By looking at the 9 major trends here, we have the opportunity to “pull back the camera lens” and see a picture of the broader landscape of the meta-universe we are constructing.
People increasingly think that the virtual world is as real as the physical world.
In the real world, trust is the way relationships and institutions operate. It is a form of foundation for how companies thrive within the legal system, how our currency markets continue to function, and measure our relationships. Trust makes each of these systems scalable.
As trust in the “virtual” field continues to increase—online friends, virtual items and encrypted assets, smart contracts, and online experiences—it will increase the scalability of Metaverse and the industries that support it.
But in any major trend, there is often a counter-trend; as people pay more and more attention to the virtual world, it will encourage those who try to take advantage of it.
Unfortunately, cybercrime is an example that many people are familiar with: phishing to steal your account, various online frauds, ransomware attacks and spreading malware, etc.
Because people believe that virtual relationships and property are real, online bullying, abuse, game cheating, and relationship cheating all add to the harm. As more value is given to these behaviors, these behaviors will proliferate, and so will the investment of companies that aim to combat crime and abuse.
Products alone cannot solve these problems. It also requires education, training, virtual literacy, supportive communities and understanding parents.
Low code platform
The low-code and no-code application platform (LCAP) provides higher-level abstractions (such as visual scaffolding and drag-and-drop tools) to replace manual coding of processes, logic, and applications.
The most obvious benefit of this trend is that non-programmers can do some work that programmers have done before. However, this does not fully reflect the impact or the reasons why companies adopt these platforms.
A large part of the “magic” of LCAP lies in the massive automation that occurs under the visual layer: workflow, deployment, security, expansion, and automation of integration with various data endpoints. Usually, this complexity and scalability occupies most of the development of Internet applications.
The result will not only be a shift in staff , but will also greatly reduce the amount of work required to create applications.
Gartner predicts that by 2023, more than 50% of large enterprises will use LCAP to operate at least part of their infrastructure.
Likewise, many of these developers are moving towards a serverless architecture. On the other side of the enterprise, you have more and more creator tools that can easily create meta-universe content, write complex behavior scripts, and participate in commercial activities.
It is generally believed that products either cater to enterprises or small businesses, but this is not the case. Although “enterprise” technology is usually difficult to narrow down to individuals, there are many examples that show that things can be in the hands of individuals, which has become the easiest choice for enterprises. This includes almost anything Adobe has done. Recently, no-code/low-code platforms like Shopify also support everything from small businesses to some of the world’s largest brands (Hasbro, Budweiser, etc.).
The meta-universe will be increasingly built by a wider range of creators and supported by deeper plug-in applications and logical catalogs.
Machines are doing more of the work previously done by humans. This includes areas sometimes called deep learning, machine learning, and artificial intelligence.
We live in a world where learning algorithms adjust advertising messages, sales, and online participation. We are in the early stages of natural language processing and image recognition. In the real world, we are very close to applications such as self-driving cars.
In Metaverse, machine intelligence merges with all the other trends you see here. It will affect creativity because computers become collaborators in the creative process—see how AI Dungeon generates stories, or how Promethean AI sets up virtual landscapes—and imagine that this will develop further in the next ten years.
Artificial intelligence will be used to design microchips that power the meta universe and generate codes to help programmers.
The machine will interpret gestures, predict where our eyes will look, recognize emotions, and even the firing of our neurons.
Machine intelligence will be connected to our no-code and low-code application platforms, and they will operate as part of the service architecture and design consultants.
Agents driven by our preferences and interests will display the information we want when we need it.
Virtual creatures will increasingly appear in the world we visit.
The rise of cybernetics
Cybernetics has arrived. They are not as evenly distributed as in the future, nor as developed and astonishing as in the future.
Cybernetics is about the integration of human senses and motion systems with computers. Existing examples utilize video game input/output devices, wearable devices, mobile phone accelerometers, and VR headsets.
Miniaturization and high-speed networks have transformed equipment from fixed workstations into mobile supercomputers in our pockets. These computers are getting closer and closer to our bodies.
We are looking at computers from an external perspective, and in the future we will occupy virtual space and live in a world where computing is ubiquitous.
“Smartphones” already feel like an old term because they are not phones-they are highly portable computers that happen to have pre-installed phone applications. We can already occupy virtual space with a VR headset like Oculus, which can respond to our eyes, head position, and gestures. When these become smart glasses, we will be able to bring this experience to more of the world around us. In the future, we may even have functional smart contact lenses.
Light field technology even allows us to project photons and their accompanying depth of field onto the retina, allowing your eyes to focus on different parts of the virtual scene, thereby producing a true holographic experience.
These devices will increasingly interpret our voice commands, our gestures and our biometric technology. Neural interfaces can even allow our devices to understand our intentions-perhaps even faster than we can understand ourselves.
as a result of? Virtual reality will not just be the place we have been . The meta universe will be everywhere .
The fusion of wearable technology and mobile technology is not just one of the technologies: it is a social change. It will change the way our families, public transportation, communities and workplaces are organized. It will change the way you meet people, order meals, explore the world, and collaborate on projects.
Open system challenges
The original intention of the Internet was to build a highly distributed and decentralized network composed of interoperable computers and applications.
Today’s Internet is dominated by several very large platforms that act as gatekeepers and toll gates.
However, emerging technologies and open standards may democratize the future of the metaverse.
WebAssembly (Wasm) promises to provide fast, secure, and sandboxed binary applications for the open network. WebGL and WebXR will contribute to graphics and immersive experiences that can be provided outside of the app store. Platforms like Unity Data-Oriented Technology Stack (DOTS) are using these platforms to provide compact and efficient binaries that execute at the level required by Metaverse (especially Unity’s Project Tiny).
Open systems are also a social phenomenon because they allow extensive collaboration between software engineering projects. Reed’s Law predicts the exponential value of applications such as Slack or WhatsApp, which can be applied to the open source movement-it is essentially an unlicensed social network for software developers.
Open source and open platforms like Wasm can maximize the number of potential collaborators and create more value than all licensed platforms combined. License-free platforms such as Linux and PC should also flourish in the future.
Similarly, people can use technologies such as zero-knowledge proofs and decentralized digital identity systems to regain sovereignty over their own data. This may encourage consumers to trust more personal data to Internet applications-simply because they don’t need to trust anyone.
If we can release applications and data, we may increase the network effect exponentially.
The role of open source and the open Internet for software and applications, what blockchain-a distributed ledger technology-can do for assets and data.
Why is this so important? It’s the network effect again. The more nodes that can participate in the network, the higher the value of the network, and because groups can be formed around certain activities (games, financial Lego blocks, etc.), the value of the network will further increase according to Reed’s law.
Value contribution is exponential. More individuals, more applications, and more components mean more smart contracts and more decentralized applications.
Blockchain is considered “trustless” because you don’t need to trust any authority; trust lies in the blockchain itself.
The collective long-tail distribution of all these trustless applications, contracts, and components gives the blockchain social scalability.
Network effects have paved the way for on-chain data feeds (oracles) that can be used as conditions for smart contracts; this has given birth to decentralized lending, decentralized finance, and decentralized asset trading. The emergence of blockchain computing may replace certain aspects of cloud computing; the emergence of irreplaceable assets may become the basis for a new generation of games, avatar customization, and virtual goods in meta-universe experiences.
When you release assets, data, and programmable contracts to the open Internet, this is just the beginning of the possibilities.
Blockchain allows trustless data exchange; decentralized power, records of history and provenance, and provable scarcity of assets. When decentralized, the blockchain allows permissionless participation or governance through decentralized autonomous organizations.
Programmability is a key application of blockchain. Although not all blockchains are inherently programmable, it is a key aspect of Ethereum and other “smart contract” chains.
Walled Garden Ecosystem
Walled gardens — I use this word with love, because gardens can be beautiful and organized — benefit from all the other megatrends that affect the meta universe.
Not every application or every world will be open. Sometimes, licensing, integration, management, and control are ideal features of a platform or application. Without the integration of these features, Roblox would never be popular.
Ironically, walled gardens also benefit from open systems that challenge them. They use the same open source and blockchain as anyone else, and many customers may feel more secure in it.
With more and more walled gardens, one question is how to discover each garden. There are hierarchical discovery systems such as Roblox, which act as a “game YouTube”, driven by search and popularity. Since people who like curators and developers like to reach a large audience, this situation will continue. But portable avatars, portable social networks, and interoperability methods are about to emerge-this may use open platforms to connect various walled gardens together, while inspiring new opportunities for discovery and management.
In the future, we may have a hypermedia-like structure, in which portals connect different worlds and experiences together-the virtual world is equivalent to a hyperlink on a web page. The super portal of Metaverse?
Accelerate the distributed network
5G networks will increase the speed, concurrency and latency of mobile networks by several orders of magnitude. And 5G is not the end of the road: 6G will increase these indicators by another 10-100 times. We should see a speed of 10 Gbps within ten years, and the delay will be reduced to 1 millisecond.
The accelerated speed is necessary to support Metaverse, but when all participants in the network are able to share real-time data that provides some of the most interesting applications, network effects really occur.
Since the local network layer is no longer a bottleneck, the focus has shifted to transferring more computing power directly to the “remote” edge of the network. Sometimes this will be at your local cell phone tower; sometimes it may be right in your home, where the information will be preprocessed and presented to your cybernetic device.
Most of the AI that powers applications will occur at the edge, because processing everything in a remote/centralized manner is too slow. In the future, a large number of local computing devices and data feeds will need to interoperate quickly. This sometimes means edge prediction , an application in the Metaverse that is accurate enough for behavioral and physical predictions.
Over the years, almost all games with 3D graphics have used a series of techniques called shader programming to generate real-time images. Ray tracing uses the physical properties of light to simulate the appearance of an image based on how photons bounce between and through different materials. Ray tracing can create more beautiful, more realistic images-which is why it is used for pre-rendered content such as movies-but requires a huge increase in processing power.
But real-time ray tracing is under development.
This is just an example of how we will simulate reality in our machines. For example, one of the use cases of the NVIDIA Omniverse platform is to perform simulations of fluid dynamics: imagine being able to accurately depict a river, or to simulate an HVAC system. Then imagine that all these simulation and AI engines are plugged into an interoperable framework that allows logic and prediction to simulate the world of virtual machines, objects, environments, and people.
The data will also come from the exponentially growing feed of the physical world. This includes geospatial data and traffic data; digital twins of physical objects, used to report all their properties, and oracles that report financial data to smart contracts; and real-time data about people and processes.
We will not simply have the Internet of Things — we will have the Internet of Everything — combined with predictive analytics, artificial intelligence, and real-time visualization.
These innovations will make a meta-universe that can layer and predict the real world-while also powering the next generation of games based on actual physics-more beautiful and immersive than anything experienced so far.
The meta universe is accelerating
Metaverse will change the way we socialize, work and play; the megatrends I share may give you some ideas on how to operate.
Author: Jon Radoff
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/9-megatrends-shaping-the-metaverse/
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