For Christmas in the Metaverse, NVIDIA spent 300 hours building a “Winter Wonderland” covering an area of ​​160,000 square meters

The light chase is very good! But when will the original price graphics card be sold?

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

[Guide] What kind of experience is it to spend Christmas in the Metaverse? Take you to experience it today! The Winter Wonderland created by Nvidia’s 300 hours of bursting liver was finally released before the festival. It consumed more than 30 million squares and occupies an area of ​​nearly 160,000 square meters! The world of three big snowballs is enough for Christmas to explore, but I don’t seem to have a graphics card yet?

When Gandalf rode a shadow disease to the “White City” standing on the halfway of the Mindoroan Mountain. 

What this city of kings guarding Gondor showed was only a trace of the bleakness of coming to an end. ‍�?/font>

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Although we cannot enter the Middle-earth world of “The Lord of the Rings”, we can construct one in the Metaverse! 

After all, in terms of freedom, in this era of “Meta” rampant, “Minecraft” definitely has a place. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

The majestic Minas Tirith rises from the ground, and you can wander the winding streets, rest in the chicly furnished houses, and witness the intricate architecture that helped Gandalf avoid Sauron. Even in this Baicheng, there is a complex drainage system. 

Of course, the style of painting is not always so tragic. 

No, in order to celebrate the arrival of Christmas, Nvidia has created a snowy wonderland for Minecraft. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

This brand new world consists of three huge Christmas snowballs: Winter Wonderland, Santa’s Village and Winter Environment. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

In addition to roller coasters, Christmas village, frozen skating lake, penguin postal service and petting zoo tents, there are also playable storylines and missions given by Santa Claus. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

If you add up the area of ​​the three “snowballs”, it can reach nearly 160,000 square meters (38 acres). Minecraft designer Ushio Tokura (Dr_Bond) took more than 300 hours and more than 30 million squares to complete the construction. 

The area is so large that you have to walk on your legs? 

Fortunately, these areas are connected by railways, and you can take a small train (mine cart) to shuttle between them. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

In addition, “Snowball” is also full of eggs that pay tribute to famous movies, such as “Christmas Elf”, “How Beautiful is Life” and “Polar Express”. 

While doing the task, he will pass by a rectangular Saint Nick filled with Christmas dinners. 

If you are not interested in doing tasks, you can also explore a hedge maze, ride a roller coaster or just relax with some friendly penguins. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

After searching for mail and loose buttons for Santa in the dark forest, you will be taken to a lively Christmas market. 

Of course, unlike London, where a hot dog costs £14, the market here is still very cheap (free). 

Strolling through the market, the lights shine on the cobblestone sidewalk, forming a series of reflections. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

And the palace behind you overlooks all of this, and the dark windows provide an almost perfect reflection of the luminous scene behind. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Since the outside of these snowballs are composed of thousands of glass blocks, light and surface reflections are mixed together, making each scene an almost dreamlike effect. 

Perhaps the most magical effect of light chase comes from the sky itself, no wonder it takes more than 300 hours to build. 

Pursuing the truth in the virtual

In terms of playability, it has been 10 years since the first official version of Minecraft was released in 2011, with cumulative sales of over 238 million copies, making it the best-selling game in the world, surpassing the 170 million and The 150 million in “That Game 5” is one more than “PUBG Mobile”. 

Minecraft is also very simple to play, and the main thing is freedom. 

Players can interact with various blocks in a 3D world. Blocks can be composed of lava, rivers, clouds, etc. Players can become a creator and create their own inner world at will. 

And graphics technology has also been developing rapidly in the past 10 years, so in order to promote RTX, NVIDIA will definitely not forget to adapt to Minecraft. 

It stands to reason that RTX’s main focus is reality, while Minecraft’s main pixel wind certainly does not seem so real, but I didn’t expect the two together to produce a wonderful reaction! 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

At the beginning of 2020, Nvidia released the beta version of Mincraft with RTX, and the world created by the creators finally has light! 

In the RTX version of Minecraft, with ray tracing and physics-based rendering technology, players can use light, shadows and special effects to create an amazing and wonderful world, and the details of the cube world are also full! 

What, you said the cube world has no details? The colorful reflections of light give you a clear arrangement. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

One of the most obvious changes after turning on RTX is that the sun will move. As the game time changes, the sun will gradually set, and the light spot irradiated through the window will gradually move. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

The diffuse reflection of the light is not a problem, even if it is compared with the OL of the earth, there is not much sense of disharmony. Finally, you can shoot Jesus light in Minecraft! 

Tyndall effect can greatly enhance the realism of the picture. By observing the light path, we can even feel the air and its concentration in the game world. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Left: My World, Right: Earth OL 

Another type of light chasing powerful ability is the reflection of water. Without RTX, water looks the same as a normal blue square. 

Once the RTX is turned on, the reflection of the water comes out, and the realism and details are bursting. The whole picture also appears brighter due to the reflection of light, and it has a better sense of hierarchy in space. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

For multi-point light sources, in the case of mixing multiple light reflections, the display effect is also very amazing, and the calculation speed is still very fast! 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Not only foreign players can spend Christmas in Minecraft, but Chinese players can also spend New Year in Minecraft! 

In July of this year, the China version of Minecraft also officially started linkage with Nvidia RTX, launching the first beta test version. 

On November 13, at the 2021 Minecraft Developers Conference, three more maps were released, including two Chinese cities “Chongqing RTX”, “Chaozhou RTX” and a Chinese style map “Longgong RTX” “. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

World name: Chongqing RTX 

Creator: National Architect Cthuwork 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

World name: Dragon Palace RTX 

Creator: Ancient Stone 

Of course, in addition to enjoying the achievements of other players, you said that it is quite easy to be the true God to create light. 

Nvidia has also released a detailed tutorial to teach you how to create your own PBR texture. The main principle is to set the self-illumination, roughness, color, etc. on each side of the block. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

The light chase is very good! But when will the original price graphics card be sold?

Then you may have to ask, since light chasing is so good, why didn’t the previous games have light chasing? 

In fact, as early as the Windows Vista era, Microsoft has added a large number of more complex and more realistic 3D effects to the game interface, and ray tracing technology is one of them. 

In principle, what the light chase does is to trace the direction of light propagation, and then it can present a three-dimensional effect on the two-dimensional screen in the visual image rendering. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Since junior high school, the knowledge we have received is: you can see things, not because your eyes are shining, but because light enters your eyes. The reason for seeing clearly during the day than at night is that more light enters the eyes after the sunlight continuously reflects between objects. 

After the light enters the human eye, the brain will integrate the light into a picture. And because of the angle, color, distance and other factors, different parts of the object reflect light differently, so there are phenomena such as light and shade, shadow, color depth, etc., and the picture is more layered and three-dimensional. 

However, the trajectory of the light is not so easy to calculate and requires a lot of computing power. Therefore, in the era when the hardware technology was not developed, most games used rasterization technology to simulate the shadows and reflections in the game screen. Since it is not real-time rendering, it will produce false light and shadow effects when viewed from certain angles, which greatly reduces the sense of reality. . 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

Due to this limitation, light chasing technology can only be used in non-real-time tasks such as special effects in film and television works. 

With the release of 20 series RTX graphics cards by Huang in August 2018, real-time ray tracing technology officially entered the game. 

Since the amount of real-time light tracing calculations is too large, NVIDIA’s solution is to design a dedicated ray tracing calculation unit RT Core and a deep learning unit Tensor Core for late noise reduction in RTX, although it barely allows the graphics card It can achieve real-time light tracking effect, but the effect is not ideal. 

The first is that the performance of traditional games is not as expected; the second is that the game drops too many frames after the light chase is turned on. Even if the DLSS is turned on to increase the number of frames, the picture is still blurred; and the light chase also needs the support of the game manufacturer to play. 

You have to eat one bite at a time, and you have to do everything one by one. 

In order to increase the promotion of RTX, Lao Huang once again demonstrated his superb knife skills, and launched the civilian version of the GTX 16 series and RTX Super series of light pursuit cards; later, he launched DLSS 2.0 to improve the frame number and image quality of the game; and Major game manufacturers cooperate in the development of light chase version, such as Minecraft, Battlefield 5, Cyberpunk 2077 and so on. 

Then AMD also announced that its own graphics cards began to support light pursuit technology. 

Today, there are more and more games that support ray tracing, and the world in the game is gradually approaching reality. You can enjoy the scenery of the virtual world without leaving your home. 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

But there is another problem Lao Huang has not solved yet. 

That is, all the premise for enjoying RTX is that you have to have a graphics card that supports light chase: Lao Huang, when will I sell my original price card! 

For Christmas in the Metaverse, NVIDIA spent 300 hours building a "Winter Wonderland" covering an area of ​​160,000 square meters

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