Grayscale report: Metaverse is a $1 trillion opportunity after a 10-fold increase in users

Encryption currency investment giant gray ( Grayscale ) released a report on promising yuan universe, estimated in the next few years, the yuan into the mainstream universe of “market opportunities” could be worth more than $ 1 trillion.

The report entitled “Meta Universe, Web 3.0 Virtual Cloud Economy” was written by David Grider, head of Grayscale Research, and Matt Maximo, research analyst. The two explored this emerging field mainly from the perspective of an open meta-universe world supported by an “interconnected crypto economy” (such as Decentraland ).

The report emphasized that the Metaverse platform integrates encrypted tokens, decentralized finance (DeFi) services, such as pledge and lending, NFT, decentralized governance, and decentralized cloud storage, “creating a new online experience” , Is quickly attracting new users.

Analyzing the data of “Metacosm Wallet that has been active worldwide” since the beginning of 2020, the report found that since then, the user base has increased tenfold, reaching approximately 50,000 as of June 2021.

“Compared with other Web 3.0 and Web 2.0 fields, Metaverse virtual world users are still at an early stage, but if the current growth rate remains on the current track, this emerging field has the potential to become mainstream in the next few years.”

The report emphasized that there is no shortage of venture capital companies to bet on the industry’s potential. According to the report, the total financing of blockchain games in the third quarter was US$1 billion. This accounted for 12% of the total funding in the entire crypto sector during the quarter, making it the “top sub-industry” in the Web 3.0 and NFT categories.

Market opportunities

The researchers pointed out that there are a series of key factors that may have made a significant contribution to the growth of the metaverse industry, including the increase in average leisure time and money spent on digital hobbies, the cultural shift from paid games to free games, and the growth of Web 3.0. Innovation, such as earning while playing (P2E).

In 2020, the total revenue of virtual world games worldwide is 180 billion U.S. dollars, of which “paid consumption” accounts for about 40 billion U.S. dollars. It is estimated that by 2025, the industry’s revenue may exceed 400 billion U.S. dollars, mainly driven by in-game consumption patterns. .

The report believes that due to the potential to make money while playing, this transition is “accelerating further with the transition from a Web 2.0 closed enterprise metauniverse to a Web 3.0 open encrypted metauniverse network.”

The report reads: “The Web 3.0 meta-universe virtual world benefits from rapid innovation and increased productivity. By eliminating capital control and opening the digital boundary to free market capitalism, the encrypted virtual world creates a value for creators and asset owners. Multi-million dollar primary and secondary markets.”

The native tokens of the open meta-universe platform, such as Decentraland ( MANA ) and The Sandbox (SAND), whose prices have been rising recently, have risen by 49% and 102%, respectively, to US$5.03 and US$7.60 at the time of writing.

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