From Nintendo’s point of view, the Metaverse is all left to play by itself

Those Companies That Avoid the Metaverse Vol.1

Recently, Nintendo released a trailer for the new game “Pokémon: Zhu/Purple”, an open-world game close to the concept of the Metaverse.

But Nintendo didn’t use any Metaverse-related words in the related publicity – this is incompatible with the current behavior of major companies binding the concept of the Metaverse.

Xiao Lan couldn’t help thinking that in an interview in February this year, when the president of Nintendo was asked about his views on the Metaverse, he said that because he didn’t understand the application space of the Metaverse, he had no plans to enter the Metaverse for the time being.

This answer sounds interesting, after all, as a well-known game developer, Nintendo actually has a natural advantage in understanding the concept of the Metaverse.

Perhaps in Nintendo’s view, many games launched by itself have already brought together a picture of a Metaverse.

From Nintendo's point of view, the Metaverse is all left to play by itself

When the epidemic in 2020 just started, Nintendo released the game “Assemble! Animal Crossing Friends Association” (hereinafter referred to as “Dongsen”).

In Animal Forest, players can transform into villagers to carry out activities in the virtual animal village, and use their creativity to design island houses and so on.

The game sets 20 different types of islands randomly assigned. Players can plant flowers, dig fossils, fish, catch insects, etc., and decorate their own uninhabited island.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

Today’s Metaverse spaces such as Decentraland have not jumped out of this framework, but have also turned land into tradable NFTs.

As a parallel time and space, the time in the world of Dongsen is synchronized with reality, and the seasons will also change with reality. In addition, the setting that players can communicate with each other in the game also enables Dongsen to have certain social attributes.

At the same time, there is also a setting similar to NFT in Dongsen: in Dongsen, players can save their own clothing to the cloud and get a unique code, and players who get the code can download the clothes to their own machines. .

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️ Not what is fish sauce? © Bing 

Of course, since the clothing download code can be circulated at will in essence, it will not be exclusive to one player, so the crazy hype similar to today’s NFT has not appeared.

Due to the novelty and perfection of various settings, the popularity of Dongsen is far longer than imagined: the emergence of the Metaverse concept has almost zero impact on Dongsen.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

As of December 31, 2021, Dongsen’s global sales have reached 38.64 million units, making it the second best-selling game on Nintendo Switch, or the best-selling Nintendo Switch game in Japan.

Rounding up, Xiao Lan feels that Dongsen is the largest Metaverse at present. After all, in the previous article, Xiaolan has combed through the activity of some mainstream Metaverses, and the number of users is not even a fraction of Dongsen’s. Welcome to review:

From Nintendo's point of view, the Metaverse is all left to play by itself

If Dongsen can guide the development of the Metaverse at the social and commercial level at Nintendo.

Then another equally well-known “The Legend of Zelda: Breath of the Wild” (hereinafter referred to as “Zelda”) is enough to make Nintendo a model for the Metaverse in terms of graphics and detailed experience.

From Nintendo's point of view, the Metaverse is all left to play by itself

As a masterpiece of open world games, the world created by Zelda has added many carefully designed details in order to truly fit with the logic of reality.

In the game, players can melt ice with fire and blow sails to make themselves sail. Importantly, none of these operations require prompts, and players only need to bring subconscious reactions in real life to get a response in the game.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing

 As an open world, “openness” is more reflected in the freedom of exploration. Players can explore every corner, every mountain, and every forest in the game.

The basis for building this grand experience are several basic behaviors, materials and scenes set in the game, and characters can interact with the scene using different materials.

For example, a hammer can smash ore, but a wooden stick cannot. A hammer can shake apples off a tree, but only a bladed weapon can cut down a tree.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

Every prop in the game can be used in different ways in different scenes due to the properties of its material, bringing different effects.

Almost infinite degrees of freedom and settings that conform to the laws of the real world are the most lacking parts of various Metaverses, not to mention the huge workload behind the realization of high-precision modeling.

In addition, the design of the game map has also poured the team’s hard work. After all, before this, how big the world of an open world game should be and how the scene should be released are issues that have not been solved or even considered by predecessors.

From Nintendo's point of view, the Metaverse is all left to play by itself

 📸️© Bing 

Nintendo chose to draw lessons from the real size of Kyoto, Japan, the distribution of the temple and other copy scenes borrowed from the distribution of convenience stores in Kyoto, and the size of the temple borrowed from Sensoji Temple.

The location of every mountain and every plain in the game has also been carefully designed, which will not make players feel far out of reach, but also make people feel suddenly enlightened after turning out of the valley.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

In fact, it is already very clear here. Whether it is in the production of the surface layer or the operation logic of the bottom layer, Nintendo’s games meet several major elements of the Metaverse:

Anywhere, Immersion, Low Latency, Diversity, Identity, Friends, Economic System and Civilization.

In addition, many Metaverse elements are also reflected in other games and products released by Nintendo. “Pokemon GO”, which was also a smash hit back then, relied on geographic location and AR technology to connect the real world and the virtual world in parallel.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️Vritual Boy © Bing 

Not to mention that Nintendo launched the world’s first virtual reality device, the Virtual Boy, as early as 1995, which was one of the most revolutionary products Nintendo has ever launched.

So how can Nintendo, which has a complete design and advanced attempts at the game development level and hardware technology, really understand the Metaverse?

From Nintendo's point of view, the Metaverse is all left to play by itself

So why is Nintendo still not interested in the concept of the Metaverse to a certain extent, and even avoid it?

This goes back to the game, or the enchantment-like barrier between the two realms of console games and the Metaverse:

While console game developers were implementing the concepts envisioned by the Metaverse, the Metaverse didn’t even exist. In many cases, the Metaverse can only use console games as an example to describe the picture of the Metaverse, which is ironic in itself.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

On the other hand, many companies that propose or follow up the concept of the Metaverse often do not understand the field of console games, or even if they understand it, they only understand it as a simple game, ignoring the huge development costs and subtle gameplay design behind it. Certainly.

This has led to many so-called “new concepts” in many Metaverses that have already appeared in console games, but advocates regard them as the standard.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

So a funny reality emerged: console game developers sneered at the Metaverse, and companies that developed the Metaverse were often ignorant of their wisdom.

After all, linking many excellent console games to the Metaverse is essentially a loss of the brand image of these games; and how can many Metaverse companies be willing to face the cruel reality that the “concept” that has been preached is just left by others to play?

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

Fortunately, the audiences of the two hardly overlap, and due to the certain hardware and investment thresholds of console games, a wide range of social phenomena cannot be formed after all: this has created a unique environment for many developers of the Metaverse to use the information gap to harvest audiences.

The superposition of various factors makes the Metaverse more like a fake that has been packaged with a new term for various systems that have matured in the field of console games, and is sold to non-senior game players.

And there’s nothing really new, and it’s not as good as many console games in areas that have matured in experience, setting, fun, etc. — perhaps this is the root cause of Nintendo’s silence on the Metaverse.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© screenshot 

Although the ultimate imaginary space of the Metaverse will definitely be wider than that of console games, at present, it is better to build the building of the Metaverse brick by brick rather than peddling concepts.

After all, even if there is a gap between console games and the Metaverse, the ultimate goal is the same, which is to provide a high-quality experience for all those involved – which is also the goal of all technological progress.

From Nintendo's point of view, the Metaverse is all left to play by itself

📸️© Bing 

If the various visions of stripping the Metaverse only focus on what has actually landed so far, Nintendo is still far ahead, despite the fact that Nintendo’s attitude towards the Metaverse is far from it.

Xiaolan doesn’t know how far the Metaverse will develop when “Pokémon: Zhu/Zi” is officially released in half a year. He only knows that if the Metaverse is still moving forward in the atmosphere of talk, I am afraid it will only get farther and farther from the goal.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/from-nintendos-point-of-view-the-metaverse-is-all-left-to-play-by-itself/
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