Education in the Metaverse: The Metaverse Can Offer a Whole New Pre-Educational Opportunity

The Metaverse has the potential to provide a balance that counteracts the negative effects of digitalization.

Shenyi Bureau is a compiling team under 36氪, focusing on technology, business, workplace, life and other fields, focusing on introducing foreign new technologies, new ideas, and new trends.

Editor’s note: In the interaction of the Metaverse, we feel that we are experiencing real experiences and create real memories. This immersive experience can make digital interaction more human.Studies have shown that learning through virtual reality can further improve the efficacy of learning.Metaverse will not only provide us with a broader learning space, but also improve learning efficiency, enhance our awareness of offline life, and allow us to spend more of the time we save on strengthening our connection with the real world and interacting with people Get on and enjoy more real life that has nothing to do with technology. This article is from compilation, I hope it will help you.

Talespin’s co-founders are committed to developing immersive, productive learning programs, and say their next priority is to make them accessible to as many learners as possible through the Metaverse.

Too much has changed this year (despite the Covid-19 depression). In November 2020, the Metaverse may have the lowest search volume rankings on Google Trends, a search product of Google Inc. But by November 2021, it may have the highest rating.

The word Metaverse has become so catchy that Facebook, one of the world’s most recognizable brands, has changed its name to Meta. Although the popularity of related technologies such as VR has been up and down over the years, there is still more that needs to be done, and the challenges are huge. Right now, we’re in the midst of a perfect storm of real-time engines swept together. These real-time engines include: Unity and Unreal Engine (owned by Epic Game), VR (Oculus and HTC), AR (such as Apple, Magic Leap), 5G MEC (AT&T and Verizon), blockchain, digital currency, and of course artificial Smart etc. This series of storms has demonstrated a high degree of integration of technical power and financial resources comparable to the rise of the Internet in the 1990s (for example: Microsoft’s strategy to buy Activision Blizzard for nearly $69 billion).

All kinds of noise and hype have raised doubts about the validity of the Metaverse. However, people misunderstand or ignore the concept of the Metaverse itself, and the many ways in which it affects our lives now and in the future.

In the future, the popularity of the Metaverse could make the internet look as outdated as the telegraph. At present, people have started to do many things online, such as shopping, doing banking, reading news and so on. The internet, as effective as it is, is still very different from doing these activities in person. For example, when a person buys clothes online, they do not interact with a clothing designer, nor do they pick clothes one by one in a store. By difference I mean copresence, co-occurrence in the scene, which is a property we experience in the Metaverse and is the result of our brain’s cognitive response to the Metaverse . Interactions in the Metaverse will impress us, it will allow us to experience real experiences and create real memories because we actually do such things in the Metaverse.

Of course, the use of the Metaverse is not limited to the one use case of shopping. Broadly speaking, the Metaverse has the potential to address major challenges, especially in making technology more human.

educational potential

The immersive experience of the Metaverse can make digital interactions more human. This facilitates the use of Metaverse technologies in certain use cases (such as virtual reality and augmented reality). While we’re only just beginning to scratch the surface of the Metaverse, powerful applications for learning and education are already emerging.

Professionals judge learning success by measuring its effectiveness. One of the most pressing issues facing e-learning, efficacy, existed long before the COVID-19 pandemic. When the outbreak hit, we were forced to stay in a giant lab doing many of our own tasks, and a lot of learning was done via videoconferencing. While online teaching also has downsides, often exacerbated by unequal access to technology, research has found that it is indeed effective, at or close to face-to-face teaching.

Learning in virtual reality will further improve the effectiveness of learning. Pricewaterhouse Coopers (PwC) found that trainees who received virtual reality training were more confident to practice what they learned, their confidence was 275% higher than before the training, 40% higher than face-to-face classroom learning, and higher than that of face-to-face classroom learning. Online learning increased by 35%.

The learning experience effect of VR and AR will surpass some of the methods we already know, such as passive methods, inform and test methods, point-and-click methods, etc., which lack engagement and effectiveness. In the future, the way of human interaction will change from 2D interaction to more efficient 3D interaction. 3D visual interaction systems depend on the development of VR, AR and Mixed Reality (MR), which are collectively referred to as “extended reality”. Dynamic, highly interactive, emotional content created by professionals in the Metaverse meets the needs of users in a more meaningful way. In this way, users can connect and interact meaningfully with learners from all over the world during their learning. Metaverse provides unprecedented accessibility while users learn. In the Metaverse, users make learning more interactive and impactful by simulating everything from conversations to surgeries.

Education in the Metaverse: The Metaverse Can Offer a Whole New Pre-Educational Opportunity

Source photos: Lucrezia Carnelos/Unsplash; Tengyart/Unsplash

Accessibility Challenges

Those with disabilities or physical impairments (visual, hearing, or otherwise) will need to rely on certain conditions to access the Metaverse, upon which they will have access to all that the Metaverse has to offer. The necessary hardware for these people to access the Metaverse is also expensive. Like the internet, it requires us to adopt a strategy that makes the Metaverse equally accessible to those who may not be able to participate. Although we are only aware of the need for such a strategy, and have not yet acted, just putting this issue on the agenda and discussing it has already given us hope.

The Metaverse hasn’t even really been born yet (we’re in the gestation period of the Metaverse right now is another topic). We’re focusing on the accessibility of the Metaverse, and we’re doing it in time for the time it took to realize that the internet doesn’t automatically provide accessibility. We will continue to carefully dedicate dedicated resources to the Metaverse, but the Metaverse Community has prioritized design discussions and platform decisions to drive more access faster.

Furthermore, the technology of the Metaverse is inherently decentralized, and using other technologies would take years or even decades to accomplish decentralized work, as representation and accessibility are the most important priorities. Decentralization is critical, and those without access to the Metaverse are likely to be the group that will benefit the most from it.

Consider what first-generation college students will benefit from experiencing a virtual college classroom. Think again how much a rural hospital employee would benefit from immersive training in cutting-edge medical technology. Learning programs are then developed by taking these possibilities together with the challenges our education systems face globally. Because young people and the workforce are currently facing an unprecedented skills gap, insufficient reskilling and upskilling, academic programs are struggling to keep pace.

SAP and the Jobs for The Future (JFF) design learning program assumes that the underlying idea is that these ideas are brought together and intertwined to guide the work. And show that JFF provides high school students with immersive learning technology that will greatly improve their ability to seek a paying job in the future. In the first deployment of the project, the results of applying the Skill Immersion Lab showed that more than 85% of learners felt comfortable talking with others after completing the immersive learning experience more confident. 85% reported an improvement in theirability . In addition, 90% of learners admit that after a lesson, they check their answers from the beginning to see if they can improve it further. Project researchers concluded the program is that immersive learning content works and that the next step in deployment should focus on getting as many learners as possible to master this learning technique.

The combination of increased engagement in Metaverse learning programs, and accelerated learning of the subject matter of learners, has really had an impact on us that, before the Metaverse, was just a fantasy.

Impact on interpersonal relationships

In today’s increasingly digital life, I myself have become a representative microcosm of the masses.Every day, not only does my iPhone tell me the average screen time I spend, but I also participate in hours of video conferences and emails. So do my kids, who alternate between school work, homework, school portals, social media, texting, FaceTime and video games. We’re spending more and more time digitally interacting, but what happens if those interactions get better?

Unlike email and other internet communications, the Metaverse has the ability to mimic or appropriately communicate human interactions. Its presence and emotional realism will give people a different experience. The spatiality of presence and emotional realism makes us feel that the Metaverse is the same familiar, closely related physical world as reality. Conference calls limit the fidelity and nuance of facial expressions and body language, and in addition, it places a physical, digital barrier between people. However, in a VR or AR meeting, I can see my “virtual” colleagues gesturing as they listen to me, and there is a sense of being there together, as if we were together in real life. In scenarios like these, we all benefit when we become more cognitively and emotionally connected to each other.

More personal digital interactions may also increase our awareness of offline life. With the application of immersive collaboration and learning, we will be more efficient, which will save us a lot of time. We can spend the “regained” time that we save on connecting with the real world and interacting with people. The Metaverse has the potential to provide a balance that counteracts the negative effects of digitalization, making the time we spend online more human and practical, and helping us enjoy more of a life that has nothing to do with technology.

Many people might think this article is just the latest interpretation of a long list of terms and technical terms about the Metaverse. But I am convinced that the Metaverse deserves the hype it offers because it offers a once-in-a-lifetime opportunity and a door to a better future. It is our responsibility to push and step through this door to make the most of the Metaverse in a fair and responsible way.

Translator: Sweet Soup

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