From the second half of 2021, the concept of “metaverse” continues to heat up.
While the public is still understanding this new concept, some domestic and foreign technology giants have already deployed in the metaverse. In October last year, Facebook officially changed its name to Meta and entered the “metaverse” field, which has attracted widespread attention from all walks of life. Some commentators saw it as an ironic reinvention of a product that had gone dark.
Is the “metaverse” that is popular in the financial and technological circles just a gimmick in the capital market? Or a new blue ocean? Will the Metaverse be the next Internet? Or is it a dream-making prophecy of the technology world? How far is the virtual world created based on digital technology from our real life?
Educator and geek Bobby Elliott recently published an article titled The metaverse is coming, which explores the concept of the metaverse, development vision, technical barriers and future development.
Without changing the main idea of the original text, Academic Toutiao has carefully compiled the article, and the content is as follows:
(Source: Bobby Elliott)
“Metaverse” is a combination of the words “meta” and “verse”.
Among them, verse is the abbreviation of universe (universe), and the meaning of Meta is similar to metaphysics, that is, “transcending” or “transforming”. Combine the two, and you get “something that transcends and transforms the universe.” The term was not coined by Zuckerberg, but comes from Snow Crash, a cyberpunk novel written by Neal Stephenson in the 1990s.
Semantics aside, what does the metaverse really mean?
Just like today’s Internet platforms, the Metaverse will become a platform in the future, serving users in a 3-dimensional space. The Metaverse will be a collection of new technologies linked together by billions of lines of code, including virtual reality (VR), mixed reality (MR), augmented reality (AR), blockchain and cryptocurrencies. The three technologies of augmented reality, mixed reality and virtual reality are collectively referred to as extended reality (XR).
AR: Not changing reality, just adding something. For example, Pokemon Go on smartphones;
MR: Combining the real world with the virtual world allows people to interact with the environment. For example, a virtual keyboard that lets you type (real words) using Microsoft’s HoloLens;
VR: completely virtual, everything is digitally generated and the real world is excluded. While most of the hype revolves around VR, AR and MR will also play a role in the metaverse.
Zuckerberg has big plans, promising to spend “tens of billions of dollars a year” over the next five to 10 years, and recently announced the creation of 10,000 new jobs in Europe dedicated to the development of the Metaverse. Coincidentally, Microsoft and Disney have made similar commitments.
Imagine a day in 2030
At 8 a.m., you are woken up by your smart speaker’s alarm clock. You haven’t worked in an office since the 2020 COVID-19 pandemic, so have a regular schedule. Waking up this morning is a little harder than usual because you went out to drink too much last night.
But the truth is, your body isn’t out, you’re just wearing a VR headset for a show that lasts until 2am, and the alcohol is real, and your hangover is real.
Before the first meeting at 10 am, you must finish bathing, dressing and eating. “Getting dressed” here doesn’t really mean you need to wear clothes, your avatar has a lot of clothing to choose from, but you choose to wear a t-shirt and pants anyway.
Just after 9am, you put on your VR headset, and you have 19 voicemails to deal with, no more need for a computer, and you can handle most of your voicemails with a flick of your wrist. You dictated 3 replies and forwarded a 4th email with your voice note to a colleague. Conference is about to start…
Before “reading” some documents that you should have read last night, you’ve chosen a casual outfit from a multitude of outfits. Then, listen to the smart speaker play those files, you like to speed up the playback to save time. Your work avatar is different from the avatar you used last night, your business avatar is a very accurate 3D representation of your real persona.
The meeting went well and you’ve agreed to develop a prototype with Janella, Felix and Elisa. You work in the “old economy” producing real things for the real world. But you know that smart people work in the “new economy”, designing and creating virtual products and services, which is why you learned to code (RapidScript VR).
You also had some meetings and work the rest of the day, got ready for an important presentation, and attended the last virtual meeting at 2pm and took off your helmet at 3pm. According to the manufacturer, the helmet is “comfortable all day”, but after 4 or 5 hours of wearing, you start to feel tired.
Colin is throwing a departure party tonight. He’s opted for a gothic-themed “mock” (simulation) party, so you’ll have to check that you have the right clothes. You know there’s a gothic outfit somewhere. You bought a set a few years ago when you played Vampyr, and it was a pretty decent set that cost you 5 BitDollars ($50 cash). You express your deep gratitude to God for the blockchain and the ability to move things from one part of the metaverse to another.
At Colin’s party, you’re thinking about buying a new car later tonight. The car is a 2005 Maserati GTI and the price is 5 BitDollars. You’ve been saving the cryptocurrency you earned from working as a virtual bartender to pay for it. Everyone has a real job and a virtual job, and rumor has it that Colin owns a lucrative adult sim, which explains exactly why he’s “retiring” at 45.
While you can exchange U.S. dollars for cryptocurrencies, the more you earn inside the virtual world, the less real money you spend. Becky tells you that she’s making more money from her virtual job (selling virtual art) than her real job, so she decides to quit next year. It is said that by 2035, half of all new jobs will be carried out in the metaverse; by 2050, the metaverse is expected to generate more GDP than the real economy.
How to get there?
Technological change is coming like a tide. The 1980s was the wave of personal computers, the 1990s was the wave of the Internet, and the 2000s was the wave of mobile. The next wave will be the metaverse. These waves are mutually reinforcing, the Internet needs PCs, mobile communication needs the Internet, the metaverse will need the Internet and mobile communication, the future of PCs looks less certain.
The original Internet was Web 1.0, the Internet of the AOL and CompuServe era, featuring desktop computers, dial-up modems, Windows 95, long pages of text, and bulletin boards. Today’s Internet is Web 2.0, the Internet of Facebook, Netflix, and Reddit, characterized by laptops, Wi-Fi, 4G, multimedia, and user-generated content (like YouTube). Web 3.0 is the metaverse. With the rollout of 5G and fiber-optic broadband, infrastructure is underway, and much remains to be done. Current VR hardware has issues that are too slow, uncomfortable to wear, and expensive, which are relatively easy to fix due to the computer industry’s long history of making things faster, better, and cheaper; but another The harder problem is the software, not just the billions of lines of code needed to create the metaverse, but the standards and protocols needed to ensure the metaverse “fits together,” including the use of blockchain to store digital assets and the way in which value is exchanged using cryptocurrencies.
With that in mind, Zuckerberg’s “creation of 10,000 new jobs in Europe” is just the beginning.
Do we want to achieve this?
Don’t be fooled by the metaverse you see.
Cartoon characters and absurd meetings in a sci-fi setting, just not what it’s going to be. Zuckerberg appeared to be trying to feel silly and non-threatening when he announced his vision for the metaverse.
My description of the year 2030 should not frighten you, because today we already spend a lot of time in front of screens, watching TV, computers, Kindles, tablets, smartphones, etc. If nothing else, the metaverse will mean you’re looking at fewer screens.
The Metaverse will solve real-world problems including:
Travel: The need for physical travel will disappear when you can move anywhere;
Education: In the virtual world, you will learn more (better) than in the real world;
Romance: your children will meet their future mates in the metaverse;
Consumption: Rampant consumerism will move from the physical world to the virtual world and potentially save the planet, your inventory of virtual goods (NFTs) will be as important as your physical assets; your e-wallets (cryptocurrency) and your bank account is just as important.
You will experience the unimaginable in the metaverse, where age, race, gender, disability and physical appearance will become irrelevant.
The technical challenges that the metaverse currently faces will be overcome, but the sociological and psychological challenges will become more difficult to solve. The metaverse will have to be regulated in a way that Web 1.0 and Web 2.0 never have, the usual excuse for lack of regulation (“this is too hard”) will not hold, and society will have to find ways to get out of the metaverse through taxes, etc. Method to extract value.
There is a danger that the metaverse will be dominated by some big tech company, reducing us to virtual farmers in their metaphysical domain. Data ownership and personal privacy must be protected. Web 3.0 is even more likely than Web 2.0 to track and spy on us. Addiction will also be a problem and your real life will be boring compared to your virtual life.People will need to establish a meta/life balance, which is easier said than done.
None of these things are hindrances. But we need to take them more seriously than in the past. The prospect of us happily living in a virtual world while the real world decays around us is bleak. It doesn’t have to be that our current political representatives are unable or unwilling to protect our interests from Big Tech. None of them passed the Web 2.0 test, would they trust Web 3.0?
When will the metaverse be realized?
Zuckerberg’s plan spans “five to ten years.” I don’t expect to see too many changes in the next few years, but by the middle of the century I’d like to see cheaper, better hardware and some useful applications. Gaming, shopping, and adult entertainment are likely to be the first things to draw us into the metaverse. By 2025, a $500 VR device could give you a pretty decent virtual experience, making things like shopping much better. It goes without saying that the metaverse will have a huge impact on the game.
Your PC is safe for the foreseeable future, but I can see it evolve into a hybrid 2D/3D system like using touchscreens, body-sensing cameras, etc. Your VR headset will make you want to use something like that on your desktop. Between 2025 and 2035, PCs, phones, and VR will coexist, allowing you to switch from one scenario to the other. In the long run, the PC will be a relic.
Jobs don’t change overnight either. The real world isn’t going away, we still need plumbers and construction workers, jobs like nursing will hardly change, other jobs will change significantly, teaching is one of them. Over the next decade, the pressure to modernize education will become irresistible, and new jobs will emerge that we cannot imagine today.Technical skills, programming skills, and design skills are in high demand, but the metaverse will require a variety of creative skills.
We live in exponential times, so forecasting is fraught with difficulties. If hardware and software evolve rapidly, the PC could be a relic earlier than 2035. Let’s say that “pretty good experience” doesn’t need $500, but $250. Let’s say you can get a smartphone adapter for VR for $99, or it comes free with your 2025 smartphone. It’s not hard to imagine people flocking to the metaverse if this happened. Maybe it won’t happen, maybe the cost will remain high, and the user experience will be poor. Ultimately, the whole thing is nothing more than a PlayStation wrapped around your head.
I’m not so sure. I think the metaverse is coming and the future is unlikely to be utopian or dystopian. We will not flourish in the metaverse without consequences, nor will we enter a dark age of crime and surveillance. There are some obvious use cases that will benefit from VR over the next 10 years. I have no doubt that Web 3.0 will be part of our lives. But only part of it. We will still live in a messy real world. Unlike Web 2.0, we know the dangers and try to fix them.
Will the Metaverse “transcend and change the universe”?
No, but it will change the world.
Posted by:CoinYuppie，Reprinted with attribution to:https://coinyuppie.com/79235-2/ Coinyuppie is an open information publishing platform, all information provided is not related to the views and positions of coinyuppie, and does not constitute any investment and financial advice. Users are expected to carefully screen and prevent risks.