At that time, Tencent’s positioning direction for the future use of VR was mainly in the fields of games, film and television, social networking, online, and maps. And entertainment content is obviously an important consumption of VR, followed by life. Tencent’s VR global developer recruitment plan also focuses on supporting developers from four aspects: account system, social system, distribution platform, and payment platform.

At that time, the mobile Internet was not yet fully mature, and the concept of the true Internet was rarely mentioned, but from the layout of Tencent in its early years, it can still be seen that Tencent has always maintained their usual platform thinking.

Relying on its user scale and social system, uniting hardware and content developers, and building a VR user service platform, it is more likely that Tencent will expand in the VR field.

On the road of platformization, Tencent has also briefly dabbled in the production of VR hardware. On Tencent T-Day in 2018, Tencent showed its first VR headset device – TenVR for the first time in China, but the device was still in the engineering verification stage at that time, and its weight and resolution were not outstanding compared with other products on the market. Competitiveness, and then Tencent’s VR hardware business fell silent.

At that time, Tencent's positioning direction for the future use of VR was mainly in the fields of games, film and television, social networking, online, and maps. And entertainment content is obviously an important consumption of VR, followed by life. Tencent's VR global developer recruitment plan also focuses on supporting developers from four aspects: account system, social system, distribution platform, and payment platform.

However, in the past three years, Tencent has made great progress in the investment field. In 2021 alone, Tencent has acquired or invested in more than 100 video game-related companies, with an average of about 3 days to acquire or invest in one. 

Tencent’s current thinking is “Let professional people do professional things”, and it continues to take root in the social and game fields that it is good at so as to radiate other related businesses. The acquisition of Black Shark may be precisely because of the genes of “game + hardware” in Black Shark.

As the saying goes, leaning against a big tree is good for enjoying the shade. We will wait and see what kind of fruit VR and Metaverse can bear on the big tree of Tencent.

Posted by:CoinYuppie,Reprinted with attribution to:https://coinyuppie.com/at-that-time-tencents-positioning-direction-for-the-future-use-of-vr-was-mainly-in-the-fields-of-games-film-and-television-social-networking-online-and-maps-and-entertainment-content-is-obviou/
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