Compared to 2016, today’s VR industry is no longer what it used to be. The hardware technology continues to improve, the terminal price is lower, and the content ecology is greatly enriched. On the journey to the next killer category, VR finally came to the eve of the outbreak period.
“The end of the universe is Tieling”, where is the end of the Internet?
This answer is constantly changing with the development of the times. It started with E-mail, then social apps, then e-commerce online shopping, and then “cloud services”.
But now, there is a new answer-Metaverse.
But if the end of the Internet is the meta universe, where is the entrance to the end?
VR “admission ticket”
The entrance to the meta universe requires a pair of glasses. This is a virtual reality (VR) spectacle conceived by science fiction writer Stanley Weinbaum in his 1935 novel “Pygmalion’s Glasses”.
Novel “Pygmalion’s Glasses”
The emergence of this novel has also plunged the dream of VR into people’s minds. Scientists have begun to study how to lead to virtual reality, but for decades, VR research has not stirred up waves.
Until 2012, the VR glasses device Oculus Rift turned out, let people see the commercial value of VR, and triggered a new era of VR .
Oculus Rift first generation
In 2014, Facebook bought Oculus for $2 billion.
Subsequently, with the emergence of VR movies, games, and entertainment facilities one after another, people’s fantasy and yearning for the virtual reality world reached a climax in 2016.
In 2016, Sony also entered the VR market and released the PlayStation VR headset. Players will feel immersive when playing games with the headset . With special effects and surround sound effects, it seems that they have really entered the game world. Once this VR helmet was released, it attracted great attention. The same year is also known as the “first year of VR”.
The VR track is about to take off
The arrival of the “first year of VR” has only left VR technology at the stage of being hyped. After that, many manufacturers launched VR headsets, but the demand has been sluggish. Problems such as limited technology, poor user experience and lack of ecosystem have not been resolved before this .
However, HSBC pointed out in a report in November this year that the reason why the VR track is about to take off is precisely these problems that have been improved.
Before 2020, VR software is not mature enough, and the platform is very limited. Only Steam, Oculus PC and Vive Port are the only major players, and there are even very few playable applications.
After 2020, Pico, Side Quest, APP Lab and Oculus Quest have successively launched platforms, while developers have vigorously expanded application projects, including Steam has more than 6000 VR applications.
And in the current VR market, more VR technologies are being applied to the game field. However, HSBC predicts that between 2021 and 2030, the structure of VR applications will undergo a huge reversal: from being dominated by games to being dominated by social interactions.
HSBC predicts that the VR market will reach 45 billion U.S. dollars in 2030, and social network VR applications will reach 30.2 billion U.S. dollars, accounting for 70% of the total demand for VR. Game applications will reach a scale of 9 billion US dollars. In addition, VR can also be used in fitness, education, medical and industrial fields.
In addition to software application upgrades, the VR industry’s hardware equipment has also achieved the iteration of a new generation of computing platforms.
As early as 2014, when Facebook acquired Oculus, it was considered Zuckerberg’s investment failure. People did not understand why the social media giant had to acquire a VR hardware equipment manufacturer. It was not opened until September 2020 through Oculus Quest 2. The situation.
This product is considered by HSBC to be a turning point for the entire industry . This is its second-generation VR headset, which is lighter than the previous generation, but most importantly, the price is only US$299 (competitors’ price is US$400-800) .
HSBC believes that future shipments of VR helmets will increase from 5.6 million units in 2020 to 50 million units in 2025, which is nearly double the 28.6 million units predicted by IDC in June.
With the decline in the price of helmets, the increase in software applications, and a large number of technological innovations, HSBC expects the VR industry to grow into the next multi-billion dollar market in the next 2-3 years.
Supply chain upgrade
The growth of VR headset shipments is closely related to the gradual maturity of hardware manufacturers’ technology. However, the VR supply chain is largely fragmented. HSBC pointed out that manufacturers of displays, camera modules, and optical components have huge opportunities in the future .
HSBC predicts that by 2030, the total display market will reach 6.1 billion U.S. dollars, with a CAGR of 31% from 2021 to 2030. The annual shipment of MicroOLED will surge from 120,000 units in 2021 to 61 million units in 2030. The entire potential market is expected to reach US$5.2 billion in 2030, with a CAGR of 94% from 2021 to 2030. The annual shipment of FastLCD display panels will soar from 11 million units in 2021 to 137 million units in 2030.
Glasses used in VR helmets require a special lens -Fresnel lens, which has the advantage of being lighter and thinner than traditional lenses, and can be closer to the small and thin requirements of end products. It is expected that Fresnel lens The annual shipment of lenses will surge from 22 million in 2021 to 321 million in 2030. HSBC predicts that by 2030, the total Fresnel lens market will reach US$1.9 billion, with a CAGR of 32% from 2021 to 2030.
HSBC believes that VR/AR is the next growth area in the camera supply chain because of the proliferation of visually synchronized positioning and mapping (vSLAM) technology and the rising demand for eye-tracking capabilities. In particular, in order to improve the level of accuracy of tracking, more and more cameras are added to headset devices. It is foreseeable that the upgrade of multiple cameras will be similar to the migration of smartphone photography. HSBC predicts that the total market size of VR/AR cameras will increase from USD 123 million in 2021 to USD 1.2 billion in 2025, and to USD 4.6 billion in 2030.
Looking forward to a new era
Since the 21st century entered the new era of science and technology, science and technology have continued to develop, and each decade has a new history.
From 2020 to 2010, the PC will “shrink” the world, and Email will allow people from all over the world to contact.
From 2010 to 2020, mobile clients will make life more convenient, and shopping and office can be realized online.
With the development of science and technology , the economy has exponentially grown exponentially. In the first year of the next decade, the concept of meta-universe is born. Whether mankind can step into this unknown, virtual and infinite world by clenching the “ticket” of VR, let us wait and see together .
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/entrance-to-metaverse-vr-is-finally-about-to-take-off/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.