is now a primitive form of Metaverse Aborigines.

Games like Minecraft, which encourages organic collaboration among anonymous users, have attracted some 140 million players worldwide.

This is a key benefit of learning in the Metaverse, which can “gamify” learning. In other words, the virtual, collaborative, and task-oriented nature of the Metaverse will allow children to learn without them realizing it, the holy grail of education.

Research has shown time and time again that learning is most effective when it’s fun. Gamification of learning is the future of education. This is why the Metaverse is suitable for education.

The Metaverse is another stage in the evolution of the Internet. The Internet has allowed us to have the entire canon of human knowledge at our fingertips. Macross can provide more information for prospective students, but only if we make it happen.

Posted by:CoinYuppie,Reprinted with attribution to:
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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