GameFi way out exploration: the possibility of blockchain-native games

Blockchain games created by rational use of the native characteristics of the blockchain are still far from being able to be experienced by most Web3 players.

First of all, X 2 Earn, all participants can Earn. This mode is highly unlikely to be feasible. Some people say that you can grow bigger and stronger and introduce external income, such as advertising to neutralize players’ Earn. This kind of external income can be roughly understood as “what you dig is valuable to the outside world” mentioned in the previous article, In other words, through the rewards, I make my platform and the users themselves valuable. In the era of Internet big data, the number of users and traffic itself are valuable.

But this thing cannot stand the scrutiny of specific data.

Take Facebook as an example, with 3 billion users, last year’s advertising revenue was $80 billion.

We assume that StepN has also grown and strengthened to this magnitude, and the number of users has reached 3 billion. Then, even if the average GST run by each person is only worth one dollar, it is a selling pressure of 3 billion US dollars every day, and 1 trillion US dollars a year. , and then half the consumption of upgrading running shoes, gems, etc., is still 500 billion US dollars, which means that after Stepn reaches this level, the advertising profitability must reach 6~7 times that of Facebook in order to maintain each user with 1 US dollar per day. income.

This is clearly not realistic!

So $0.1 a day? Ask yourself, would you go to the next app and run for an extra $0.10 a day? Even open the App while running? Apparently doesn’t Make Sense either.

So following this line of thought, GameFi’s next step may be the following two solutions:

1. Bias to traditional – Free 2 play, play for Fun and Skill 2 Earn

This is actually the style of games in the Web2 era. Players can play games for free or at a small cost (such as the monthly card or point card of the earliest online games), instead of buying NFTs when they want to enter the market now, it will cost hundreds of dollars. Thousands of U investment, so this can be regarded as Free 2 play.

Most people in the game can’t spend much money, and they won’t earn any money. They stay just because the game is fun, so this can be considered Play for Fun.

And there are always some players who will make money, such as competitive professional players, Dota, Lol professional league champion team with a huge amount of bonuses, World of Warcraft, Fantasy Westward Journey, the first batch of foresight to write scripts, start playing Jin studio, with the gold group… These are skills that many ordinary players do not have, so they can be regarded as Skill to Earn.

From the perspective of Web3, these Skill to Earn players are equivalent to Proof of Work, because they invest more time, have stronger skills and a deeper understanding, so correspondingly, certain Token rewards will be given. , instead of rewarding you as long as you participate, just as you can’t mine bitcoins with ordinary computers now, you need professional mining machines and mining pools. So in the future, letting “professional” players come to Earn is a path that can be explored.

Of course, this model has several problems to overcome:

playability issues

You must know that the traditional triple-A campaign requires tens of millions of development funds and a development cycle of 2-3 years. It is unlikely that we will give you this development cycle. Therefore, the quality of what is produced is currently far from the quality of Web2 games. You must know that Steem releases tens of thousands of games every year, and it is estimated that at least 9,000 of them are more “fun” than our GameFi.

If you want to achieve Play for Fun and then Skill 2 Earn, the requirements for “Fun” are very high. If the playability is not enough, and most players can’t Play 2 Earn, why do people come to your Web3 to spend time? After all, time and attention are the real scarce resources these days.

Motivation problem

You may think, the solution to problem 1, will it be traditional game companies, such as EA, Tencent entering the blockchain world to make games? Come up with a World of Warcraft with NFT equipment and Dex, the glory of the king or something.

It sounds a bit like the “chain change”, “bi change”…

Unfortunately, I feel that this idea is also difficult at present. It is very simple. No matter how you weaken the status of 2 Earn, you always have to let some players go to Earn, that is to say, you must give some of the profits to the players. The production and distribution of traditional top-tier manufacturers can make a lot of money by themselves if they can make good games. Forcibly adding a Web3 Token system to the game may not only destroy the original game model and playability, but also distribute part of the profits to the players, and finally face the risk of Appstore delisting or other force majeure, which is typically thankless. If it was me, I probably wouldn’t do it.

2. Blockchain native – Crypto Native

This is a more promising path, although it may be more difficult.

What does blockchain native game mean? Let’s talk about a few other primitive examples first. For example, after the Internet became popular, in the field of information acquisition, everyone thought that they used to read paper newspapers at first, but now they can read newspapers online. But this is not a native application, the real native application is Youtube, Douyin National Short Video, Google Search, Weibo, Twitter, National Blog…

We also had it in the encryption circle. In 2017, everyone thought of assets on the chain, just like “reading newspapers online”. Later, after the native DeFi came out in 19-20 years, not many people mentioned it. In 2021, NFT became popular. The first impression in the circle was “buy a painting, take a picture and put it on the chain, and then burn the painting.” Chain-native NFT (punk, monkey) off-chain.

You see, the model of reading newspapers online is always emerging in each new field, and it is constantly being defeated by the original elements of the new field.

Is the same for GameFi?

What does a blockchain game that can reasonably utilize the native features of the blockchain look like? I’m not sure, but it’s definitely not the current form of GameFi. Just like before Uniswap appeared, everyone wouldn’t know that Dex was supposed to look like this. The previous “Dark Forest” on xDai felt like a shadow of the native blockchain GameFi, but it is still far from the level that most Web3 players can experience smoothly. At once……

The future is bright, but the road is tortuous. But anyway, I still look forward to the emergence of the real block chain native GameFi.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/gamefi-way-out-exploration-the-possibility-of-blockchain-native-games/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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