Epic’s Metaverse layout made famous by Fortnite

The Metaverse has received a lot of attention in the past year, including at the corporate, government and even mass level.For example, South Korea has introduced a policy to build a Metaverse city. At the corporate level, there are many big moves, such as Meta of the “All In” Metaverse, Nvidia and Microsoft that are actively deploying the infrastructure of the Metaverse, and domestic players include Tencent, Baidu, and Alibaba.

Today, let’s take a look at the Metaverse layout of Epic, a foreign game company that became popular because of “Fortnite”.

About Epic Games

Epic Games (Epic) is an American video game and software developer and publisher based in Cary, North Carolina. The company was first founded in 1991 by Tim Sweeney and Mark Rein, and released the first commercial video game ZZT that same year. Epic developed Unreal Engine, a commercial game engine that also powers its in-house developed video games, such as Fortnite and the Unreal, Gears of War, and Infinity Blade series. In 2014, Unreal Engine was named “Most Successful Video Game Engine” by Guinness World Records.

In April 2021, Epic announced that it had received $1 billion in financing, mainly for the development of the Metaverse, and Epic’s valuation reached $28.7 billion. In August 2020, when it completed a $1.78 billion financing, it was valued at only $17.3 billion. In eight months, Epic’s valuation has risen by 65.9%. Earlier, Tencent acquired 48.4% of the issued share capital of Epic Games for $330 million in July 2012.

Epic Games released a 3D first-person shooter in 1998. In 2006, Epic Games announced the best-selling game “Gears of War” based on the Xbox 360 game platform, launched the Epic Games Store in 2018, the beta version of Epic Online Services in 2019 and the acquisition of social video application Houseparty, and 2020 Launched Epic Games Publishing in 2008.

Released in 2017, Fortnite is a third-person shooter. Different from traditional shooting games, in “Fortress Night”, players can build houses through collected materials to defend against enemy attacks, and even create their own islands and maps, precisely because of these innovative The gameplay has also changed the player’s perception of shooting games, and it has made many hardcore players addicted to it, so it has set many records of shooting games.

Apple has a recent lawsuit with Epic Games, so we can know some of Epic Games’ financial situation. Epic Games released a financial statement to the court, and Fortnite generated as much as $9 billion in revenue for Epic between 2018 and 2019. In April 2020, the well-known American rapper Travis Scott held a virtual concert in “Fortnite”. At the time, there were more than 12.3 million online players, a record. In March 2019, Epic Games announced that the number of “Fortnite” players was about 250 million; in May 2020, Epic announced that the number of “Fortnite” registered players had exceeded 350 million.

Epic's Metaverse layout made famous by Fortnite

Fortnite online concert

Epic Games also released the game’s Unreal Engine. Unreal Engine was launched in 1998, and after several iterations, the latest version, Unreal Engine 5, was released in May 2021. Unreal Engine is the world’s largest and most advanced open real-time 3D creation platform. Provide game developers with the required core technologies, data generation tools and basic support. Unreal Engine provides game developers with a foundation for visual game design that can be used to build, test, and release games of all types. Many game companies such as Electronic Arts, Sony, Ubisoft, and Jiuyou use Epic Games’ Unreal Engine to develop some games.

The Epic Games Store platform is a game platform launched by Epic Games, referred to as EGS, and currently has more than 500 games, similar to the Steam game platform. The Epic Games Store platform provides over 300 million users with one-stop downloads for games. According to the financial report released by Epic Games, players will spend $700 million on the Epic Games Store platform in 2020.

Partnering with LEGO and financing the development of the Metaverse

On April 7, 2022, the nationally renowned toy manufacturer LEGO and Epic Games announced a partnership to develop a child-centered virtual world (Metaverse) with the aim of creating an immersive and creative digital world for children of all ages .

And on April 11, 2022, Epic announced that it had raised $2 billion in a funding round to advance the company’s vision of building virtual worlds and supporting its continued growth. Epic’s funding round includes existing investor Sony Group Corporation, as well as KIRKBI, the family holding and investment company behind The Lego Group. The two parties will each invest $1 billion in Epic. In fact, as early as July 2020, Sony invested $250 million in Epic.

In response, Epic CEO and founder Tim Sweeney said that as Epic reimagines the future of entertainment and gaming, Epic needs to work with partners who share Epic’s vision. Epic found this out in a partnership with Sony and KIRKBI. This investment will accelerate Epic’s work to build the Metaverse and create spaces where players can have fun with friends, brands can build creative and immersive experiences, and creators can build and thrive in communities.

Kenichiro Yoshida, Chairman, President and CEO of Sony Group, said, “As a creative entertainment company, we are pleased to invest in Epic to deepen Sony’s relationship in the Metaverse, a space where creators and users share time. It is believed that Epic’s expertise, including its powerful game engine, combined with Sony’s technology, will accelerate processes such as developing new digital experiences and virtual production programs in sports.

The Metaverse is a Trillion Dollar Opportunity

Tim Sweeney, founder and CEO of Epic, is perhaps one of the most enthusiastic supporters of the Metaverse since Meta founder Mark Zuckerberg. Today, Fortnite has grown rapidly from a popular multiplayer game to an online space where people socialize and big-name musicians host virtual concerts. Competing with Microsoft’s Minecraft (Minecraft) and the Metaverse’s first Roblox game of the same name, Fortnite pursues a Metaverse vision of a virtual environment, hoping to be the first to eat the big Metaverse cake.

On November 18, 2021, Tim Sweeney stated that in the next few decades, the Metaverse has the potential to become a trillion-dollar part of the world economy. For Epic, Roblox, Microsoft, Meta and all companies interested in the Metaverse come Said that the next three years will be crucial. It’s a race to get 1 billion users, and whoever gets 1 billion first will become the standard-setting leader. And the Metaverse is an internet-like term that no company actually owns.

Tim Sweeney also revealed two strategic layouts of Epic in the Metaverse. The first is to expand Fortnite from a game with 60 million monthly active users to an experience that could reach 1 billion in the future. Then there’s Epic’s desire to use content creation tools like Unreal Engine, which is based on 3D graphics, to enable companies across the industry to render 3D in real-time. Epic is currently working to build a suite of digital assets that can be deployed into film and TV and real-time gaming, extending from high-end consoles to low-end smartphones. Tim Sweeney said that while he doesn’t believe specialized hardware such as augmented or virtual reality glasses is necessary to access the Metaverse, Epic is working with all designers and manufacturers of such devices.

Epic’s exploration of the Metaverse

In fact, Epic has already started laying the groundwork for a lot of the Metaverse in Fortnite. The smash hit multiplayer game is essentially a platforming space for the Metaverse concept. It’s a massive social space that’s now well beyond its original positioning as a fighting game. Players can create their own avatars and choose from a collection of skins for countless IPs. They use the game’s unique currency, V-Bucks, to buy items that only exist in digital space. Players gather to watch concerts, movies, and more in-game.

But “Fortnite” is still not a complete Metaverse, it is just a part of the Metaverse. Epic has also invested in Core, a creation platform that lets players build games and digital worlds, an investment that shows it still wants to continue to expand the reach of virtual worlds through player-built approaches.

It’s worth noting that Epic isn’t the only company taking this approach. Roblox, the first share of the big hot Metaverse, has gradually evolved from a children’s game to a comprehensive global platform. The way these two companies build and expand the Metaverse will put a certain amount of pressure on Meta, because they both involve users in the construction of the Metaverse.

In addition to allowing users to participate in the construction of virtual worlds, Epic has also introduced popular IPs such as Batman, Star Wars and Halo into Fortnite, making the skins or avatars of the entire world more diverse. This will also attract related IP fans to enter, and will also make the entire virtual world more vivid.

Epic's Metaverse layout made famous by Fortnite

Epic's Metaverse layout made famous by Fortnite

“Fortnite” game scene

Lowering the Barrier for Unreal Engine

Today’s mainstream game engines (third-party) include Epic’s Unreal Engine and Unity Engine. In contrast, the Unity engine is simpler and easier to use than the Unreal Engine, but not as technically as the Unreal Engine. This has led to the fact that Unity is currently the mainstream engine for mobile games (mobile games), while Unreal Engine is the engine used for relatively complex high-quality games.

Now Epic is lowering the bar for Unreal Engine to make it more popular. If you want to enter the Metaverse, you need to have more developers participate in it and build the Metaverse spontaneously, just like Roblox. The ultimate goal of Unreal Engine is to make content producers more efficient. Developing a game is a time-consuming, costly, and labor-intensive job. And an easy-to-use Unreal Engine can speed up game development. In order to achieve the above goals, Epic needs to spend a lot of effort to make the Unreal Engine easier to use and use, so as to attract more beginners to use it, so as to continuously create virtual worlds, attract more users to participate, and form a positive cycle.

Epic is doing this by partnering with other companies like Manticore Games. Manticore Games, the developer and publisher of game production platform Core, closed a $100 million Series C financing on April 1, 2022, to continue development of its user-generated game creation platform Core. The financing was led by XN, with additional investors including Vision Fund 2, London Venture Partners, Epic Games, Benchmark, and others.

Core is similar to the Unreal Engine version of Roblox. However, compared to Roblox, Core’s modeling is more detailed.Core hopes to leverage the high performance and expressive power of Unreal Engine to provide easy-to-use tools for developers who want to create more realistic and effect-rich virtual worlds. Similar to Roblox, the creation on the Core platform will be divided between the platform and the developers, encouraging more developers to create on the platform.

Embrace blockchain and NFTs

On November 11, 2021, Epic Games said that its Epic Games Store platform will welcome games that use blockchain technology. However, the premise is that these games need to comply with relevant laws, disclose their terms, and have appropriate age ratings. Compared with its rival Steam, Epic Games is ahead of the game platform in terms of blockchain technology. On October 16, 2021, game developer SpacePirate stated that its software platform Steam prohibits games from using blockchain technology and prohibits users from exchanging NFTs or Crypto in games.

Epic Games said it will set some restrictions to regulate blockchain trading activities. The Epic Games Store platform will also work closely with developers to learn more about how they will use blockchain technology in their games.

In January 2022, Tim Sweeney stated that blockchain technology and NFTs are the “most logical path” to a completely emerging Metaverse (virtual world), but are enduring due to factors such as transaction costs and the speculation that makes up cryptocurrencies today. The dream of a digital world may still be out of reach. In the coming decades, a new era of virtual presence will usher in the next great milestone that will mark people as a networked species.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/epics-metaverse-layout-made-famous-by-fortnite/
Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.

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